summaryrefslogtreecommitdiffstats
path: root/keyboards/chromatonemini/config.h
blob: aa7eeac148c914f1b1a8c62c2dab5dd4df69047f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
/*
Copyright 2021 3araht

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
// #define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4

//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING

/* ws2812 RGB LED */
#define RGB_DI_PIN D3
//#ifdef RGB_DI_PIN
//#    define RGBLED_NUM 16
//#    define RGBLIGHT_HUE_STEP 8
//#    define RGBLIGHT_SAT_STEP 8
//#    define RGBLIGHT_VAL_STEP 8
//#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//#    define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//#    define RGBLIGHT_EFFECT_BREATHING
//#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#    define RGBLIGHT_EFFECT_SNAKE
//#    define RGBLIGHT_EFFECT_KNIGHT
//#    define RGBLIGHT_EFFECT_CHRISTMAS
//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#    define RGBLIGHT_EFFECT_RGB_TEST
//#    define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
//#endif


#ifdef RGB_MATRIX_ENABLE

/* ws2812 RGB MATRIX */
#   define DRIVER_LED_TOTAL 116

 // reacts to keypresses
#   define RGB_MATRIX_KEYPRESSES

//  for all fingers used at once.
#   define LED_HITS_TO_REMEMBER 10

#   define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
#   define RGB_MATRIX_STARTUP_SPD 127
#   define RGB_MATRIX_CENTER { 124, 32 }
// the above brighness setting has no effect on rgb_matrix_set_color().
// Use darker colors instead.
/*              RGB darker COLORS             */
#   define RGB_DARKWHITE 0x33, 0x33, 0x33
#   define RGB_DARKRED 0x33, 0x0, 0x0
#   define RGB_DARKCORAL 0x33, 0x18, 0xF
#   define RGB_DARKORANGE 0x33, 0x19, 0x0
#   define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6
#   define RGB_DARKGOLD 0x33, 0x2B, 0x0
#   define RGB_DARKYELLOW 0x33, 0x33, 0x0
#   define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0
#   define RGB_DARKGREEN 0x0, 0x33, 0x0
#   define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19
#   define RGB_DARKTURQUOISE 0xE, 0x16, 0x15
#   define RGB_DARKTEAL 0x0, 0x19, 0x19
#   define RGB_DARKCYAN 0x0, 0x33, 0x33
#   define RGB_DARKAZURE 0x1E, 0x31, 0x33
#   define RGB_DARKBLUE 0x0, 0x0, 0x33
#   define RGB_DARKPURPLE 0x18, 0x0, 0x33
#   define RGB_DARKMAGENTA 0x33, 0x0, 0x33
#   define RGB_DARKPINK 0x33, 0x19, 0x26

//  https://docs.qmk.fm/#/feature_rgb_matrix
//  Enable suspend mode.
#   define RGB_DISABLE_WHEN_USB_SUSPENDED

#   ifdef CONSOLE_ENABLE
#       define ENABLE_RGB_MATRIX_SOLID_COLOR
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#   else
#       define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#       define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#       define ENABLE_RGB_MATRIX_BREATHING
#       define ENABLE_RGB_MATRIX_BAND_SAT
#       define ENABLE_RGB_MATRIX_BAND_VAL
#       define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#       define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#       define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#       define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#       define ENABLE_RGB_MATRIX_CYCLE_ALL
#       define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#       define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#       define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#       define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#       define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#       define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#       define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#       define ENABLE_RGB_MATRIX_DUAL_BEACON
#       define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#       define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#       define ENABLE_RGB_MATRIX_RAINDROPS
#       define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#       define ENABLE_RGB_MATRIX_HUE_BREATHING
#       define ENABLE_RGB_MATRIX_HUE_PENDULUM
#       define ENABLE_RGB_MATRIX_HUE_WAVE
#       define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#       define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#       define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#       define ENABLE_RGB_MATRIX_SPLASH
#       define ENABLE_RGB_MATRIX_MULTISPLASH
#       define ENABLE_RGB_MATRIX_SOLID_SPLASH
#       define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#   endif  // CONSOLE_ENABLE
#endif  // RGB_MATRIX_ENABLE

/* Audio */
#ifdef AUDIO_ENABLE
#   define AUDIO_PIN B6  // use PB6 = PIN10 as Audio output
// #define DAC_SAMPLE_MAX 32768U
#   define DAC_SAMPLE_MAX 65535U
// #define AUDIO_CLICKY
#   define NO_MUSIC_MODE
// #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU)
// #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1)
// #define STARTUP_SONG SONG(USSR_ANTHEM)
// #define STARTUP_SONG SONG(CAMPANELLA)
#endif  //  AUDIO_ENABLE

/*
 * MIDI options
 */

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
#ifdef MIDI_ENABLE
#   define MIDI_ADVANCED
// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
#   define MIDI_INITIAL_VELOCITY 117
#endif  //  MIDI_ENABLE

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING

/* 2021/01/22 added to shrink firmware size */
// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
// #define NO_ACTION_TAPPING
// NO_ACTION_ONESHOT -388 bytes
#define NO_ACTION_ONESHOT