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+#pragma once
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "core_keysets.h"
+#include "mod_layer.h"
+#include "edge_keys.h"
+
+/******************************************************************/
+/* This is where I put my Keyboard layouts. */
+/* The mod layer can be modified in mod_layer.h */
+/* can be applied here. The physical shape of the keyboard is */
+/* also accounted for here. This makes it very simple to add a */
+/* new keyboard and reuse all of my layouts and layers */
+/* */
+/* With all of that in hand, we then create a LAYOUT wrapper */
+/* macro that takes a list of keys, to create a keyboard matrix */
+/* that fits the keyboard. Simple. */
+/* */
+/* The thumb keys, the bottom rows, etc. */
+/* */
+/* An attempt has been made to adapt the kinesis and ergodox */
+/* Thumb keys to the rectangular shapes of the xd75, viterbi, */
+/* and rebound. */
+/******************************************************************/
+
+/******************************************************************/
+/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
+/* keys inbetween the usual left and right hand keys */
+/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
+/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
+/* thumbkeys. It is missing middle keys on (home) row 3. */
+/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
+/* extra middle keys */
+/* */
+/******************************************************************/
+
+
+/******************************************************************/
+/* In all cases these keyboards are defined in a matrix which is */
+/* a set of rows. Maybe like so, or not. */
+/* */
+/* -------------------------|------------------------ */
+/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
+/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
+/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
+/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
+/* | Row5L | Row5R | */
+/* | ThumbsL | ThumbsR | */
+/* -------------------------|------------------------ */
+
+/* Generally speaking, the keys on the right and left don't change. */
+/* Neither does the bottom row or the thumbs. Frequently the numbers */
+/* row is identical across layers. Mostly, we want our Base layers to */
+/* be predctable. */
+
+
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
+// expanded before being used as arguments to the LAYOUT_xxx macro.
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
+// every keyboard has it's Layout. We start there and make a var args
+// out of it.
+
+#define LVARG_ergodox(...) LAYOUT_ergodox(__VA_ARGS__)
+#define LVARG_edox(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define LAYOUT_VARG(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
+
+#define LVARG_4x12(...) LAYOUT_ortho_4x12(__VA_ARGS__)
+#define LVARG_5x12(...) LAYOUT_ortho_5x12(__VA_ARGS__)
+#define LVARG_5x14(...) LAYOUT_ortho_5x14(__VA_ARGS__)
+#define LVARG_5x15(...) LAYOUT_ortho_5x15(__VA_ARGS__)
+
+/*
+ | Left | Numbers L | middle | numbers R | Right |
+ | Left | keys0-5 | middle | Keys6-10 | Right |
+ | Left | keys11-15 | middle | Keys16-20 | Right |
+ | Left | keys20-25 | middle | Keys25-30 | Right |
+ |Row5L Row5R |
+ |ThumbsL ThumbsR |
+*/
+
+/* Assuming that left, midddle, right, row5, and thumbs stay the same, */
+/* numbers, no numbers, numbers never change, whatever. */
+/* we can have a layout macro that takes a nice rectangle of keys. */
+
+/* Actually, because of Bepo, each keyboard currently requires four of */
+/* these macros. One for Qwerty, One for foreign layouts on bepo like */
+/* dvorak and beakl on bepo instead of on Qwerty. Then another for the Bepo */
+/* layout because unlike the rest of the layouts Bepo doesn't fit in */
+/* 3x10. It wants 3x12. So there are potentially 4 macros per keyboard here. */
+/* XXXX_base, XXXX_base_bepo, XXXX_base_bepo6, The 4th macro */
+/* is XXXXX_transient and generally works for all other */
+/* non base layers. */
+/* The base and transient versions are all that is necessary, if bepo is */
+/* not needed. */
+
+
+/* All layouts are relatively simple to make. */
+/* The ROW macros add a universal mod layer so that mods can be defined once */
+/* and used everywhere. No matter the keymap or layer. this allows actual maps */
+/* like dvorak, qwerty, colemak, beakl, etc., to be defined simply. */
+
+
+/* Additional, more complicated layouts can be found here.*/
+/* examples can be found in crkbd/keymaps/ericgebhart */
+/* examples can be found in kinesis/keymaps/ericgebhart */
+/* examples can be found in ergodox/keymaps/ericgebhart */
+/* examples can be found in montsinger/rebound/rev4/keymaps/ericgebhart */
+
+
+
+/********************************************************************/
+/* xiudi/xd75 - Ortholinear 5x15 */
+/********************************************************************/
+/// These first two base layout templates take sets of 5 keys, left and right.
