1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/*
Copyright 2018 monksoffunk
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0x04D8
#define PRODUCT_ID 0xEA3B
#define DEVICE_VER 0x0001
#define MANUFACTURER 25KEYS
#define PRODUCT zinc rev.1
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 100
/* Use I2C or Serial */
#define USE_SERIAL
#define SOFT_SERIAL_PIN D2
/* Select hand configuration */
#define MASTER_LEFT
//#define MASTER_RIGHT
//#define EE_HANDS
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_ROW_PINS { F6, F7, B1, B3 }
// wiring of each half
#define MATRIX_COLS 6
#define MATRIX_COL_PINS { F4, D4, C6, D7, E6, B4 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
|