summaryrefslogtreecommitdiffstats
path: root/docs/feature_rgb_matrix.md
blob: a83e1d2a21f3616b55aab64b5d218fda72cd0c2d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
# RGB Matrix Lighting :id=rgb-matrix-lighting

This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.

If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.

## Driver configuration :id=driver-configuration
---
### IS31FL3731 :id=is31fl3731

There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:

```makefile
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = IS31FL3731
```

Configure the hardware via your `config.h`:

```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110110

#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 25
#define DRIVER_2_LED_TOTAL 24
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
```

!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.

Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.

Define these arrays listing all the LEDs in your `<keyboard>.c`:

```c
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
 *   driver
 *   |  R location
 *   |  |      G location
 *   |  |      |      B location
 *   |  |      |      | */
    {0, C1_3,  C2_3,  C3_3},
    ....
}
```

Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).

---
### IS31FL3733/IS31FL3737 :id=is31fl3733is31fl3737

!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.

There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:

```makefile
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = IS31FL3733
```

Configure the hardware via your `config.h`:

```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.

#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
```

Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`

Define these arrays listing all the LEDs in your `<keyboard>.c`:

```c
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
 *   driver
 *   |  R location
 *   |  |       G location
 *   |  |       |       B location
 *   |  |       |       | */
    {0, B_1,    A_1,    C_1},
    ....
}
```

Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).

---

### WS2812 :id=ws2812

There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:

```makefile
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
```

Configure the hardware via your `config.h`:

```c
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D7
// The number of LEDs connected
#define DRIVER_LED_TOTAL 70
```

---

### APA102 :id=apa102

There is basic support for APA102 based addressable LED strands. To enable it, add this to your `rules.mk`:

```makefile
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = APA102
```

Configure the hardware via your `config.h`:

```c
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D7
// The pin connected to the clock pin of the LEDs
#define RGB_CI_PIN D6
// The number of LEDs connected
#define DRIVER_LED_TOTAL 70
```

---

From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:

```c
led_config_t g_led_config = { {
  // Key Matrix to LED Index
  {   5, NO_LED, NO_LED,   0 },
  { NO_LED, NO_LED, NO_LED, NO_LED },
  {   4, NO_LED, NO_LED,   1 },
  {   3, NO_LED, NO_LED,   2 }
}, {
  // LED Index to Physical Position
  { 188,  16 }, { 187,  48 }, { 149,  64 }, { 112,  64 }, {  37,  48 }, {  38,  16 }
}, {
  // LED Index to Flag
  1, 4, 4, 4, 4, 1
} };
```

The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:

```c
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
y =  64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
```

Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout. 

As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.

`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.

## Flags :id=flags

|Define                      |Value |Description                                      |
|----------------------------|------|-------------------------------------------------|
|`HAS_FLAGS(bits, flags)`    |*n/a* |Evaluates to `true` if `bits` has all `flags` set|
|`HAS_ANY_FLAGS(bits, flags)`|*n/a* |Evaluates to `true` if `bits` has any `flags` set|
|`LED_FLAG_NONE`             |`0x00`|If this LED has no flags                         |
|`LED_FLAG_ALL`              |`0xFF`|If this LED has all flags                        |
|`LED_FLAG_MODIFIER`         |`0x01`|If the LED is on a modifier key                  |
|`LED_FLAG_UNDERGLOW`        |`0x02`|If the LED is for underglow                      |
|`LED_FLAG_KEYLIGHT`         |`0x04`|If the LED is for key backlight                  |
|`LED_FLAG_INDICATOR`        |`0x08`|If the LED is for keyboard state indication      |

