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/*
This is the c configuration file for the keymap

Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

//#define USE_MATRIX_I2C

/* Select hand configuration */

#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

#define RGBLIGHT_SPLIT

//#define SSD1306OLED

#define TAPPING_TERM 200
#define PERMISSIVE_HOLD

#ifdef RGB_MATRIX_ENABLE
    #define RGB_MATRIX_STARTUP_HUE 231
    #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
    #define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
    // #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
    // #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED  // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
    // #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
    // #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
    #define RGB_MATRIX_HUE_STEP 8
    #define RGB_MATRIX_SAT_STEP 8
    #define RGB_MATRIX_VAL_STEP 8
    #define RGB_MATRIX_SPD_STEP 10

    /* Disable the animations you don't want/need.  You will need to disable a good number of these    *
     * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
     #define DISABLE_RGB_MATRIX_ALPHAS_MODS
     #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
     #define DISABLE_RGB_MATRIX_BREATHING
     #define DISABLE_RGB_MATRIX_CYCLE_ALL
     #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
     #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
     #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
     #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
     #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
     #define DISABLE_RGB_MATRIX_DUAL_BEACON
     #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
     #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
     #define DISABLE_RGB_MATRIX_RAINDROPS
     #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    // #   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
     #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
     #define DISABLE_RGB_MATRIX_SPLASH
     #define DISABLE_RGB_MATRIX_MULTISPLASH
     #define DISABLE_RGB_MATRIX_SOLID_SPLASH
     #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif