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#include "sweet16.h"
enum layers {
num,
extra,
mouse
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[num] = LAYOUT_numpad_4x4(
KC_P7, KC_P8, KC_P9, LT(extra, KC_PPLS),
KC_P4, KC_P5, KC_P6,
KC_P1, KC_P2, KC_P3, KC_PENT,
LT(mouse, KC_P0), KC_DOT
),
[extra] = LAYOUT_numpad_4x4(
KC_PSLS, KC_PAST, KC_PMNS, KC_TRNS,
KC_BSPC, KC_EXECUTE, KC_DEL,
KC_LPRN, KC_RPRN, KC_PEQL, KC_PENT,
KC_TAB, KC_NUM
),
[mouse] = LAYOUT_numpad_4x4(
KC_WH_D, KC_MS_U, KC_WH_U, LT(extra, KC_PPLS),
KC_MS_L, KC_MS_D, KC_MS_R,
KC_BTN1, KC_BTN2, KC_BTN3, KC_PENT,
KC_TRNS, KC_DOT
)
};
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