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Diffstat (limited to 'users/bbaserdem/bbaserdem.h')
-rw-r--r-- | users/bbaserdem/bbaserdem.h | 573 |
1 files changed, 0 insertions, 573 deletions
diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h deleted file mode 100644 index bfa083b870..0000000000 --- a/users/bbaserdem/bbaserdem.h +++ /dev/null @@ -1,573 +0,0 @@ -/* Copyright 2021 Batuhan Başerdem - * <baserdem.batuhan@gmail.com> @bbaserdem - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#pragma once -#include QMK_KEYBOARD_H -#include "quantum.h" -#include "keymap_dvorak.h" - -/* Besides loading libraries and definitions, this file has my layout defs - * LAYOUTS: - * This file has a couple layouts I use; so that the general changes can be - * propagated by only editing this file. - */ - -// Macros to use, this has base level code so not affected by enabled features -#include "bb-macro.h" -// Audio from onboard speakers -#ifdef AUDIO_ENABLE -#include "bb-audio.h" -#endif // AUDIO_ENABLE -// Keycap backlight using non-rgb LEDs -#ifdef BACKLIGHT_ENABLE -#include "bb-backlight.h" -#endif // BACKLIGHT_ENABLE -// Underglow light using rgb LEDs -#ifdef RGBLIGHT_ENABLE -#include "bb-underglow.h" -#endif // RGBLIGHT_ENABLE -// Keycap backlight using rgb LEDs -#ifdef RGB_MATRIX_ENABLE -#include "bb-rgb.h" -#endif // RGB_MATRIX_ENABLE -// Rotary encoder -#ifdef ENCODER_ENABLE -#include "bb-encoder.h" -#endif // ENCODER_ENABLE -// Oled screen -#ifdef OLED_ENABLE -#include "bb-oled.h" -#endif // OLED_ENABLE - -// Structure to keep runtime info on encoder state -typedef union { - uint32_t raw; - struct { - bool rgb_sleep; - }; -} userspace_runtime_t; - -typedef union { - uint32_t raw; - struct { - uint8_t e0base :4; // ( 4:0) The encoder state on most layers; regular function - uint8_t e1base :4; // ( 8:1) 9 states for this; 4 bits - uint8_t e0point :2; // (10:1) The encoder state on mouse layer; moves pointer - uint8_t e1point :2; // (12:1) 4 states for this; 2 bits - uint8_t e0rgb :4; // (16:2) The encoder state on media layer; controls light - uint8_t e1rgb :4; // (20:2) 5 states for this; 3 bits but 4 is better - uint8_t layout :2; // (22:2) Stores keymap layout; 3 states is good on 2 bits - uint16_t :10; // (32:3) Padding here, free space for 10 more bits - }; -} userspace_config_t; - -// Broadcast us to everyone else -extern userspace_runtime_t userspace_runtime; -extern userspace_config_t userspace_config; - -// Function definitions that can be accessed through specific keymaps -// Runs before all initialization -void keyboard_pre_init_keymap(void); -// For code that launches once midway through initialization -void matrix_init_keymap(void); -// For code that launches after initialization is finished. -void keyboard_post_init_keymap(void); -// These