## Keycodes :id=keycodes

All RGB keycodes are currently shared with the RGBLIGHT system:

|Key                |Aliases   |Description                                                                           |
|-------------------|----------|--------------------------------------------------------------------------------------|
|`RGB_TOG`          |          |Toggle RGB lighting on or off                                                         |
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held                             |
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held                  |
|`RGB_HUI`          |          |Increase hue, decrease hue when Shift is held                                         |
|`RGB_HUD`          |          |Decrease hue, increase hue when Shift is held                                         |
|`RGB_SAI`          |          |Increase saturation, decrease saturation when Shift is held                           |
|`RGB_SAD`          |          |Decrease saturation, increase saturation when Shift is held                           |
|`RGB_VAI`          |          |Increase value (brightness), decrease value when Shift is held                        |
|`RGB_VAD`          |          |Decrease value (brightness), increase value when Shift is held                        |
|`RGB_SPI`          |          |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held|
|`RGB_SPD`          |          |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held|
|`RGB_MODE_PLAIN`   |`RGB_M_P `|Static (no animation) mode                                                            |
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode                                                              |
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Full gradient scrolling left to right (uses the `RGB_MATRIX_CYCLE_LEFT_RIGHT` mode)   |
|`RGB_MODE_SWIRL`   |`RGB_M_SW`|Full gradient spinning pinwheel around center of keyboard (uses `RGB_MATRIX_CYCLE_PINWHEEL` mode) |

* `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system.

`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. 

!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.

## RGB Matrix Effects :id=rgb-matrix-effects

All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:

```c
enum rgb_matrix_effects {
    RGB_MATRIX_NONE = 0,
    RGB_MATRIX_SOLID_COLOR = 1,     // Static single hue, no speed support
    RGB_MATRIX_ALPHAS_MODS,         // Static dual hue, speed is hue for secondary hue
    RGB_MATRIX_GRADIENT_UP_DOWN,    // Static gradient top to bottom, speed controls how much gradient changes
    RGB_MATRIX_GRADIENT_LEFT_RIGHT,    // Static gradient left to right, speed controls how much gradient changes
    RGB_MATRIX_BREATHING,           // Single hue brightness cycling animation
    RGB_MATRIX_BAND_SAT,        // Single hue band fading saturation scrolling left to right
    RGB_MATRIX_BAND_VAL,        // Single hue band fading brightness scrolling left to right
    RGB_MATRIX_BAND_PINWHEEL_SAT,   // Single hue 3 blade spinning pinwheel fades saturation
    RGB_MATRIX_BAND_PINWHEEL_VAL,   // Single hue 3 blade spinning pinwheel fades brightness
    RGB_MATRIX_BAND_SPIRAL_SAT,     // Single hue spinning spiral fades saturation
    RGB_MATRIX_BAND_SPIRAL_VAL,     // Single hue spinning spiral fades brightness
    RGB_MATRIX_CYCLE_ALL,           // Full keyboard solid hue cycling through full gradient
    RGB_MATRIX_CYCLE_LEFT_RIGHT,    // Full gradient scrolling left to right
    RGB_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom
    RGB_MATRIX_CYCLE_OUT_IN,        // Full gradient scrolling out to in
    RGB_MATRIX_CYCLE_OUT_IN_DUAL,   // Full dual gradients scrolling out to in
    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,  // Full gradent Chevron shapped scrolling left to right
    RGB_MATRIX_CYCLE_PINWHEEL,      // Full gradient spinning pinwheel around center of keyboard
    RGB_MATRIX_CYCLE_SPIRAL,        // Full gradient spinning spiral around center of keyboard
    RGB_MATRIX_DUAL_BEACON,         // Full gradient spinning around center of keyboard
    RGB_MATRIX_RAINBOW_BEACON,      // Full tighter gradient spinning around center of keyboard
    RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard
    RGB_MATRIX_RAINDROPS,           // Randomly changes a single key's hue
    RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
    RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
    RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation
#endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
    RGB_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit to hue & value then fades value out
    RGB_MATRIX_SOLID_REACTIVE,      // Static single hue, pulses keys hit to shifted hue then fades to current hue
    RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
    RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
    RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
    RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
    RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
    RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
    RGB_MATRIX_SPLASH,              // Full gradient & value pulse away from a single key hit then fades value out
    RGB_MATRIX_MULTISPLASH,         // Full gradient & value pulse away from multiple key hits then fades value out
    RGB_MATRIX_SOLID_SPLASH,        // Hue & value pulse away from a single key hit then fades value out
    RGB_MATRIX_SOLID_MULTISPLASH,   // Hue & value pulse away from multiple key hits then fades value out
#endif
    RGB_MATRIX_EFFECT_MAX
};
```

