summaryrefslogtreecommitdiffstats
path: root/keyboards/aplyard/aplx6/rev2/keymaps/default/keymap.c
blob: 5f3ec5b5ddb72de3146c0e6c34575c3d4d2b9904 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
 /* Copyright 2020 Aplyard
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation, either version 2 of the License, or
  * (at your option) any later version.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
  *
  * You should have received a copy of the GNU General Public License
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
#include QMK_KEYBOARD_H

enum layer_names {
    _MEDIA,
    _DOC,
    _POWER
};

#define KC_COPY LCTL(KC_C)              //Mac, change it to LGUI(KC_C)
#define KC_CUT LCTL(KC_X)               //  >>      >>      LGUI(KC_X)
#define KC_PASTE LCTL(KC_V)             //  >>      >>      LGUI(KC_V)
//#define KC_MY_COMPUTER LGUI(KC_SPC)   //Uncomment this for Mac Spotlight Search

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
	/* Keymap __MEDIA: Default Layer
	*  ,----------------------------------.
	*  | .-------.  /   /   /   /   /   / |
	*  | |       | |------|------|------| |
	*  | | Pro   | | Mute | Play |Vol+/-| |
	*  | | Micro | |------|------|------| |
	*  | |       | |----------------------|
	*  | |       | |------|------|------| |
	*  | '-------' | Prev | Stop | Next | |
	*  |   APLX6   |------|------|------| |
	*  '----------------------------------'
	*/
  [_MEDIA] = LAYOUT(
    KC_MUTE,  KC_MPLY,  TO(1),
    KC_MPRV,  KC_MSTP,  KC_MNXT
  ),
  	/* Keymap __DOC
	*  ,----------------------------------.
	*  | .-------.  /   /   /   /   /   / |
	*  | |       | |------|------|------| |
	*  | | Pro   | | Home | PgUp | L/R  | |
	*  | | Micro | |------|------|------| |
	*  | |       | |----------------------|
	*  | |       | |------|------|------| |
	*  | '-------' | End  | PgDn | Ins  | |
	*  |   APLX6   |------|------|------| |
	*  '----------------------------------'
	*/
  [_DOC] = LAYOUT(
    KC_HOME, KC_PGUP, TO(2),
    KC_END, KC_PGDN, KC_INS
  ),
  	/* Keymap __DOC
	*  ,----------------------------------.
	*  | .-------.  /   /   /   /   /   / |
	*  | |       | |------|------|------| |
	*  | | Pro   | | Calc | MyPc |Bright| |
	*  | | Micro | |------|------|------| |
	*  | |       | |----------------------|
	*  | |       | |------|------|------| |
	*  | '-------' | Copy | Cut  |Paste | |
	*  |   APLX6   |------|------|------| |
	*  '----------------------------------'
	*/
  [_POWER] = LAYOUT(
    KC_CALC, KC_MY_COMPUTER, TO(0),
    KC_COPY, KC_CUT, KC_PASTE
  )
};