will be delegated to keymap specific stuff (weak definition) -bool process_record_keymap(uint16_t keycode, keyrecord_t *record); -// This code runs on every tick -void matrix_scan_keymap(void); -// This code runs after every layer change -layer_state_t layer_state_set_keymap(layer_state_t state); -// This code runs when the default layer changes -layer_state_t default_layer_state_set_keymap (layer_state_t state); -// Some code -void housekeeping_task_user(void); -// This code runs to set LED states -void led_set_keymap(uint8_t usb_led); -// For code that runs on suspend -void suspend_power_down_keymap(void); -void suspend_wakeup_init_keymap(void); -// For code that runs on powerdown -void shutdown_keymap(void); - -// Make it so that keymaps can use KEYMAP_SAFE_RANGE for custom keycodes -#ifdef KEYMAP_SAFE_RANGE -#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE -#else -#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE -#endif - -// Custom macro keycode ranges -enum userspace_custom_keycodes { - // Safe stuff - BB_SAFE = PLACEHOLDER_SAFE_RANGE, - // Double entry macros - DBL_ANG, - DBL_PAR, - DBL_CBR, - DBL_BRC, - // Macro key - BB_PGPK, - // Unicode strings -# ifdef UNICODEMAP_ENABLE - BB_LENY, - BB_TABL, - TR_FLAG, -# endif // UNICODEMAP_ENABLE - // Encoder buttons -# ifdef ENCODER_ENABLE - BB_ENC0, - BB_ENC1, -# endif // ENCODER_ENABLE - // Oled editor -# ifdef OLED_ENABLE - BB_OLED, -# endif // OLED_ENABLE - //use for keymap specific codes - KEYMAP_SAFE_RANGE -}; -// Mask these keycodes if required features are not enabled -#ifndef UNICODEMAP_ENABLE -#define BB_LENY KC_NO -#define BB_TABL KC_NO -#define TR_FLAG KC_NO -#endif // UNICODEMAP_ENABLE -#ifndef ENCODER_ENABLE -#define BB_ENC0 KC_NO -#define BB_ENC1 KC_NO -#endif // ENCODER_ENABLE - -/// Enumerate of layers -enum userspace_layers { - _BASE = 0, // Base layer - _CHAR, // Characters layer - _GAME, // Game layer - _MEDI, // R3: Media layer - _NAVI, // R3: Navigation layer - _SYMB, // R1: Symbols layer - _NUMB, // L1: Numbers layer - _FUNC, // L2: Function keys layer - _MOUS, // L3: Mouse keys layer - _MUSI // Music overlay -}; - -// Use 7 wide characters for keymaps, to keep things aligned with 4 tabs -#define _______ KC_TRNS -#define XXXXXXX KC_NO - -// These defines allow multiple multi-parameter definitions to expand -// for these boards -#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) -#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) -#define LAYOUT_ortho_5x15_wrapper(...) LAYOUT_ortho_5x15(__VA_ARGS__) -#define LAYOUT_ortho_3x10_wrapper(...) LAYOUT_ortho_3x10(__VA_ARGS__) -#define LAYOUT_split_3x6_3_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__) -#define LAYOUT_split_3x5_3_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__) - -// Masks -#define ___1___ _______ -#define ___2___ _______,_______ -#define ___3___ _______,_______,_______ -#define ___4___ _______,_______,_______,_______ -#define ___5___ _______,_______,_______,_______,_______ -#define ___6___ _______,_______,_______,_______,_______,_______ -#define xxx1xxx KC_NO -#define xxx2xxx KC_NO, KC_NO -#define xxx3xxx KC_NO, KC_NO, KC_NO -#define xxx4xxx KC_NO, KC_NO, KC_NO, KC_NO -#define xxx5xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO -#define xxx6xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO -#define xxx1xxx KC_NO -#define xxx3xxx KC_NO, KC_NO, KC_NO -#define xxx5xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO -#define xxx6xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO - -// Quick macros: in dvorak -#define BB_UNDO LCTL(KC_SLSH) // Ctrl + Z -#define BB_REDO LCTL(KC_T) // Ctrl + Y -#define BB_YANK LCTL(KC_I) // Ctrl + C -#define BB_CUT LCTL(KC_B) // Ctrl + X -#define BB_PSTE LCTL(KC_DOT) // Ctrl + V - -// Audio keys -#ifdef AUDIO_ENABLE -#define MU_REC KC_LCTL -#define MU_STOP KC_LALT -#define MU_PLAY KC_LGUI -#define MU_FAST KC_UP -#define MU_SLOW KC_DOWN -#define MU_MASK KC_A -#define BB_SND MU_ON -#ifdef TAP_DANCE_ENABLE -#define MU_TEMP TD(TD_AUDIO_TEMPO) -#else // TAP_DANCE_ENABLE -#define MU_TEMP KC_DOWN -#endif // TAP_DANCE_ENABLE -#else // AUDIO_ENABLE -#define MU_REC KC_NO -#define MU_STOP KC_NO -#define MU_PLAY KC_NO -#define MU_FAST KC_NO -#define MU_TEMP KC_NO -#define MU_SLOW KC_NO -#define MU_MASK KC_NO -#define BB_SND KC_MUTE -#endif // AUDIO_ENABLE - -// Unicode keys -#ifdef UNICODEMAP_ENABLE -#define TR_ACIR XP(LOW_A_CIRC, UPC_A_CIRC ) -#define TR_CCED XP(LOW_C_CEDI, UPC_C_CEDI ) -#define TR_GBRE XP(LOW_G_BREV, LOW_G_BREV ) -#define TR_ICIR XP(LOW_I_CIRC, LOW_I_CIRC ) -#define TR_I_NO XP(LOW_I_DOTL, LOW_I_DOTL ) -#define TR_IDOT XP(LOW_I_DOTT, LOW_I_DOTT ) -#define TR_ODIA XP(LOW_O_DIAE, LOW_O_DIAE ) -#define TR_SCED XP(LOW_S_CEDI, LOW_S_CEDI ) -#define TR_UCIR XP(LOW_U_CIRC, LOW_U_CIRC ) -#define TR_UDIA XP(LOW_U_DIAE, LOW_U_DIAE ) -#define GR_ALP XP(LOW_ALPHA, UPC_ALPHA ) -#define GR_BET XP(LOW_BETA, UPC_BETA ) -#define GR_GAM XP(LOW_GAMMA, UPC_GAMMA ) -#define GR_DEL XP(LOW_DELTA, UPC_DELTA ) -#define GR_EPS XP(LOW_EPSILON,UPC_EPSILON) -#define GR_ZET XP(LOW_ZETA, UPC_ZETA ) -#define GR_ETA XP(LOW_ETA, UPC_ETA ) -#define GR_THE XP(LOW_THETA, UPC_THETA ) -#define GR_IOT XP(LOW_IOTA, UPC_IOTA ) -#define GR_KAP XP(LOW_KAPPA, UPC_KAPPA ) -#define GR_LAM XP(LOW_LAMBDA, UPC_LAMBDA ) -#define GR_MU XP(LOW_MU, UPC_MU ) -#define GR_NU XP(LOW_NU, UPC_NU ) -#define GR_XI XP(LOW_XI, UPC_XI ) -#define GR_OMI XP(LOW_OMICRON,UPC_OMICRON) -#define GR_PI XP(LOW_PI, UPC_PI ) -#define GR_RHO XP(LOW_RHO, UPC_RHO ) -#define GR_SIG XP(LOW_SIGMA, UPC_SIGMA ) -#define GR_TAU