You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:


|Define                                                 |Description                                    |
|-------------------------------------------------------|-----------------------------------------------|
|`#define DISABLE_RGB_MATRIX_SOLID_COLOR`               |Disables `RGB_MATRIX_SOLID_COLOR`              |
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS`               |Disables `RGB_MATRIX_ALPHAS_MODS`              |
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN`          |Disables `RGB_MATRIX_GRADIENT_UP_DOWN`         |
|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT`       |Disables `MATRIX_GRADIENT_LEFT_RIGHT`          |
|`#define DISABLE_RGB_MATRIX_BREATHING`                 |Disables `RGB_MATRIX_BREATHING`                |
|`#define DISABLE_RGB_MATRIX_BAND_SAT`                  |Disables `RGB_MATRIX_BAND_SAT`                 |
|`#define DISABLE_RGB_MATRIX_BAND_VAL`                  |Disables `RGB_MATRIX_BAND_VAL`                 |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT`         |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT`        |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL`         |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL`        |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT`           |Disables `RGB_MATRIX_BAND_SPIRAL_SAT`          |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL`           |Disables `RGB_MATRIX_BAND_SPIRAL_VAL`          |
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL`                 |Disables `RGB_MATRIX_CYCLE_ALL`                |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`          |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`         |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`             |Disables `RGB_MATRIX_CYCLE_UP_DOWN`            |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`    |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`   |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN`              |Disables `RGB_MATRIX_CYCLE_OUT_IN`             |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL`         |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL`        |
|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL`            |Disables `RGB_MATRIX_CYCLE_PINWHEEL`           |
|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL`              |Disables `RGB_MATRIX_CYCLE_SPIRAL`             |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON`               |Disables `RGB_MATRIX_DUAL_BEACON`              |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON`            |Disables `RGB_MATRIX_RAINBOW_BEACON`           |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
|`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE`            |Disables `RGB_MATRIX_SOLID_REACTIVE`           |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE`       |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE`      |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE`  |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS`      |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS`     |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS`      |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS`     |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
|`#define DISABLE_RGB_MATRIX_SPLASH`                    |Disables `RGB_MATRIX_SPLASH`                   |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH`               |Disables `RGB_MATRIX_MULTISPLASH`              |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH`              |Disables `RGB_MATRIX_SOLID_SPLASH`             |
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH`         |Disables `RGB_MATRIX_SOLID_MULTISPLASH`        |

### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap

This effect will color the RGB matrix according to a heatmap of recently pressed
keys. Whenever a key is pressed its "temperature" increases as well as that of
its neighboring keys. The temperature of each key is then decreased
automatically every 25 milliseconds by default.

In order to change the delay of temperature decrease define
`RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS`:

```c
#define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50
```

## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects

By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.

To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:

`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.

To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with:

```c
rgb_matrix_mode(RGB_MATRIX_CUSTOM_my_cool_effect);
```

```c
// !!! DO NOT ADD #pragma once !!! //

// Step 1.
// Declare custom effects using the RGB_MATRIX_EFFECT macro
// (note the lack of semicolon after the macro!)
RGB_MATRIX_EFFECT(my_cool_effect)
RGB_MATRIX_EFFECT(my_cool_effect2)

// Step 2.
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

// e.g: A simple effect, self-contained within a single method
static bool my_cool_effect(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);
  for (uint8_t i = led_min; i < led_max; i++) {
    rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
  }
  return led_max < DRIVER_LED_TOTAL;
}

// e.g: A more complex effect, relying on external methods and state, with
// dedicated init and run methods
static uint8_t some_global_state;
static void my_cool_effect2_complex_init(effect_params_t* params) {
  some_global_state = 1;
}
static bool my_cool_effect2_complex_run(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);
  for (uint8_t i = led_min; i < led_max; i++) {
    rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
  }

  return led_max < DRIVER_LED_TOTAL;
}
static bool my_cool_effect2(effect_params_t* params) {
  if (params->init) my_cool_effect2_complex_init(params);
  return my_cool_effect2_complex_run(params);
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
```