+// Using 4 sets allows for changing the number row if you have one.
+// if you never change the number row, then use 3 sets of left and right.
+// and define the number row here.
+#define LAYOUT_5x15_base( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A) \
+ LVARG_5x15( \
+ ROW0_LEFT(K01, K02, K03, K04, K05), \
+ ___3_MIDDLE_T___, \
+ ROW0_RIGHT(K06, K07, K08, K09, K0A), \
+ \
+ ROW1_LEFT(K11, K12, K13, K14, K15), \
+ ___3_MIDDLE_1___, \
+ ROW1_RIGHT(K16, K17, K18, K19, K1A), \
+ \
+ ROW2_LEFT(K21, K22, K23, K24, K25), \
+ ___3_MIDDLE_2___, \
+ ROW2_RIGHT(K26, K27, K28, K29, K2A), \
+ \
+ ROW3_LEFT(K31, K32, K33, K34, K35), \
+ ___3_MIDDLE_3___, \
+ ROW3_RIGHT(K36, K37, K38, K39, K3A), \
+ ___15_BOTTOM___ \
+ )
+
+#define LAYOUT_5x15_base_bepo( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A) \
+ LVARG_5x15( \
+ ROW0_LEFT_BP(K01, K02, K03, K04, K05), \
+ ___3_MIDDLE_T___, \
+ ROW0_RIGHT_BP(K06, K07, K08, K09, K0A), \
+ \
+ ROW1_LEFT_BP(K11, K12, K13, K14, K15), \
+ ___3_MIDDLE_1_BP___, \
+ ROW1_RIGHT_BP(K16, K17, K18, K19, K1A), \
+ \
+ ROW2_LEFT_BP(K21, K22, K23, K24, K25), \
+ ___3_MIDDLE_2_BP___, \
+ ROW2_RIGHT_BP(K26, K27, K28, K29, K2A), \
+ \
+ ROW3_LEFT_BP(K31, K32, K33, K34, K35), \
+ ___3_MIDDLE_3_BP___, \
+ ROW3_RIGHT_BP(K36, K37, K38, K39, K3A), \
+ ___15_BOTTOM_BP___ \
+ )
+
+// Just for bepo because it's a 3x6 matrix on each side.
+// So 3 pairs of 6 keys, left and right.
+#define Layout_5x15_base_bepo6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C \
+ ) \
+ LVARG_5x15( \
+ ___15_B_SYMB___, \
+ ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
+ ___3_MIDDLE_1_BP___, \
+ ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
+ \
+ ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
+ ___3_MIDDLE_2___, \
+ ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
+ \
+ ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
+ ___3_MIDDLE_3___, \
+ ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
+ ___15_BOTTOM_BP___ \
+ )
+
+ // 4 rows of 12. 3 columns transparent in the middle.