XP(LOW_TAU, UPC_TAU ) -#define GR_UPS XP(LOW_UPSILON,UPC_UPSILON) -#define GR_PHI XP(LOW_PHI, UPC_PHI ) -#define GR_CHI XP(LOW_CHI, UPC_CHI ) -#define GR_PSI XP(LOW_PSI, UPC_PSI ) -#define GR_OME XP(LOW_OMEGA, UPC_OMEGA ) -#define BB_ELLI X(ELLIPSIS) -#define BB_PLNK X(PLANCK_CON) -#define BB_ANGS X(ANGSTROM) -#define BB_BITC X(BITCOIN) -#else // UNICODEMAP_ENABLE -#define TR_ACIR KC_A -#define TR_CCED KC_C -#define TR_GBRE KC_G -#define TR_ICIR KC_I -#define TR_I_NO KC_I -#define TR_IDOT KC_I -#define TR_ODIA KC_O -#define TR_SCED KC_S -#define TR_UCIR KC_U -#define TR_UDIA KC_U -#define GR_ALP KC_NO -#define GR_BET KC_NO -#define GR_GAM KC_NO -#define GR_DEL KC_NO -#define GR_EPS KC_NO -#define GR_ZET KC_NO -#define GR_ETA KC_NO -#define GR_THE KC_NO -#define GR_IOT KC_NO -#define GR_KAP KC_NO -#define GR_LAM KC_NO -#define GR_MU KC_NO -#define GR_NU KC_NO -#define GR_XI KC_NO -#define GR_OMI KC_NO -#define GR_PI KC_NO -#define GR_RHO KC_NO -#define GR_SIG KC_NO -#define GR_TAU KC_NO -#define GR_UPS KC_NO -#define GR_PHI KC_NO -#define GR_CHI KC_NO -#define GR_PSI KC_NO -#define GR_OME KC_NO -#define BB_ELLI KC_NO -#define BB_PLNK KC_NO -#define BB_ANGS KC_NO -#define BB_BITC KC_NO -#endif // UNICODEMAP_ENABLE - -// MOD-tap definitions -#define GUI_A MT(MOD_LGUI, DV_A) -#define ALT_O MT(MOD_LALT, DV_O) -#define CTRL_E MT(MOD_LCTL, DV_E) -#define SHIFT_U MT(MOD_LSFT, DV_U) -#define ALTGR_Q MT(MOD_RALT, DV_Q) -#define GUI_S MT(MOD_RGUI, DV_S) -#define ALT_N MT(MOD_LALT, DV_N) -#define CTRL_T MT(MOD_LCTL, DV_T) -#define SHIFT_H MT(MOD_LSFT, DV_H) -#define ALTGR_V MT(MOD_RALT, DV_V) - -// Layer switches -#define MED_DEL LT(_MEDI, KC_DEL ) -#define NAV_TAB LT(_NAVI, KC_TAB ) -#define SYM_SPC LT(_SYMB, KC_SPC ) -#define NUM_ENT LT(_NUMB, KC_ENT ) -#define FUN_ESC LT(_FUNC, KC_ESC ) -#define MOU_BSP LT(_MOUS, KC_BSPC) - -// Layer switches -#define BB_CHAR OSL(_CHAR) -#define BB_GAME TG(_GAME) - -/* Depending on how the layouts change with language; the keys are shown as; - * ┌────────────────────────────────────────────────┐ - * │AltGr -none- Shift Shift+AltGr │ - * └────────────────────────────────────────────────┘ - * If there is an exclamation mark; it indicates a dead key on this map. - */ - -/* Base layout - * DVORAK - * ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ - * ` ~ │ ' " │ , < │ . > │ p P │ y Y │ │ f F │ g G │ c C │ r R │ l L │ < > - * ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤ - * \ | │ a A │ o O │ e E │ u U │ i I │ │ d D │ h H │ t T │ n N │ s S │ - _ - * ├─Gui─┼─Alt─┼─Ctr─┼─Sft─┼─────┤ ├─────┼─Sft─┼─Ctr─┼─Alt─┼─Gui─┤ - * / ? │ ; : │ q Q │ j J │ k K │ x X │ │ b B │ m M │ w W │ v V │ z Z │ = + - * └─────┴AltGr┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴AltGr┴─────┘ - * │ Del │ Tab │Space│ │Enter│ Esc │BkSpc│ - * └─Med─┴─Nav─┴─Sym─┘ └─Num─┴─Fun─┴─Mou─┘ - * TURKISH F - * ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ - * ¬+ *±│@f F │ g G │ ğ Ğ │¶ı I │ôo OÔ│ │¥d D │®r R │ n N │°h H │£p P │|< >¦ - * !