1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bandominedoni.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = {
{
{ 75, 46, 45, 44, 43, 42, NO_LED }, \
{ 47, 48, 49, 50, 51, 52, 53 }, \
{ 60, 59, 58, 57, 56, 55, 54 }, \
{ 61, 62, 63, 64, 65, 66, 67 }, \
{ 74, 73, 72, 71, 70, 69, 68 }, \
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, \
{ 7, 6, 4, 3, 2, 1, 5}, \
{ 8, 9, 10, 11, 12, 13, 0 }, \
{ 19, 18, 17, 16, 15, 14, 41 }, \
{ 20, 21, 22, 23, 24, 25, 40 }, \
{ 30, 29, 28, 27, 26, 39, 38 }, \
{ 31, 32, 33, 34, 35, 36, 37 }
}, {
{ 145, 6 }, { 157, 5 }, { 153, 14 }, { 149, 22 }, { 145, 32 }, { 136, 35 }, { 139, 48 }, { 134, 61 },
{ 142, 60 }, { 148, 43 }, { 154, 29 }, { 158, 20 }, { 163, 12 }, { 168, 4 },
{ 178, 5 }, { 173, 12 }, { 168, 20 }, { 163, 28 }, { 157, 40 }, { 151, 55 },
{ 160, 52 }, { 166, 39 }, { 172, 28 }, { 177, 20 }, { 182, 13 }, { 188, 7 },
{ 192, 17 }, { 186, 23 }, { 181, 30 }, { 175, 39 }, { 169, 50 },
{ 178, 51 }, { 184, 41 }, { 190, 33 }, { 196, 27 },
{ 199, 37 }, { 193, 45 }, { 187, 53 },
{ 196, 56 }, { 202, 49 },
{ 205, 61 },
{ 202, 4 },
{ 84, 18 }, { 73, 13 }, { 62, 10 }, { 51, 8 }, { 39, 11 }, { 24, 22 },
{ 34, 19 }, { 45, 16 }, { 56, 16 }, { 66, 18 }, { 77, 22 }, { 87, 28 },
{ 92, 40 }, { 81, 32 }, { 71, 27 }, { 61, 24 }, { 51, 24 }, { 41, 24 }, { 30, 28 },
{ 24, 42 }, { 34, 37 }, { 44, 35 }, { 54, 34 }, { 64, 36 }, { 74, 38 }, { 84, 44 },
{ 87, 54 }, { 77, 49 }, { 67, 47 }, { 57, 45 }, { 47, 45 }, { 37, 48 }, { 27, 52 }, { 19, 56 },
}, {
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4,
4, 4,
4,
4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4
}
};
#endif
#if defined(SPLIT_HAND_MATRIX_GRID)
static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
setPinInputHigh(in_pin);
setPinOutput(out_pin);
writePinLow(out_pin);
// It's almost unnecessary, but wait until it's down to low, just in case.
wait_us(1);
uint8_t pin_state = readPin(in_pin);
// Set out_pin to a setting that is less susceptible to noise.
setPinInputHigh(out_pin);
matrix_io_delay(); // Wait for the pull-up to go HIGH.
return pin_state;
}
#endif
// Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once.
// reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
// However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
bool is_keyboard_left(void) {
static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN;
// only check once, as this is called often
if (hand_side == UNKNOWN) {
#if defined(SPLIT_HAND_PIN)
// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
setPinInput(SPLIT_HAND_PIN);
hand_side = readPin(SPLIT_HAND_PIN) ? LEFT : RIGHT;
return (hand_side == LEFT);
#elif defined(SPLIT_HAND_MATRIX_GRID)
# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? LEFT : RIGHT;
return (hand_side == LEFT);
# else
hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? RIGHT : LEFT;
return (hand_side == LEFT);
# endif
#elif defined(EE_HANDS)
hand_side = eeconfig_read_handedness() ? LEFT : RIGHT;
return (hand_side == LEFT);
#elif defined(MASTER_RIGHT)
hand_side = !is_keyboard_master() ? LEFT : RIGHT;
return (hand_side == LEFT);
#endif
hand_side = is_keyboard_master() ? LEFT : RIGHT;
return (hand_side == LEFT);
} else {
return (hand_side == LEFT);
}
}
#ifdef ENCODER_ENABLE
const uint16_t rt_matrix[2][2] = {
{5, 5}, {5, 6}
};
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (index == 1) { /* An encoder on the right side */
keypos_t key;
int cw = 0;
cw = clockwise ? 1 : 0;
key.row = rt_matrix[cw][0];
key.col = rt_matrix[cw][1];
uint8_t layer = layer_switch_get_layer(key);
uint16_t keycode = keymap_key_to_keycode(layer, key);
keyrecord_t record;
record.event.key = key;
if (keycode < MI_ON){
tap_code16(keycode);
} else {
record.event.pressed = true;
process_midi(keycode, &record);
wait_ms(TAP_CODE_DELAY);
record.event.pressed = false;
process_midi(keycode, &record);
}
}
return true;
}
#endif // ENCODER_ENABLE
|