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-rw-r--r--users/curry/rgb_stuff.c471
1 files changed, 471 insertions, 0 deletions
diff --git a/users/curry/rgb_stuff.c b/users/curry/rgb_stuff.c
new file mode 100644
index 0000000000..1129f70be9
--- /dev/null
+++ b/users/curry/rgb_stuff.c
@@ -0,0 +1,471 @@
+#include "curry.h"
+#include "rgb_stuff.h"
+#include "eeprom.h"
+
+#if defined(RGBLIGHT_ENABLE)
+extern rgblight_config_t rgblight_config;
+bool has_initialized;
+
+void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); }
+#endif // RGBLIGHT_ENABLE
+
+#if defined(RGB_MATRIX_ENABLE)
+static uint32_t hypno_timer;
+# if defined(SPLIT_KEYBOARD) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_crkbd)
+# define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# else
+# define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN
+# endif
+
+void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
+
+void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
+
+void check_default_layer(uint8_t mode, uint8_t type) {
+ switch (get_highest_layer(default_layer_state)) {
+ case _QWERTY:
+ rgb_matrix_layer_helper(HSV_CYAN, mode, rgb_matrix_config.speed, type);
+ break;
+ case _COLEMAK:
+ rgb_matrix_layer_helper(HSV_MAGENTA, mode, rgb_matrix_config.speed, type);
+ break;
+ case _DVORAK:
+ rgb_matrix_layer_helper(HSV_SPRINGGREEN, mode, rgb_matrix_config.speed, type);
+ break;
+ }
+}
+
+void rgb_matrix_indicators_user(void) {
+ if (userspace_config.rgb_layer_change &&
+# ifdef RGB_DISABLE_WHEN_USB_SUSPENDED
+ !g_suspend_state &&
+# endif
+# if defined(RGBLIGHT_ENABLE)
+ (!rgblight_config.enable && rgb_matrix_config.enable)
+# else
+ rgb_matrix_config.enable
+# endif
+ ) {
+ switch (get_highest_layer(layer_state)) {
+ case _RAISE:
+ rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW);
+ break;
+ case _LOWER:
+ rgb_matrix_layer_helper(HSV_GREEN, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW);
+ break;
+ case _ADJUST:
+ rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW);
+ break;
+ default: {
+ check_default_layer(IS_LAYER_ON(_MODS), LED_FLAG_UNDERGLOW);
+ break;
+ }
+ }
+ check_default_layer(0, LED_FLAG_MODIFIER);
+ }
+}
+#endif
+
+/* Custom indicators for modifiers.
+ * This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback.
+ * This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up.
+ */
+#ifdef RGBLIGHT_ENABLE
+# ifdef INDICATOR_LIGHTS
+void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) {
+ if (userspace_config.rgb_layer_change && get_highest_layer(layer_state) == 0) {
+ if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) {
+# ifdef SHFT_LED1
+ rgblight_sethsv_at(120, 255, 255, SHFT_LED1);
+# endif // SHFT_LED1
+# ifdef SHFT_LED2
+ rgblight_sethsv_at(120, 255, 255, SHFT_LED2);
+# endif // SHFT_LED2
+ } else {
+# ifdef SHFT_LED1
+ rgblight_sethsv_default_helper(SHFT_LED1);
+# endif // SHFT_LED1
+# ifdef SHFT_LED2
+ rgblight_sethsv_default_helper(SHFT_LED2);
+# endif // SHFT_LED2
+ }
+ if ((this_mod | this_osm) & MOD_MASK_CTRL) {
+# ifdef CTRL_LED1
+ rgblight_sethsv_at(0, 255, 255, CTRL_LED1);
+# endif // CTRL_LED1
+# ifdef CTRL_LED2
+ rgblight_sethsv_at(0, 255, 255, CTRL_LED2);
+# endif // CTRL_LED2
+ } else {
+# ifdef CTRL_LED1
+ rgblight_sethsv_default_helper(CTRL_LED1);
+# endif // CTRL_LED1
+# ifdef CTRL_LED2
+ rgblight_sethsv_default_helper(CTRL_LED2);
+# endif // CTRL_LED2
+ }
+ if ((this_mod | this_osm) & MOD_MASK_GUI) {
+# ifdef GUI_LED1
+ rgblight_sethsv_at(51, 255, 255, GUI_LED1);
+# endif // GUI_LED1
+# ifdef GUI_LED2
+ rgblight_sethsv_at(51, 255, 255, GUI_LED2);
+# endif // GUI_LED2
+ } else {
+# ifdef GUI_LED1
+ rgblight_sethsv_default_helper(GUI_LED1);
+# endif // GUI_LED1
+# ifdef GUI_LED2
+ rgblight_sethsv_default_helper(GUI_LED2);
+# endif // GUI_LED2
+ }
+ if ((this_mod | this_osm) & MOD_MASK_ALT) {
+# ifdef ALT_LED1
+ rgblight_sethsv_at(240, 255, 255, ALT_LED1);
+# endif // ALT_LED1
+# ifdef GUI_LED2
+ rgblight_sethsv_at(240, 255, 255, ALT_LED2);
+# endif // GUI_LED2
+ } else {
+# ifdef GUI_LED1
+ rgblight_sethsv_default_helper(ALT_LED1);
+# endif // GUI_LED1
+# ifdef GUI_LED2
+ rgblight_sethsv_default_helper(ALT_LED2);
+# endif // GUI_LED2
+ }
+ }
+}
+
+/* Function for the indicators */
+void matrix_scan_indicator(void) {
+ if (has_initialized) {
+ set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
+ }
+}
+# endif // INDICATOR_LIGHTS
+
+# ifdef RGBLIGHT_TWINKLE
+static rgblight_fadeout lights[RGBLED_NUM];
+
+__attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; }
+
+/* This function checks for used LEDs. This way, collisions don't occur and cause weird rendering */
+bool rgblight_twinkle_is_led_used(uint8_t index) {
+ switch (index) {
+# ifdef INDICATOR_LIGHTS
+# ifdef SHFT_LED1
+ case SHFT_LED1:
+ return true;
+# endif // SHFT_LED1
+# ifdef SHFT_LED2
+ case SHFT_LED2:
+ return true;
+# endif // SHFT_LED2
+# ifdef CTRL_LED1
+ case CTRL_LED1:
+ return true;
+# endif // CTRL_LED1
+# ifdef CTRL_LED2
+ case CTRL_LED2:
+ return true;
+# endif // CTRL_LED2
+# ifdef GUI_LED1
+ case GUI_LED1:
+ return true;
+# endif // GUI_LED1
+# ifdef GUI_LED2
+ case GUI_LED2:
+ return true;
+# endif // GUI_LED2
+# ifdef ALT_LED1
+ case ALT_LED1:
+ return true;
+# endif // ALT_LED1
+# ifdef ALT_LED2
+ case ALT_LED2:
+ return true;
+# endif // ALT_LED2
+# endif // INDICATOR_LIGHTS
+ default:
+ return rgblight_twinkle_is_led_used_keymap(index);
+ }
+}
+
+/* Handler for fading/twinkling effect */
+void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
+ bool litup = false;
+ for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
+ if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
+ rgblight_fadeout *light = &lights[light_index];
+ litup = true;
+
+ if (light->life) {
+ light->life -= 1;
+ if (get_highest_layer(layer_state) == 0) {
+ sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
+ }
+ light->timer = timer_read();
+ } else {
+ if (light->enabled && get_highest_layer(layer_state) == 0) {
+ rgblight_sethsv_default_helper(light_index);
+ }
+ litup = light->enabled = false;
+ }
+ }
+ }
+ if (litup && get_highest_layer(layer_state) == 0) {
+ rgblight_set();
+ }
+}
+
+/* Triggers a LED to fade/twinkle.
+ * This function handles the selection of the LED and prepres for it to be used.
+ */
+void start_rgb_light(void) {
+ uint8_t indices[RGBLED_NUM];
+ uint8_t indices_count = 0;
+ uint8_t min_life = 0xFF;
+ uint8_t min_life_index = -1;
+ for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
+ if (rgblight_twinkle_is_led_used(index)) {
+ continue;
+ }
+ if (lights[index].enabled) {
+ if (min_life_index == -1 || lights[index].life < min_life) {
+ min_life = lights[index].life;
+ min_life_index = index;
+ }
+ continue;
+ }
+
+ indices[indices_count] = index;
+ ++indices_count;
+ }
+
+ uint8_t light_index;
+ if (!indices_count) {
+ light_index = min_life_index;
+ } else {
+ light_index = indices[rand() % indices_count];
+ }
+
+ rgblight_fadeout *light = &lights[light_index];
+ light->enabled = true;
+ light->timer = timer_read();
+ light->life = 0xC0 + rand() % 0x40;
+
+ light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54;
+
+ rgblight_sethsv_at(light->hue, 255, light->life, light_index);
+}
+# endif
+#endif // RGBLIGHT_ENABLE
+
+bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
+ uint16_t temp_keycode = keycode;
+ // Filter out the actual keycode from MT and LT keys.
