summaryrefslogtreecommitdiffstats
path: root/keyboards/clueboard/66/keymaps/magicmonty/keymap.c
blob: c27b929b95d75c5241c577ebd6b8df3ff7cef60a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0 // BASE Layer
#define _FL 1 // Function Layer
#define _ME 2 // Media Layer
#define _CL 3 // Control Layer
#define _ML 4 // Mouse Layer
#if defined(MIDI_ENABLE)
  #define _MI 5 // MIDI Layer
  #define TO_MIDI TO(_MI)
#else
  #define TO_MIDI _______
#endif

// go back to base layer
#define TO_BASE TO(_BL)

// switch to function layer while helde
#define MO_FUNC MO(_FL)

// switch to media layer  while held
#define   MEDIA MO(_ME)

// switch to Control layer while helde
#define  MO_CTL MO(_CL)

// switch to mouse layer if held, else space
#define L_MOUSE LT(_ML, KC_SPC)

// Function key when held, else ESC
#define ESC_FUN LT(_FL, KC_ESC)

// Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
#define HPR_TAB ALL_T(KC_TAB)

// CTRL when held, ESC when tapped
#define CTL_ESC CTL_T(KC_ESC)

enum custom_keycodes {
    RGB_RST = SAFE_RANGE
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* Keymap _BL: Base Layer (Default Layer) */
  [_BL] = LAYOUT(
    KC_GESC,    KC_1,    KC_2,   KC_3,     KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,     KC_0, KC_MINS,   KC_EQL, _______, KC_BSPC,          KC_INS,
    HPR_TAB,    KC_Q,    KC_W,   KC_E,     KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,     KC_P, KC_LBRC,  KC_RBRC, KC_BSLS,                   KC_DEL,
    ESC_FUN,    KC_A,    KC_S,   KC_D,     KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,  KC_SCLN, KC_QUOT,  KC_NUHS,  KC_ENT,
    KC_LSFT, KC_NUBS,    KC_Z,   KC_X,     KC_C,    KC_V,    KC_B,    KC_N,    KC_M, KC_COMM,   KC_DOT, KC_SLSH,  _______, KC_RSFT,          KC_UP,
    KC_LCTL, KC_LGUI, KC_LALT,_______,                    L_MOUSE, L_MOUSE,                    _______, KC_RALT,  KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),

  /* Keymap _FL: Function layer */
  [_FL] = LAYOUT(
     KC_GRV,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,   KC_F12, _______, _______,          BL_STEP,
    _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______,  KC_PAUS, _______,  _______, _______,                   _______,
    _______, _______,  MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN,   KC_UP, KC_RGHT,  _______, _______,  _______, _______,
    KC_LSPO, _______, _______, _______, _______, _______, _______, _______,   MEDIA, _______,  _______, TO_MIDI,  _______, KC_RSPC,          KC_PGUP,
    _______, _______, _______, _______,                   _______, _______,                    _______, _______,  _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),

  /* Keymap _ME: Media layer */
  [_ME] = LAYOUT(
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______, KC_MUTE,          KC_VOLU,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______,                   KC_VOLD,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______,   MEDIA, _______,  _______, _______,  _______, _______,          _______,
    _______, _______, _______, _______,                   _______, _______,                    _______, _______,  _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),

  /* Keymap _CL: Control layer */
  [_CL] = LAYOUT(
    _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______, RGB_TOG,          RGB_VAI,
    _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______,  _______, _______,  _______, _______,                   RGB_VAD,
    _______, _______,  MO_CTL, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______,          RGB_SAI,
    _______, _______, _______, _______,                   RGB_MOD, RGB_MOD,                    _______, _______,  _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),

  /* Keymap _ML: Mouse layer */
  [_ML] = LAYOUT(
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______, _______,          _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______,                   _______,
    _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R,  _______, _______,  _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,  _______, _______,          KC_MS_U,
    _______, _______, _______, _______,                   L_MOUSE, L_MOUSE,                    _______, KC_BTN1,  KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),

