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#include "clueboard.h"
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
#define xxxxxxx KC_NO
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0 // BASE Layer
#define _FL 1 // Function Layer
#define _ME 2 // Media Layer
#define _CL 3 // Control Layer
#define _ML 4 // Mouse Layer
#if defined(MIDI_ENABLE)
#define _MI 5 // MIDI Layer
#define TO_MIDI TO(_MI)
#else
#define TO_MIDI _______
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer */
[_FL] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, KC_PAUS, _______, _______, _______, _______, \
MO(_FL), _______, MO(_CL),_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP,KC_RGHT, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, TO_MIDI, _______, _______, KC_PGUP, \
_______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
/* Keymap _ME: Media layer */
[_ME] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
_______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
/* Keymap _CL: Control layer */
[_CL] = KEYMAP(
_______, F(1), _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
_______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
/* Keymap _ML: Mouse layer */
[_ML] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
_______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
_______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
/* Keymap _MI: MIDI layer (Advanced)*/
[_MI] = KEYMAP(
TO(_BL),MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF,MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx),
#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
/* Keymap _MI: MIDI layer (Basic)*/
[_MI] = KEYMAP(
TO(_BL), xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, MI_ON, MI_OFF,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx),
#endif
};
/* This is a list of user defined functions. F(N) corresponds to item N
of this list.
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
[1] = ACTION_FUNCTION(1), // Calls action_function()
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
static bool mod_flag;
switch (id) {
case 0:
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
if (mods_pressed) {
mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
/* The key is being released.
*/
if (mod_flag) {
mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
case 1:
rgblight_mode(1);
}
}
enum layer_id {
LAYER_BASE,
LAYER_FUNCTION,
LAYER_MEDIA,
LAYER_CONTROL,
LAYER_MOUSE,
#if defined(MIDI_ENABLE)
LAYER_MIDI
#endif
};
void clueboard_set_led(uint8_t id, uint8_t val) {
switch (id) {
case LAYER_BASE:
rgblight_sethsv_noeeprom(346, 0, val);
break;
case LAYER_FUNCTION:
rgblight_sethsv_noeeprom(46, 255, val);
break;
case LAYER_MEDIA:
rgblight_sethsv_noeeprom(86, 255, val);
break;
case LAYER_CONTROL:
rgblight_sethsv_noeeprom(346, 255, val);
break;
case LAYER_MOUSE:
rgblight_sethsv_noeeprom(206, 255, val);
break;
#if defined(MIDI_ENABLE)
case LAYER_MIDI:
rgblight_sethsv_noeeprom(316, 255, val);
break;
#endif
}
};
void matrix_scan_user(void) {
rgblight_config_t rgblight_config;
rgblight_config.raw = eeconfig_read_rgblight();
if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
uint32_t layer = layer_state;
uint8_t val = rgblight_config.val;
if (layer & (1<<_FL)) {
if (layer & (1<<_ME)) {
clueboard_set_led(LAYER_MEDIA, val);
} else if (layer & (1<<_CL)) {
clueboard_set_led(LAYER_CONTROL, val);
} else {
clueboard_set_led(LAYER_FUNCTION, val);
}
} else if (layer & (1<<_ML)) {
clueboard_set_led(LAYER_MOUSE, val);
#if defined(MIDI_ENABLE)
} else if (layer & (1<<_MI)) {
clueboard_set_led(LAYER_MIDI, val);
#endif
} else {
clueboard_set_led(LAYER_BASE, val);
}
};
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