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/*
Copyright 2018 MechMerlin

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x0000
#define DEVICE_VER      0x0001
#define MANUFACTURER    Alf
#define PRODUCT         dc60
#define DESCRIPTION     custom 60% keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4 }
#define MATRIX_COL_PINS { B5, D0, D1, D2, D3, D4, D5, D6, D7, C6, C7, F4, F5, F6, F7 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

#define BACKLIGHT_PIN B6
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 5

#define RGB_DI_PIN E6
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Magic Key Options
 *
 * Magic keys are hotkey commands that allow control over firmware functions of
 * the keyboard. They are best used in combination with the HID Listen program,
 * found here: https://www.pjrc.com/teensy/hid_listen.html
 *
 * The options below allow the magic key functionality to be changed. This is
 * useful if your keyboard/keypad is missing keys and you want magic key support.
 *
 */

/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false

/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1          H
//#define MAGIC_KEY_HELP2          SLASH
//#define MAGIC_KEY_DEBUG          D
//#define MAGIC_KEY_DEBUG_MATRIX   X
//#define MAGIC_KEY_DEBUG_KBD      K
//#define MAGIC_KEY_DEBUG_MOUSE    M
//#define MAGIC_KEY_VERSION        V
//#define MAGIC_KEY_STATUS         S
//#define MAGIC_KEY_CONSOLE        C
//#define MAGIC_KEY_LAYER0_ALT1    ESC
//#define MAGIC_KEY_LAYER0_ALT2    GRAVE
//#define MAGIC_KEY_LAYER0         0
//#define MAGIC_KEY_LAYER1         1
//#define MAGIC_KEY_LAYER2         2
//#define MAGIC_KEY_LAYER3         3
//#define MAGIC_KEY_LAYER4         4
//#define MAGIC_KEY_LAYER5         5
//#define MAGIC_KEY_LAYER6         6
//#define MAGIC_KEY_LAYER7         7
//#define MAGIC_KEY_LAYER8         8
//#define MAGIC_KEY_LAYER9         9
//#define MAGIC_KEY_BOOTLOADER     PAUSE
//#define MAGIC_KEY_LOCK           CAPS
//#define MAGIC_KEY_EEPROM         E
//#define MAGIC_KEY_NKRO           N
//#define MAGIC_KEY_SLEEP_LED      Z

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

/*
 * MIDI options
 */

/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
//#define MIDI_ADVANCED

/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1

/*
 * HD44780 LCD Display Configuration
 */
/*
#define LCD_LINES           2     //< number of visible lines of the display
#define LCD_DISP_LENGTH    16     //< visibles characters per line of the display

#define LCD_IO_MODE      1            //< 0: memory mapped mode, 1: IO port mode

#if LCD_IO_MODE
#define LCD_PORT         PORTB        //< port for the LCD lines
#define LCD_DATA0_PORT   LCD_PORT     //< port for 4bit data bit 0
#define LCD_DATA1_PORT   LCD_PORT     //< port for 4bit data bit 1
#define LCD_DATA2_PORT   LCD_PORT     //< port for 4bit data bit 2
#define LCD_DATA3_PORT   LCD_PORT     //< port for 4bit data bit 3
#define LCD_DATA0_PIN    4            //< pin for 4bit data bit 0
#define LCD_DATA1_PIN    5            //< pin for 4bit data bit 1
#define LCD_DATA2_PIN    6            //< pin for 4bit data bit 2
#define LCD_DATA3_PIN    7            //< pin for 4bit data bit 3
#define LCD_RS_PORT      LCD_PORT     //< port for RS line
#define LCD_RS_PIN       3            //< pin  for RS line
#define LCD_RW_PORT      LCD_PORT     //< port for RW line
#define LCD_RW_PIN       2            //< pin  for RW line
#define LCD_E_PORT       LCD_PORT     //< port for Enable line
#define LCD_E_PIN        1            //< pin  for Enable line
#endif
*/