+#define LAYOUT_5x15_transient( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C \
+ ) \
+ LVARG_5x15( \
+ K01, K02, K03, K04, K05, K06, \
+ ___3___, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ ___3___, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ ___3___, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ ___3___, \
+ K37, K38, K39, K3A, K3B, K3C, \
+ ___15___) \
+
+#define BASE_5x15(...) LAYOUT_5x15_base(__VA_ARGS__)
+#define BASE_5x15_bepo(...) LAYOUT_5x15_base_bepo(__VA_ARGS__)
+#define BASE_5x15_bepo6(...) LAYOUT_5x15_base_bepo6(__VA_ARGS__)
+#define TRANSIENT_5x15(...) LAYOUT_5x15_transient(__VA_ARGS__)
+
+/********************************************************************/
+
+
+/********************************************************************/
+/* viterbi - Ortholinear 5x14 */
+/********************************************************************/
+#define LAYOUT_5x14_base( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A) \
+ LVARG_5x14( \
+ ROW0_LEFT(K01, K02, K03, K04, K05), \
+ ___2_MIDDLE_T___, \
+ ROW0_RIGHT(K06, K07, K08, K09, K0A), \
+ \
+ ROW1_LEFT(K11, K12, K13, K14, K15), \
+ ___2_MIDDLE_1___, \
+ ROW1_RIGHT(K16, K17, K18, K19, K1A), \
+ \
+ ROW2_LEFT(K21, K22, K23, K24, K25), \
+ ___2_MIDDLE_2___, \
+ ROW2_RIGHT(K26, K27, K28, K29, K2A), \
+ \
+ ROW3_LEFT(K31, K32, K33, K34, K35), \
+ ___2_MIDDLE_3___, \
+ ROW3_RIGHT(K36, K37, K38, K39, K3A), \
+ ___14_BOTTOM___ \
+ )
+
+#define LAYOUT_5x14_base_bepo( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A) \
+ LVARG_5x14( \
+ ROW0_LEFT_BP(K01, K02, K03, K04, K05), \
+ ___2_MIDDLE_T___, \
+ ROW0_RIGHT_BP(K06, K07, K08, K09, K0A), \
+ \
+ ROW1_LEFT_BP(K11, K12, K13, K14, K15), \
+ ___2_MIDDLE_1_BP___, \
+ ROW1_RIGHT_BP(K16, K17, K18, K19, K1A), \
+ \
+ ROW2_LEFT_BP(K21, K22, K23, K24, K25), \
+ ___2_MIDDLE_2_BP___, \
+ ROW2_RIGHT_BP(K26, K27, K28, K29, K2A), \
+ \
+ ROW3_LEFT_BP(K31, K32, K33, K34, K35), \
+ ___2_MIDDLE_3_BP___, \
+ ROW3_RIGHT_BP(K36, K37, K38, K39, K3A), \
+ ___14_BOTTOM_BP___ \
+ )
+
+ // Just for bepo because it's a 3x6 matrix on each side.
+// So 3 pairs of 6 keys, left and right.
+#define LAYOUT_5x14_base_bepo6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C \
+ ) \
+ LVARG_5x14( \
+ ___14_B_SYMB___, \
+ ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
+ ___2_MIDDLE_1_BP___, \
+ ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
+ \
+ ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
+ ___2_MIDDLE_2___, \
+ ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
+ \
+ ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
+ ___2_MIDDLE_3___, \
+ ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
+ ___14_BOTTOM_BP___ \
+ )
+
+// 4 rows of 12. 2 columns transparent in the middle.
+#define LAYOUT_5x14_transient( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ K37, K38, K39, K3A, K3B, K3C \
+ ) \
+ LVARG_5x14( \
+ K01, K02, K03, K04, K05, K06, \
+ ___2___, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ ___2___, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ ___2___, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ K31, K32, K33, K34, K35, K36, \
+ ___2___, \
+ K37, K38, K39, K3A, K3B, K3C, \
+ ___14___ \
+ ) \
+
+#define BASE_5x14(...) LAYOUT_5x14_base(__VA_ARGS__)
+#define BASE_5x14_bepo(...) LAYOUT_5x14_base_bepo(__VA_ARGS__)
+#define BASE_5x14_bepo6(...) LAYOUT_5x14_base_bepo6(__VA_ARGS__)
+#define TRANSIENT_5x14(...) LAYOUT_5x14_transient(__VA_ARGS__)
+
+/********************************************************************/
+/* Ortholinear 4x12 */
+/********************************************************************/
+#define LAYOUT_4x12_base( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A \
+ ) \
+ LVARG_4x12( \
+ ROW1_LEFT(K01, K02, K03, K04, K05), \
+ ROW1_RIGHT(K06, K07, K08, K09, K0A), \
+ \
+ ROW2_LEFT(K11, K12, K13, K14, K15), \
+ ROW2_RIGHT(K16, K17, K18, K19, K1A), \
+ \
+ ROW3_LEFT(K21, K22, K23, K24, K25), \
+ ROW3_RIGHT(K26, K27, K28, K29, K2A), \
+ \
+ ___12_BOTTOM___ \
+ )
+
+#define LAYOUT_4x12_base_bepo( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A \
+ ) \
+ LVARG_4x12( \
+ ROW1_LEFT_BP(K01, K02, K03, K04, K05), \
+ ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \
+ \
+ ROW2_LEFT_BP(K11, K12, K13, K14, K15), \
+ ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \
+ \
+ ROW3_LEFT_BP(K21, K22, K23, K24, K25), \
+ ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \
+ \
+ ___12_BOTTOM_BP___ \
+ )
+
+ // Just for bepo because it's a 3x6 matrix on each side.
