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// Copyright 2022 Vitaly Volkov (@vlkv)
// SPDX-License-Identifier: GPL-2.0-or-later
/*
qmk compile -kb avalanche/v2 -km default
qmk flash -kb avalanche/v2 -km default
*/
#include QMK_KEYBOARD_H
enum layer {
LAYER_0,
LAYER_1,
LAYER_2,
LAYER_3,
};
#define FN_1 MO(LAYER_1)
#define FN_2 LT(LAYER_2, KC_SPC)
#define FN_3 LT(LAYER_3, KC_INS)
#define LFN_3 LSFT_T(KC_EQL)
#define RFN_3 RSFT_T(KC_MINS)
#define EN_LALT LALT_T(KC_ENT)
#define EN_RALT RALT_T(KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LAYER_0] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LGUI, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_RBRC,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RCTL,
KC__MUTE,KC_GRV, LFN_3, FN_2, EN_LALT, EN_RALT, FN_1, RFN_3, FN_3, KC_LSCR
),
[LAYER_1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_0, KC_1, KC_2, KC_3, XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, KC_PGUP, XXXXXXX,
_______, _______, KC_APP, KC_4, KC_5, KC_6, KC_DEL, _______, _______, KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, XXXXXXX, KC_F12,
_______, KC_PSCR, KC_7, KC_8, KC_9, KC_0, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[LAYER_2] = LAYOUT(
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, XXXXXXX, KC_EXLM, KC_AT, KC_HASH, XXXXXXX, KC_LPRN,
_______, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, _______, _______, KC_BSPC, KC_DLR, KC_PERC, KC_CIRC, XXXXXXX, XXXXXXX, KC_RPRN,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, KC_AMPR, KC_ASTR, XXXXXXX, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[LAYER_3] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
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