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/* Copyright 2022 ItsFiremanSam

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define RGB_DI_PIN D3                   // LED data pin on controller
#define RGBLED_NUM 4                    // Number of LEDs connected

#define RGBLIGHT_HUE_STEP 10            // The number of steps to cycle through the hue by
#define RGBLIGHT_SAT_STEP 17            // The number of steps to increment the saturation by
#define RGBLIGHT_VAL_STEP 17            // The number of steps to increment the brightness by
#define RGBLIGHT_LIMIT_VAL 255          // Max brightness level
#define RGBLIGHT_SLEEP                  // RGB will switch off when host goes to sleep

#define RGBLIGHT_EFFECT_BREATHING       // Enable all additional RGB animation modes
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE

#define OLED_TIMEOUT 20000              // Turns off OLED after said amount of milliseconds
#define OLED_BRIGHTNESS 128
#define OLED_DISPLAY_128X64

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT