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+#pragma once
+/*
+ Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "ericgebhart.h"
+
+// Stuff we need for locale and layer switching
+// there can be more but we need to know where they start and end.
+// remember there's limitations on layers.
+// Our locales. so it's easy to switch between them.
+
+
+const uint16_t base_layer_count = BASE_NAME_COUNT - 1;
+
+const uint16_t locale_layers[][2] = {
+ [LOCALE_DEFAULT] = {0, base_layer_count},
+#ifdef SECOND_LOCALE
+ [LOCALE_TWO] = {BASE_NAME_COUNT, BASE_NAME_COUNT + base_layer_count},
+#endif
+};
+
+uint32_t current_locale = LOCALE_DEFAULT;
+#define LOCALE_LAYER_RANGE locale_layers[current_locale]
+
+bool process_locales(uint16_t keycode, keyrecord_t *record);
+
+#define PROCESS_LOCALES \
+ if (!process_locales(keycode, record)) { return false; }