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path: root/keyboards/mechmini/v2/keymaps/625_space/keymap.c
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* move mechkeys keyboards into the mechkeys/ vendor folder (#15760)peepeetee2022-02-111-28/+0
| | | | | | | * move mechkeys keyboards to mechkeys/ * fix compilation * fix default folder
* Migrate SHIFT_ESC and RGB `fn_actions` to Grave Escape and RGB keycodes (#13360)Ryan2021-07-061-36/+1
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* Remove unused `action_get_macro()` usages in user files (#11165)Ryan2021-01-111-53/+0
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* QMK Configurator updates for Mechmini v2 (#2820)noroadsleft2018-04-271-4/+4
| | | | | | * Mechmini 2 updates for QMK Configurator * Update info.json
* Added Mechmini 2.0 to Mechmini keyboard folderTurboMech2018-01-031-0/+116
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.