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path: root/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c
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* Overwrite method hex_to_unicode() for make it compatible with Neocoderkun2016-10-031-0/+25
* Add double arrow Unicode characters to FMU layercoderkun2016-10-021-2/+2
* Add box-drawing Unicode characters to keymap “coderkun_neo2”coderkun2016-08-261-6/+6
* Set Unicode input mode and override unicode_input_start() method to keymap ...coderkun2016-08-261-2/+14
* Disable debugging for Ergodox keymap “coderkun_neo2”coderkun2016-08-261-1/+0
* All Ez keymaps compilesFred Sundvik2016-07-291-1/+1
* Initial structure for Ergodox as subprojectsFred Sundvik2016-07-291-0/+281