#if defined(OLED_ENABLE)
static void render_logo(void) {
    //Logo for _MEDIA
    static const char PROGMEM logo1[] = {
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128, 64,  0, 32, 32,160,160,160,160, 32, 32,  0, 64,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128, 64,160,144,  8,252,129,  0, 60,126,255,255,255,255,255,255,255,255,126, 60,  0,129,252,  8,144,160, 64,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,254,254,  0,  0,  0,  0,  0,  0,144,144,144,144,240,  0,  0, 48,224,128,  0,  0,224, 48,  0,192,224,176,144,144,240,192,  0,  0,240,240, 16, 16,  0,128,192,  0,  0,  0,  0,  0,  0,  0,  0,  0, 24, 12,254,254,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 14, 21, 42, 17, 96,135, 88,162, 64, 68,128,137,137,137,137,137,136,128, 68, 64,162, 88,199, 32, 17, 42, 21, 14,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 15, 15,  8,  8,  8,  8,  0,  7, 15,  8,  8, 12, 15,  0,  0, 64, 65,111, 60, 15,  1,  0,  0,  3,  7, 12,  8,  8,  8,  0,  0,  0, 15, 15,  0,  0,  0,  8, 12,  0,  0,  0,  0,  0,  0,  0,  0,  0,  8,  8, 15, 15,  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  2,  1,  5,  4,  2,  2,  2,  2,  2,  2,  4,  5,  1,  2,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    };
    //Logo for _DOC
    static const char PROGMEM logo2[] = {
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128,224,160,224,128,224,160,224,128,224,160,224,128,224,160,224,128,224,160,224,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,254, 17, 16, 16,224,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  3,254,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,254,254,  0,  0,  0,  0,  0,  0,144,144,144,144,240,  0,  0, 48,224,128,  0,  0,224, 48,  0,192,224,176,144,144,240,192,  0,  0,240,240, 16, 16,  0,128,192,  0,  0,  0,  0,  0,  0,  0,  0,  4,  6,130,194,102, 60,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,127,145,161,225, 32,224,160,224, 32,224,160,224, 32,224,160,224, 32,224,160,224, 32,224,160, 80, 63,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 15, 15,  8,  8,  8,  8,  0,  7, 15,  8,  8, 12, 15,  0,  0, 64, 65,111, 60, 15,  1,  0,  0,  3,  7, 12,  8,  8,  8,  0,  0,  0, 15, 15,  0,  0,  0,  8, 12,  0,  0,  0,  0,  0,  0,  0,  0, 12, 14, 11,  9,  8,  8,  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,  2,  3,  0,  3,  2,  3,  0,  3,  2,  3,  0,  3,  2,  3,  0,  3,  2,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    };
    //Logo for _POWER
    static const char PROGMEM logo3[] = {
    	0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,248,120,254, 58, 30,  8,  4,  4,  4,  2,  2,  4,  4,  4,  8, 30, 58,254,120,248,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,255,248,145, 38, 68,136,144, 16, 32, 32, 32, 32, 16, 16,136, 68, 34,241,254,255,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,254,254,  0,  0,  0,  0,  0,  0,144,144,144,144,240,  0,  0, 48,224,128,  0,  0,224, 48,  0,192,224,176,144,144,240,192,  0,  0,240,240, 16, 16,  0,128,192,  0,  0,  0,  0,  0,  0,  0,  0,  2, 34, 50, 58,110,198,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 63, 35,231, 47,255, 62, 62, 61, 61, 61, 61, 61, 61, 62, 62, 63,239, 39,227, 63,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 15, 15,  8,  8,  8,  8,  0,  7, 15,  8,  8,  4, 15,  0,  0, 64, 65,111, 60, 15,  1,  0,  0,  3,  7, 12,  8,  8,  8,  0,  0,  0, 15, 15,  0,  0,  0,  8, 12,  0,  0,  0,  0,  0,  0,  0,  0,  8,  8,  8, 12,  6,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,  2,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,  2,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    };
    //Switch between logos
    switch (get_highest_layer(layer_state)) {
        case 1:
            oled_write_raw_P(logo2, sizeof(logo2));
            break;
        case 2:
            oled_write_raw_P(logo3, sizeof(logo3));
            break;
        default:
            oled_write_raw_P(logo1, sizeof(logo1));
    }
}

void oled_task_user(void) {
    render_logo();
}
#endif

bool encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) {
        switch (get_highest_layer(layer_state)) {
            case 1:
                if (clockwise) {
                    tap_code(KC_RIGHT); //edit here your _DOC layer(2) encoder keycode
                } else {
                    tap_code(KC_LEFT);  //edit here your _DOC layer(2) encoder keycode
                }
                break;
            case 2:
                if (clockwise) {
                    tap_code(KC_BRIU);  //edit here your _POWER layer(3) encoder keycode
                } else {
                    tap_code(KC_BRID);  //edit here your _POWER layer(3) encoder keycode
                }
                break;
            default:
                if (clockwise) {
                    tap_code(KC_VOLU); //edit here your _MEDIA layer(1) encoder keycode
                } else {
                    tap_code(KC_VOLD);  //edit here your _MEDIA layer(1) encoder keycode
                }
        }
    }
    return true;
}