├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼────!┤ ! - * `x Xà│ûu UÛ│îi İÎ│€e E │âa AÂ│ûü ÜÛ│ │₺t T │ k K │µm M │ l L │´y Yá│#ş Şǎ - * ! !├─Gui─┼─Alt─┼─Ctr─┼─Sft─┼─────┤ ├─────┼─Sft─┼─Ctr─┼─Alt!┼─Gui─┤ - * äq Qå│«j J<│»ö Ö>│“v V │¢c C©│”ç Ç │ │ z Z │§s S │×b B │÷. :ȧ│·, ; │~w W - * └─────┴AltGr┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴AltGr┴─────┘ - * │ Del │ Tab │Space│ │Enter│ Esc │BkSpc│ - * └─Med─┴─Nav─┴─Sym─┘ └─Num─┴─Fun─┴─Mou─┘ - * The thing about this layout is that these will fit most boards I have. - */ -#define _BL1_5_ DV_QUOT,DV_COMM,DV_DOT, DV_P, DV_Y -#define _BR1_5_ DV_F, DV_G, DV_C, DV_R, DV_L -#define _BL2_5_ GUI_A, ALT_O, CTRL_E, SHIFT_U,DV_I -#define _BR2_5_ DV_D, SHIFT_H,CTRL_T, ALT_N, GUI_S -#define _BL3_5_ DV_SCLN,ALTGR_Q,DV_J, DV_K, DV_X -#define _BR3_5_ DV_B, DV_M, DV_W, ALTGR_V,DV_Z -#define _BL4_3_ MED_DEL,NAV_TAB,SYM_SPC -#define _BR4_3_ NUM_ENT,FUN_ESC,MOU_BSP -// The extra line for the 6th (or 0th) row -#define _BL1_1_ DV_GRV -#define _BR1_1_ KC_NUBS -#define _BL2_1_ DV_BSLS -#define _BR2_1_ DV_MINS -#define _BL3_1_ DV_SLSH -#define _BR3_1_ DV_EQL - -/* Extra characters layer - * This is accessed using unicode; so IBus compatible apps only. - * ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ - * │TrFlg│Lenny│Table│ π │ υ │ │ φ │ γ │ χ │ ρ │ λ │ - * ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤ - * │ α │ ο │ ε │ ψ │ ι │ │ δ │ η │ τ │ ν │ σ │ - * ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤ - * │ ₿ │ θ │ ℏ │ κ │ ξ │ │ β │ μ │ ω │ Å │ ζ │ - * └─────┴─────┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴─────┴─────┘ - * │ Shf │ ... │ GPG │ │ │ │ Shf │ - * └─────┴─────┴─────┘ └─────┴─────┴─────┘ - * - */ -#define _CL1_5_ TR_FLAG,BB_LENY,BB_TABL,GR_PI, GR_UPS -#define _CR1_5_ GR_PHI, GR_GAM, GR_CHI, GR_RHO, GR_LAM -#define _CL2_5_ GR_ALP, GR_OMI, GR_EPS, GR_PSI, GR_IOT -#define _CR2_5_ GR_DEL, GR_ETA, GR_TAU, GR_NU, GR_SIG -#define _CL3_5_ BB_BITC,GR_THE, BB_PLNK,GR_KAP, GR_XI -#define _CR3_5_ GR_BET, GR_MU, GR_OME, BB_ANGS,GR_ZET -#define _CL4_3_ KC_RSFT,BB_ELLI,BB_PGPK -#define _CR4_3_ XXXXXXX,XXXXXXX,KC_LSFT - -/* Game layer - * This layer turns off the tap-hold keys for the left half. - * ┌─────┬─────┬─────┬─────┬─────┐ - * │ Q │ W │ E │ R │ T │ - * ├─────┼─────┼─────┼─────┼─────┤ - * Tab │ A │ S │ D │ F │ G │ - * ├─────┼─────┼─────┼─────┼─────┤ - * Shift│ Z │ X │ C │ V │ B │ - * └─────┴─────┴─────┼─────┼─────┼─────┐ - * │ Esc │Enter│Space│ - * └─────┴─────┴─────┘ - */ -#define _GA1_5_ KC_Q, KC_W, KC_E, KC_R, KC_T -#define _GA1_1_ _______ -#define _GA2_5_ KC_A, KC_S, KC_D, KC_F, KC_G -#define _GA2_1_ KC_TAB -#define _GA3_5_ KC_Z, KC_X, KC_C, KC_V, KC_B -#define _GA3_1_ KC_LSFT -#define _GA4_3_ KC_ESC, KC_ENT, KC_SPC - -/* Media layer - * ┌─────┬─────┬─────┬─────┬─────┐ - * │Speed│ Mod │ Hue │ Sat │ Bri │ RGB light control - * ├─────┼─────┼─────┼─────┼─────┤ - * │Togg.