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* Move RGBLight animations to data driven (#21635)Ryan2023-08-231-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
* Move `TAP_CODE_DELAY` to data driven (#21363)Ryan2023-06-251-0/+3
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* Move `RGBLED_NUM` to data driven (#21278)Ryan2023-06-181-0/+3
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* `info.json` whitespace cleanups (#20651)Ryan2023-05-021-2/+0
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* Boston Layout Macro Additions (#20504)James Young2023-04-221-155/+406
| | | | | | | | | * add matrix_diagram.md * info.json: apply friendly formatting * add LAYOUT_ansi with reference keymap * add LAYOUT_iso with reference keymap
* Move single `LAYOUT_all`s to data driven (#20430)Ryan2023-04-151-135/+155
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* Migrate `rgblight.pin` and `RGB_DI_PIN` to `ws2812.pin` (#20303)Ryan2023-04-061-0/+3
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* Move matrix config to info.json, part 4 (#20001)Ryan2023-03-111-0/+5
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* Move encoder config to data driven (#19923)Ryan2023-02-261-0/+5
| | | | Co-authored-by: Nick Brassel <nick@tzarc.org>
* Move backlight config to data driven (#19910)Ryan2023-02-261-0/+5
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* Move LED indicator config to data driven (#19800)Ryan2023-02-171-0/+5
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* Migrate `MCU` and `BOOTLOADER` to data-driven (#19529)Ryan2023-02-081-0/+2
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* Move keyboard USB IDs and strings to data driven: B (#17782)Ryan2022-07-251-1/+7
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* Remove width, height and key_count from info.json (#14274)Ryan2021-09-121-2/+0
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* Boston: correct LAYOUT macro data (#12282)James Young2021-03-201-13/+14
| | | | | | - correct macro reference - add missing encoder position - correct maintainer value to reference keyboard maintainer's GitHub account - remove trailing whitespace
* [Keyboard] add Boston keyboard (#11273)bluepylons2021-03-051-0/+147
* Added boston keyboard * Added Boston keyboard * Changed some keycodes, added layers, added encoder layer change, added RGB layer indicator * Cleaned up whitespace * Update config.h Cleaned up whitespace * Cleaned up whitespace * Added keyboard_post_init_kb code for RGBLEDs so that they start on a defined color * Modified layout so that split backspace right is at a more intuitive location for configurator * Cleaned up whitespace, changed some labels * Modified keymap to accommodate revised layout in boston.h * Removed "on port C6" from Line 20 (committed suggestion) * Removed "Encoder Enable" from Line 8 (committed suggestion) * Removed empty #define DESCRIPTION as suggested * Implemented lock LED changes as suggested by drashna * Implemented lock LED changes as suggested by Drashna, changed WS2812 driver byte order * Updated HSV color codes to reflect WS2812 byte order change * Implemented suggestion from noroadsleft * Implemented suggestion from noroadsleft * Updated readm.md per suggestions from noroadsleft * Update keyboards/boston/readme.md per noroadsleft's suggestion * Removed empty layers from default keymap * Stripped empty layers and much code from default keymap ; moved to RGB Light Layers keycap