+ if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
+ temp_keycode &= 0xFF;
+ }
+
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ hypno_timer = timer_read32();
+ if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_REST_MODE) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
+ }
+#endif
+
+ switch (temp_keycode) {
+#ifdef RGBLIGHT_TWINKLE
+ case KC_A ... KC_SLASH:
+ case KC_F1 ... KC_F12:
+ case KC_INSERT ... KC_UP:
+ case KC_KP_SLASH ... KC_KP_DOT:
+ case KC_F13 ... KC_F24:
+ case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
+ if (record->event.pressed) {
+ start_rgb_light();
+ }
+ break;
+#endif // RGBLIGHT_TWINKLE
+ case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
+#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+ if (record->event.pressed) {
+ userspace_config.rgb_layer_change ^= 1;
+ dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
+ eeconfig_update_user(userspace_config.raw);
+ if (userspace_config.rgb_layer_change) {
+ layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
+ }
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case RGB_IDL: // This allows me to use underglow as layer indication, or as normal
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ if (record->event.pressed) {
+ userspace_config.rgb_matrix_idle_anim ^= 1;
+ dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
+ eeconfig_update_user(userspace_config.raw);
+ if (userspace_config.rgb_matrix_idle_anim) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
+ }
+ }
+#endif
+ break;
+ case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
+ if (record->event.pressed) {
+ bool is_eeprom_updated = false;
+#ifdef RGBLIGHT_ENABLE
+ // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
+ if (userspace_config.rgb_layer_change) {
+ userspace_config.rgb_layer_change = false;
+ dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
+ is_eeprom_updated = true;
+ }
+#endif
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ if (userspace_config.rgb_matrix_idle_anim) {
+ userspace_config.rgb_matrix_idle_anim = false;
+ dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
+ is_eeprom_updated = true;
+ }
+#endif
+ if (is_eeprom_updated) {
+ eeconfig_update_user(userspace_config.raw);
+ }
+ }
+ break;
+ }
+ return true;
+}
+
+void keyboard_post_init_rgb(void) {
+#if defined(RGBLIGHT_ENABLE)
+# if defined(RGBLIGHT_STARTUP_ANIMATION)
+ bool is_enabled = rgblight_config.enable;
+ if (userspace_config.rgb_layer_change) {
+ rgblight_enable_noeeprom();
+ }
+ if (rgblight_config.enable) {
+ layer_state_set_user(layer_state);
+ uint16_t old_hue = rgblight_config.hue;
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ for (uint16_t i = 255; i > 0; i--) {
+ rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
+ matrix_scan();
+ wait_ms(10);
+ }
+ }
+ if (!is_enabled) {
+ rgblight_disable_noeeprom();
+ }
+
+# endif
+ layer_state_set_user(layer_state);
+#endif
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ if (userspace_config.rgb_matrix_idle_anim) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
+ }
+#endif
+}
+
+void matrix_scan_rgb(void) {
+#ifdef RGBLIGHT_ENABLE
+# ifdef RGBLIGHT_TWINKLE
+ scan_rgblight_fadeout();
+# endif // RGBLIGHT_ENABLE
+
+# ifdef INDICATOR_LIGHTS
+ matrix_scan_indicator();
+# endif
+#endif
+
+#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_TYPING_HEATMAP && timer_elapsed32(hypno_timer) > 15000) {
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
+ }
+#endif
+}
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
+ rgblight_sethsv_noeeprom(hue, sat, val);
+ wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
+ rgblight_mode_noeeprom(mode);
+}
+#endif
+
+layer_state_t layer_state_set_rgb(layer_state_t state) {
+#ifdef RGBLIGHT_ENABLE
+ if (userspace_config.rgb_layer_change) {
+ switch (get_highest_layer(state)) {
+ case _RAISE:
+ rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
+ break;
+ case _LOWER:
+ rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
+ break;
+ case _ADJUST:
+ rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
+ break;
+ default: // for any other layers, or the default layer
+ {
+ uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT;
+ switch (get_highest_layer(default_layer_state)) {
+ case _COLEMAK:
+ rgblight_set_hsv_and_mode(HSV_MAGENTA, mode);
+ break;
+ case _DVORAK:
+ rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode);
+ break;
+ default:
+ rgblight_set_hsv_and_mode(HSV_CYAN, mode);
+ break;
+ }
+ break;
+ }
+ }
+ }
+#endif // RGBLIGHT_ENABLE
+
+ return state;
+}
+
+#ifdef RGB_MATRIX_ENABLE
+# include "lib/lib8tion/lib8tion.h"
+extern led_config_t g_led_config;
+
+void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type) {
+ HSV hsv = {hue, sat, val};
+ if (hsv.v > rgb_matrix_config.hsv.v) {
+ hsv.v = rgb_matrix_config.hsv.v;
+ }
+
+ switch (mode) {
+ case 1: // breathing
+ {
+ uint16_t time = scale16by8(g_rgb_counters.tick, speed / 8);
+ hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
+ if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ }
+ break;
+ }
+ default: // Solid Color
+ {
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
+ if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ }
+ break;
+ }
+ }
+}
+#endif