│Prev.│MuTog│MuStp│Next │ Media control - * ├─────┼─────┼─────┼─────┼─────┤ - * │Sink │Vol -│ Mut │Eject│Vol +│ Volume control - * ┌─────┼─────┼─────┼─────┴─────┴─────┘ - * │OledL│Veloc│Music│ Feature control on keyboard - * └─────┴─────┴─────┘ - */ -#define _ME1_5_ RGB_SPI,RGB_MOD,RGB_HUI,RGB_SAI,RGB_VAI -#define _ME2_5_ RGB_TOG,KC_MPRV,KC_MPLY,KC_MSTP,KC_MNXT -#define _ME3_5_ KC_F13, KC_VOLD,KC_MUTE,KC_EJCT,KC_VOLU -#define _ME4_3_ BB_OLED,VLK_TOG,MU_TOG - -/* Navigation layer - * ┌─────┬─────┬─────┬─────┬─────┐ - * │Redo │Paste│Yank │ Cut │PrScr│ - * ├─────┼─────┼─────┼─────┼─────┤ - * │Undo │ < │ v │ ^ │ > │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ Ins │Home │PgDwn│PgUp │ End │ - * ┌─────┼─────┼─────┼─────┴─────┴─────┘ - * │Enter│ Esc │BkSpc│ - * └─────┴─────┴─────┘ - */ -#define _NA1_5_ BB_REDO,BB_PSTE,BB_YANK,BB_CUT, KC_PSCR -#define _NA2_5_ BB_UNDO,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT -#define _NA3_5_ KC_INS, KC_HOME,KC_PGDN,KC_PGUP,KC_END -#define _NA4_3_ KC_ENT, KC_ESC, KC_BSPC - -/* Symbols layer - * This layer has the central columns shifted for convenience - * DVORAK - * ┌─────┬─────┬─────┬─────┬─────┐ - * │ ` │ { │ } │ / │ = │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ ~ │ [ │ ] │ ? │ + │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │CapsL│ ( │ ) │ \ │ | │ - * ┌─────┼─────┼─────┼─────┴─────┴─────┘ - * │Enter│ Esc │BkSpc│ - * └─────┴─────┴─────┘ - * Turkish F - * (AltGr is right on the central column, red. keys on main layer are omitted) - * ┌─────┬─────┬─────┬─────┬─────┐ - * │ + ¬ │ / \ │ - | │ │ │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ * ± │ ? ¿ │ _ │ │ │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │CapsL│ │ │ │ │ - * ┌─────┼─────┼─────┼─────┴─────┴─────┘ - * │Enter│ Esc │BkSpc│ - * └─────┴─────┴─────┘ - * QWERTY - * ┌─────┬─────┬─────┬─────┬─────┐ - * │ ` │ - │ = │ { │ } │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ ~ │ _ │ + │ [ │ ] │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │CapsL│ ( │ ) │ \ │ | │ - * ┌─────┼─────┼─────┼─────┴─────┴─────┘ - * │Enter│ Esc │BkSpc│ - * └─────┴─────┴─────┘ - */ -#define _SY1_5_ DV_GRV, DV_LCBR,DV_RCBR,DV_SLSH,DV_EQL -#define _SY2_5_ DV_TILD,DV_LBRC,DV_RBRC,DV_QUES,DV_PLUS -#define _SY3_5_ KC_CAPS,DV_LPRN,DV_RPRN,DV_BSLS,DV_PIPE -#define _SY4_3_ KC_ENT, KC_ESC, KC_BSPC - -/* Numbers layer - * This layer contains numbers and the associated symbols. - * DVORAK - * ┌─────┬─────┬─────┬─────┬─────┐ - * │ < │ 7 & │ 8 * │ 9 ( │ 0 ) │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ _ │ 4 $ │ 5 % │ 6 ^ │ - │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ > │ 1 ! │ 2 @ │ 3 # │Char.