For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`


## Colors :id=colors

These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.

|RGB                |HSV                |
|-------------------|-------------------|
|`RGB_WHITE`        |`HSV_WHITE`        |
|`RGB_RED`          |`HSV_RED`          |
|`RGB_CORAL`        |`HSV_CORAL`        |
|`RGB_ORANGE`       |`HSV_ORANGE`       |
|`RGB_GOLDENROD`    |`HSV_GOLDENROD`    |
|`RGB_GOLD`         |`HSV_GOLD`         |
|`RGB_YELLOW`       |`HSV_YELLOW`       |
|`RGB_CHARTREUSE`   |`HSV_CHARTREUSE`   |
|`RGB_GREEN`        |`HSV_GREEN`        |
|`RGB_SPRINGGREEN`  |`HSV_SPRINGGREEN`  |
|`RGB_TURQUOISE`    |`HSV_TURQUOISE`    |
|`RGB_TEAL`         |`HSV_TEAL`         |
|`RGB_CYAN`         |`HSV_CYAN`         |
|`RGB_AZURE`        |`HSV_AZURE`        |
|`RGB_BLUE`         |`HSV_BLUE`         |
|`RGB_PURPLE`       |`HSV_PURPLE`       |
|`RGB_MAGENTA`      |`HSV_MAGENTA`      |
|`RGB_PINK`         |`HSV_PINK`         |

These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!


## Additional `config.h` Options :id=additional-configh-options

```c
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
#define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
#define RGB_MATRIX_SPLIT { X, Y } 	// (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                              		// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
```

## EEPROM storage :id=eeprom-storage

The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:

```c
#define EECONFIG_RGB_MATRIX (uint32_t *)28
```

Where `28` is an unused index from `eeconfig.h`.

## Functions :id=functions

### Direct Operation :id=direct-operation
|Function                                    |Description  |
|--------------------------------------------|-------------|
|`rgb_matrix_set_color_all(r, g, b)`         |Set all of the LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgb_matrix_set_color(index, r, g, b)`      |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255, and `index` is between 0 and `DRIVER_LED_TOTAL` (not written to EEPROM) |

### Disable/Enable Effects :id=disable-enable-effects
|Function                                    |Description  |
|--------------------------------------------|-------------|
|`rgb_matrix_toggle()`                       |Toggle effect range LEDs between on and off |
|`rgb_matrix_toggle_noeeprom()`              |Toggle effect range LEDs between on and off (not written to EEPROM) |
|`rgb_matrix_enable()`                       |Turn effect range LEDs on, based on their previous state |
|`rgb_matrix_enable_noeeprom()`              |Turn effect range LEDs on, based on their previous state (not written to EEPROM) |
|`rgb_matrix_disable()`                      |Turn effect range LEDs off, based on their previous state |
|`rgb_matrix_disable_noeeprom()`             |Turn effect range LEDs off, based on their previous state (not written to EEPROM) |

### Change Effect Mode :id=change-effect-mode
|Function                                    |Description  |
|--------------------------------------------|-------------|
|`rgb_matrix_mode(mode)`                     |Set the mode, if RGB animations are enabled |
|`rgb_matrix_mode_noeeprom(mode)`            |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgb_matrix_step()`                         |Change the mode to the next RGB animation in the list of enabled RGB animations |
|`rgb_matrix_step_noeeprom()`                |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgb_matrix_step_reverse()`                 |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|`rgb_matrix_step_reverse_noeeprom()`        |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgb_matrix_increase_speed()`               |Increase the speed of the animations |
|`rgb_matrix_increase_speed_noeeprom()`      |Increase the speed of the animations (not written to EEPROM) |
|`rgb_matrix_decrease_speed()`               |Decrease the speed of the animations |
|`rgb_matrix_decrease_speed_noeeprom()`      |Decrease the speed of the animations (not written to EEPROM) |
|`rgb_matrix_set_speed(speed)`               |Set the speed of the animations to the given value where `speed` is between 0 and 255 |
|`rgb_matrix_set_speed_noeeprom(speed)`      |Set the speed of the animations to the given value where `speed` is between 0 and 255 (not written to EEPROM) |