#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  /* Keymap _MI: MIDI layer (Advanced)*/
  [_MI] = LAYOUT(
    TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10,  MI_CHD,   MI_CHU, XXXXXXX, XXXXXXX,          XXXXXXX,
    XXXXXXX, XXXXXXX,   MI_Cs,   MI_Ds, XXXXXXX,   MI_Fs,   MI_Gs,   MI_As, XXXXXXX, MI_Cs_1,  MI_Ds_1, XXXXXXX,  MI_Fs_1, XXXXXXX,                   XXXXXXX,
     MI_MOD,    MI_C,    MI_D,    MI_E,    MI_F,    MI_G,    MI_A,    MI_B,  MI_C_1,  MI_D_1,   MI_E_1,  MI_F_1,   MI_G_1, XXXXXXX,
     MI_SUS, XXXXXXX, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD,MI_TRNSU,MI_TRNS_0,  MI_SUS,          XXXXXXX,
    XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX,                 MI_ALLOFF, MI_ALLOFF,                   XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  /* Keymap _MI: MIDI layer (Basic)*/
  [_MI] = LAYOUT(
    TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX,
    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,                   XXXXXXX,
    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,
    XXXXXXX, XXXXXXX,   MI_ON,  MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,          XXXXXXX,
    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                   XXXXXXX, XXXXXXX,                    XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#endif
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case RGB_RST:
            if (record->event.pressed) {
                rgblight_mode(1);
                rgblight_sethsv(206, 255, 255);
            }
            return false;
    }
    return true;
}

enum layer_id {
  LAYER_BASE,
  LAYER_FUNCTION,
  LAYER_MEDIA,
  LAYER_CONTROL,
  LAYER_MOUSE,
#if defined(MIDI_ENABLE)
  LAYER_MIDI
#endif
};

void clueboard_set_led(uint8_t id, uint8_t val) {
  switch (id) {
    case LAYER_BASE:
      rgblight_sethsv_noeeprom(135, 255, val);
      break;
    case LAYER_FUNCTION:
      rgblight_sethsv_noeeprom(32, 255, val);
      break;
    case LAYER_MEDIA:
      rgblight_sethsv_noeeprom(60, 255, val);
      break;
    case LAYER_CONTROL:
      rgblight_sethsv_noeeprom(245, 255, val);
      break;
    case LAYER_MOUSE:
      rgblight_sethsv_noeeprom(146, 255, val);
      break;
#if defined(MIDI_ENABLE)
    case LAYER_MIDI:
      rgblight_sethsv_noeeprom(224, 255, val);
      break;
#endif
  }
};

const uint16_t oct_hues[10] = {
  0,
  20,
  40,
  60,
  80,
  100,
  120,
  140,
  160,
  180
};

#define MAX_OCT  9

void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
{
  uint8_t sat = 255;

  for (uint8_t i = 0; i < RGBLED_NUM; i++) {
    sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
  }

  uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;

  uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
  uint8_t next_val = base_oct < MAX_OCT ? val : 0;
  uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;


  for (uint8_t i = 0; i < 3; i++) {
    sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  }

  for (uint8_t i = 11; i < 14; i++) {
    sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  }

  rgblight_set();
}

void matrix_scan_user(void) {
    rgblight_config_t rgblight_config;
    rgblight_config.raw = eeconfig_read_rgblight();

    if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }

    layer_state_t layer = layer_state;
    uint8_t val = rgblight_config.val;

    if (layer & (1<<_FL)) {
      if (layer & (1<<_ME)) {
        clueboard_set_led(LAYER_MEDIA, val);
      } else if (layer & (1<<_CL)) {
        clueboard_set_led(LAYER_CONTROL, val);
      } else {
        clueboard_set_led(LAYER_FUNCTION, val);
      }
    } else if (layer & (1<<_ML)) {
      clueboard_set_led(LAYER_MOUSE, val);
#if defined(MIDI_ENABLE)
    } else if (layer & (1<<_MI)) {
      clueboard_set_midi_led(midi_config.octave, val);
#endif
    } else {
        clueboard_set_led(LAYER_BASE, val);
    }
};