│ - * └─────┴─────┴─────┼─────┼─────┼─────┐ - * │ Del │ Tab │Space│ - * └─────┴─────┴─────┘ - * Turkish F - * ┌─────┬─────┬─────┬─────┬─────┐ - * │ < | │{7 ' │[8 ( │]9 )±│}0 =°│ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ │¼4 $ │½5 %⅜│¾6 & │ │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ > ¦ │¹1 !¡│²2 " │#3 ^³│Char.│ - * └─────┴─────┴─────┼─────┼─────┼─────┐ - * │ Del │ Tab │Space│ - * └─────┴─────┴─────┘ - */ -#define _NU1_5_ KC_NUBS,KC_7, KC_8, KC_9, KC_0 -#define _NU2_5_ DV_UNDS,KC_4, KC_5, KC_6, DV_MINS -#define _NU3_5_ LSFT(KC_NUBS), KC_1, KC_2, KC_3, BB_CHAR -#define _NU4_3_ KC_DEL, KC_TAB, KC_SPC - -/* Function layer - * ┌─────┬─────┬─────┬─────┬─────┐ - * │ F01 │ F02 │ F03 │ F04 │EEPRM│ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ F05 │ F06 │ F07 │ F08 │EEPRM│ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ F09 │ F10 │ F11 │ F12 │GameL│ - * └─────┴─────┴─────┼─────┼─────┼─────┐ - * │ Del │ Tab │Space│ - * └─────┴─────┴─────┘ - */ -#define _FU1_5_ KC_F1, KC_F2, KC_F3, KC_F4, RESET -#define _FU2_5_ KC_F5, KC_F6, KC_F7, KC_F8, EE_CLR -#define _FU3_5_ KC_F9, KC_F10, KC_F11, KC_F12, BB_GAME -#define _FU4_3_ KC_DEL, KC_TAB, KC_SPC - -/* Mouse layer - * ┌─────┬─────┬─────┬─────┬─────┐ - * │Slow │Right│ Mid │ Lft │Fast │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ |<| │ |v| │ |^| │ |>| │ Bt4 │ - * ├─────┼─────┼─────┼─────┼─────┤ - * │ <<< │ vvv │ ^^^ │ >>> │ Bt5 │ - * └─────┴─────┴─────┼─────┼─────┼─────┐ - * │ Del │ Tab │Space│ - * └─────┴─────┴─────┘ - */ -#define _MO1_5_ KC_ACL0,KC_BTN1,KC_BTN2,KC_BTN3,KC_ACL2 -#define _MO2_5_ KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R,KC_BTN4 -#define _MO3_5_ KC_WH_L,KC_WH_D,KC_WH_U,KC_WH_R,KC_BTN5 -#define _MO4_3_ KC_DEL, KC_TAB, KC_SPC - -/* Music layer - * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐ - * │ │ │ │ │ │ │ │ │ │ │ │ │ - * ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤ - * │ │ │ │ │ │ │ │ │ │ │ │ │ - * ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤ - * │ │ │ │ │ │ │ │ │ │ │ │ │ - * └───┴───┴───┼───┼───┼───┼───┼───┼───┼───┴───┴───┘ - * │Rec│Stp│Ply│Tmp│Mod│Off│ - * └───┴───┴───┴───┴───┴───┘ - */ -#define _MUL_3_ MU_REC, MU_STOP,MU_PLAY -#define _MUR_3_ MU_TEMP,MU_MOD, MU_TOG -#define _MU_01_ MU_MASK -#define _MU_02_ MU_MASK,MU_MASK -#define _MU_03_ MU_MASK,MU_MASK,MU_MASK -#define _MU_06_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK -#define _MU_08_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK -#define _MU_10_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK -#define _MU_12_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK |