| Commit message (Collapse) | Author | Age | Files | Lines |
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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* Migrate `LAYOUTS` to data driven, 0-9
* Migrate `LAYOUTS` to data driven, A
* Migrate `LAYOUTS` to data driven, B
* Migrate `LAYOUTS` to data driven, C
* Migrate `LAYOUTS` to data driven, D
* Migrate `LAYOUTS` to data driven, E
* Migrate `LAYOUTS` to data driven, F
* Migrate `LAYOUTS` to data driven, G
* Migrate `LAYOUTS` to data driven, H
* Migrate `LAYOUTS` to data driven, handwired
* Migrate `LAYOUTS` to data driven, I
* Migrate `LAYOUTS` to data driven, J
* Migrate `LAYOUTS` to data driven, K
* Migrate `LAYOUTS` to data driven, L
* Migrate `LAYOUTS` to data driven, M
* Migrate `LAYOUTS` to data driven, N
* Migrate `LAYOUTS` to data driven, O
* Migrate `LAYOUTS` to data driven, P
* Migrate `LAYOUTS` to data driven, Q
* Migrate `LAYOUTS` to data driven, R
* Migrate `LAYOUTS` to data driven, S
* Migrate `LAYOUTS` to data driven, T
* Migrate `LAYOUTS` to data driven, U
* Migrate `LAYOUTS` to data driven, V
* Migrate `LAYOUTS` to data driven, W
* Migrate `LAYOUTS` to data driven, X
* Migrate `LAYOUTS` to data driven, Y
* Migrate `LAYOUTS` to data driven, Z
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* Expand info.json formatting to one line per key
This is a white-space-only change. Make it easier for me to read the file.
* Make sure every key object has a label
Going to be using them shortly.
* Insert key identifiers from v1.h into info.json labels
Shows where each key is located in the switch matrix.
* Move K5O to its correct location on the top row
* Adjust white space in v1.h
At this point, the macros for LAYOUT and LAYOUT_75_ansi are 100% identical, except for their names.
* Redefine LAYOUT_75_ansi as an alias of LAYOUT
No need for two code blocks with the same data.
* Correct visual positioning in info.json
- move Pause 1u to the right
- move K5O to the top row, between Print Screen and Pause
- move Enter key 1u to the left and 1u wider (1.25u to 2.25u)
* Delete key identifiers from info.json labels
Don't need them anymore now that we know where everything is.
I'm calling K5O as ScrLk so it has a label, even though that's not actually what it is.
Also gave the Spacebar a label because I prefer when all the keys have labels.
* Enable 75_ansi Community Layout support
* Reassign layout macro as LAYOUT_75_ansi and delete macro alias
Configure the codebase so LAYOUT_75_ansi is the only layout macro available.
* Add key_count key to info.json data
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* Move octagon directory into duck diretory and fix as many compile issues as I can
* fix formatting
* fix layout75 matrix
* edit readme for build instructions
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