+ // So 3 pairs of 6 keys, left and right.
+#define Layout_4x12_base_bepo6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C \
+ ) \
+ LVARG_4x12( \
+ ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
+ ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
+ \
+ ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
+ ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
+ \
+ ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
+ ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
+ ___12_BOTTOM_BP___ \
+ )
+
+// takes 3 makes 4 rows of 12.
+#define LAYOUT_4x12_transient( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C \
+ ) \
+ LVARG_4x12( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ ___12___) \
+
+#define BASE_4x12(...) LAYOUT_4x12_base(__VA_ARGS__)
+#define BASE_4x12_bepo(...) LAYOUT_4x12_base_bepo(__VA_ARGS__)
+#define BASE_4x12_bepo6(...) LAYOUT_4x12_base_bepo6(__VA_ARGS__)
+#define TRANSIENT_4x12(...) LAYOUT_4x12_transient(__VA_ARGS__)
+
+/********************************************************************/
+/* CRKBD Corne */
+/* The Corne has 3x6 matrix on both sides with 6 thumbs total */
+/* This Macro takes 2x3x5 and gives it pinkies, and thumbs. */
+/* Arg chunks are in the middle with the passthrough modifiers as */
+/* needed. Sama Sama apres cette fois. */
+/********************************************************************/
+#define Base_3x6_3( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A) \
+ LAYOUT_VARG( \
+ ROW1_LEFT(K01, K02, K03, K04, K05), \
+ ROW1_RIGHT(K06, K07, K08, K09, K0A), \
+ \
+ ROW2_LEFT(K11, K12, K13, K14, K15), \
+ ROW2_RIGHT(K16, K17, K18, K19, K1A), \
+ \
+ ROW3_LEFT(K21, K22, K23, K24, K25), \
+ ROW3_RIGHT(K26, K27, K28, K29, K2A), \
+ ___6_ERGO_THUMBS___ \
+ )
+
+// So we can have different transient layers for symbols and numbers on bepo.
+// for layouts like dvorak on bepo.
+#define Base_bepo_3x6_3( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A \
+ ) \
+ LAYOUT_VARG( \
+ ROW1_LEFT_BP(K01, K02, K03, K04, K05), \
+ ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \
+ \
+ ROW2_LEFT_BP(K11, K12, K13, K14, K15), \
+ ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \
+ \
+ ROW3_LEFT_BP(K21, K22, K23, K24, K25), \
+ ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \
+ ___6_ERGO_THUMBS_BP___ \
+ )
+
+// No room for pinkies.
+// Just for bepo because it's a 3x6 matrix on each side.
+// So 3 pairs of 6 keys, And we lose our left and right.
+// Except it keeps the layer toggles along with the keycode
+// on the bottom.
+#define Base_bepo6_3x6_3( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C \
+ ) \
+ LAYOUT_VARG( \
+ ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
+ ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
+ \
+ ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
+ ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
+ \
+ ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
+ ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
+ ___6_ERGO_THUMBS_BP___ \
+ )
+
+// All we really need is to add the see through thumbs to the end.
+#define Transient6_3x6_3( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C \
+ ) \
+ LAYOUT_VARG( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C, \
+ ___6___)
+
+//---------------------------------------------------------
+// 3x5
+#define Base_3x5_3( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A) \
+ LAYOUT_VARG( \
+ ROW1_LEFT5(K01, K02, K03, K04, K05), \
+ ROW1_RIGHT5(K06, K07, K08, K09, K0A), \
+ \
+ ROW2_LEFT5(K11, K12, K13, K14, K15), \
+ ROW2_RIGHT5(K16, K17, K18, K19, K1A), \
+ \
+ ROW3_LEFT5(K21, K22, K23, K24, K25), \
+ ROW3_RIGHT5(K26, K27, K28, K29, K2A), \
+ ___6_ERGO_THUMBS___ \
+ )
+
+// So we can have different transient layers for symbols and numbers on bepo.
+// for layouts like dvorak on bepo.
+#define Base_bepo_3x5_3( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A \
+ ) \
+ LAYOUT_VARG( \
+ ROW1_LEFT5_BP(K01, K02, K03, K04, K05), \
+ ROW1_RIGHT5_BP(K06, K07, K08, K09, K0A), \
+ \
+ ROW2_LEFT5_BP(K11, K12, K13, K14, K15), \
+ ROW2_RIGHT5_BP(K16, K17, K18, K19, K1A), \
+ \
+ ROW3_LEFT5_BP(K21, K22, K23, K24, K25), \
+ ROW3_RIGHT5_BP(K26, K27, K28, K29, K2A), \
+ ___6_ERGO_THUMBS_BP___ \
+ )
+
+// All we really need is to add the see through thumbs to the end.
+#define Transient5_3x5_3( \
+ K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, \
+ K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, \
+ K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B \
+ ) \
+ LAYOUT_VARG( \
+ K01, K02, K03, K04, K05, \
+ K07, K08, K09, K0A, K0B, \
+ K11, K12, K13, K14, K15, \
+ K17, K18, K19, K1A, K1B, \
+ K21, K22, K23, K24, K25, \
+ K27, K28, K29, K2A, K2B, \
+ ___6___)
+
+/********************************************************************/
+/* Kinesis*/
+/********************************************************************/
+// Basically an ergodox ez without the 3 pairs of middle keys.
+// Left, right, bottom, and thumbs all stay the same.
+#define Base_4x6_4_6( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A \
+ ) \
+ LAYOUT_PVARG( \
+ ___KINTFUNC_L___, ___KINTFUNC_R___, \
+ ROW0_LEFT(K01, K02, K03, K04, K05), \
+ ROW0_RIGHT(K06, K07, K08, K09, K0A), \
+ \
+ ROW1_LEFT(K11, K12, K13, K14, K15), \
+ ROW1_RIGHT(K16, K17, K18, K19, K1A), \
+ \
+ ROW2_LEFT(K21, K22, K23, K24, K25), \
+ ROW2_RIGHT(K26, K27, K28, K29, K2A), \
+ \
+ ROW3_LEFT(K31, K32, K33, K34, K35), \
+ ROW3_RIGHT(K36, K37, K38, K39, K3A), \
+ ___4_BOTTOM_LEFT___, ___4_BOTTOM_RIGHT___, \
+ ___12_DOX_ALL_THUMBS___ \
+ )
+
+#define Base_bepo_4x6_4_6( \
+ K01, K02, K03, K04, K05, \
+ K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, \
+ K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, \
+ K26, K27, K28, K29, K2A, \
+ K31, K32, K33, K34, K35, \
+ K36, K37, K38, K39, K3A \
+ ) \
+ LAYOUT_PVARG( \
+ ___KINTFUNC_L___, ___KINTFUNC_R___, \
+ ROW0_LEFT(K01, K02, K03, K04, K05), \
+ ROW0_RIGHT(K06, K07, K08, K09, K0A), \
+ \
+ ROW1_LEFT(K11, K12, K13, K14, K15), \
+ ROW1_RIGHT(K16, K17, K18, K19, K1A), \
+ \
+ ROW2_LEFT(K21, K22, K23, K24, K25), \
+ ROW2_RIGHT(K26, K27, K28, K29, K2A), \
+ \
+ ROW3_LEFT(K31, K32, K33, K34, K35), \
+ ROW3_RIGHT(K36, K37, K38, K39, K3A), \
+ ___4_BOTTOM_LEFT___, ___4_BOTTOM_RIGHT___, \
+ ___12_DOX_ALL_THUMBS_BP___ \
+ )
+
+
+// So 3 pairs of 6 keys, left and right.
+#define Base_bepo6_4x6_4_6( \
+ K01, K02, K03, K04, K05, K06, \
+ K07, K08, K09, K0A, K0B, K0C, \
+ K11, K12, K13, K14, K15, K16, \
+ K17, K18, K19, K1A, K1B, K1C, \
+ K21, K22, K23, K24, K25, K26, \
+ K27, K28, K29, K2A, K2B, K2C \
+ ) \
+ LAYOUT_PVARG( \
+ ___KINTFUNC_L___, ___KINTFUNC_R___, \
+ ___6SYMBOL_BEPO_L___, \
+ ___6SYMBOL_BEPO_R___, \
+ ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
+ ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
+ \
+ ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
+ ROW2_RIGHT_BP6(K17, K18, K19, K1A, K