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# Pointing Device :id=pointing-device

Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around.  There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight.  You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.

To enable Pointing Device, uncomment the following line in your rules.mk:

```makefile
POINTING_DEVICE_ENABLE = yes
```

To manipulate the mouse report, you can use the following functions:

* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer
* `pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer

Keep in mind that a report_mouse_t (here "mouseReport") has the following properties:

* `mouseReport.x` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ to the right, - to the left) on the x axis.
* `mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis.
* `mouseReport.v` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing vertical scrolling (+ upward, - downward).
* `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
* `mouseReport.buttons` - this is a uint8_t in which all 8 bits are used.  These bits represent the mouse button state - bit 0 is mouse button 1, and bit 7 is mouse button 8.

Once you have made the necessary changes to the mouse report, you need to send it:

* `pointing_device_send()` - Sends the mouse report to the host and zeroes out the report. 

When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior).  This way, button states persist, but movement will only occur once.  For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.

In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function.  Listen, this is an example:

```c
case MS_SPECIAL:
    report_mouse_t currentReport = pointing_device_get_report();
    if (record->event.pressed) {
        currentReport.v = 127;
        currentReport.h = 127;
        currentReport.buttons |= MOUSE_BTN1;  // this is defined in report.h
    } else {
        currentReport.v = -127;
        currentReport.h = -127;
        currentReport.buttons &= ~MOUSE_BTN1;
    }
    pointing_device_set_report(currentReport);
    pointing_device_send();
    break;
```

Recall that the mouse report is set to zero (except the buttons) whenever it is sent, so the scrolling would only occur once in each case.