### Change Color :id=change-color
|Function                                    |Description  |
|--------------------------------------------|-------------|
|`rgb_matrix_increase_hue()`                 |Increase the hue for effect range LEDs. This wraps around at maximum hue |
|`rgb_matrix_increase_hue_noeeprom()`        |Increase the hue for effect range LEDs. This wraps around at maximum hue (not written to EEPROM) |
|`rgb_matrix_decrease_hue()`                 |Decrease the hue for effect range LEDs. This wraps around at minimum hue |
|`rgb_matrix_decrease_hue_noeeprom()`        |Decrease the hue for effect range LEDs. This wraps around at minimum hue (not written to EEPROM) |
|`rgb_matrix_increase_sat()`                 |Increase the saturation for effect range LEDs. This wraps around at maximum saturation |
|`rgb_matrix_increase_sat_noeeprom()`        |Increase the saturation for effect range LEDs. This wraps around at maximum saturation (not written to EEPROM) |
|`rgb_matrix_decrease_sat()`                 |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation |
|`rgb_matrix_decrease_sat_noeeprom()`        |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation (not written to EEPROM) |
|`rgb_matrix_increase_val()`                 |Increase the value for effect range LEDs. This wraps around at maximum value |
|`rgb_matrix_increase_val_noeeprom()`        |Increase the value for effect range LEDs. This wraps around at maximum value (not written to EEPROM) |
|`rgb_matrix_decrease_val()`                 |Decrease the value for effect range LEDs. This wraps around at minimum value |
|`rgb_matrix_decrease_val_noeeprom()`        |Decrease the value for effect range LEDs. This wraps around at minimum value (not written to EEPROM) |
|`rgb_matrix_sethsv(h, s, v)`                |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgb_matrix_sethsv_noeeprom(h, s, v)`       |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |

### Query Current Status :id=query-current-status
|Function                         |Description                |
|---------------------------------|---------------------------|
|`rgb_matrix_is_enabled()`        |Gets current on/off status |
|`rgb_matrix_get_mode()`          |Gets current mode          |
|`rgb_matrix_get_hue()`           |Gets current hue           |
|`rgb_matrix_get_sat()`           |Gets current sat           |
|`rgb_matrix_get_val()`           |Gets current val           |
|`rgb_matrix_get_hsv()`           |Gets hue, sat, and val and returns a [`HSV` structure](https://github.com/qmk/qmk_firmware/blob/7ba6456c0b2e041bb9f97dbed265c5b8b4b12192/quantum/color.h#L56-L61)|
|`rgb_matrix_get_speed()`         |Gets current speed         |
|`rgb_matrix_get_suspend_state()` |Gets current suspend state |

## Callbacks :id=callbacks

### Indicators :id=indicators

If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that: 
```c
void rgb_matrix_indicators_kb(void) {
    rgb_matrix_set_color(index, red, green, blue);
}
```

In addition, there are the advanced indicator functions.  These are aimed at those with heavily customized displays, where rendering every LED per cycle is expensive.  Such as some of the "drashna" layouts.  This includes a special macro to help make this easier to use: `RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b)`.

```c
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
    RGB_MATRIX_INDICATOR_SET_COLOR(index, red, green, blue);
}
```

### Suspended state :id=suspended-state
To use the suspend feature, make sure that `#define RGB_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file. 

Additionally add this to your `<keyboard>.c`:

```c
void suspend_power_down_kb(void) {
    rgb_matrix_set_suspend_state(true);
    suspend_power_down_user();
}

void suspend_wakeup_init_kb(void) {
    rgb_matrix_set_suspend_state(false);
    suspend_wakeup_init_user();
}
```
or add this to your `keymap.c`:
```c
void suspend_power_down_user(void) {
    rgb_matrix_set_suspend_state(true);
}

void suspend_wakeup_init_user(void) {
    rgb_matrix_set_suspend_state(false);
}
```