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Diffstat (limited to 'users/bbaserdem/bb-underglow.c')
-rw-r--r-- | users/bbaserdem/bb-underglow.c | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/users/bbaserdem/bb-underglow.c b/users/bbaserdem/bb-underglow.c deleted file mode 100644 index 69aae439f4..0000000000 --- a/users/bbaserdem/bb-underglow.c +++ /dev/null @@ -1,116 +0,0 @@ -/* Copyright 2021 Batuhan Başerdem - * <baserdem.batuhan@gmail.com> @bbaserdem - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#include "bb-underglow.h" - -/* UNDERGLOW IMPLEMENTATION - */ - -// Define the layer switching code - -// An empty layer on the base -const rgblight_segment_t PROGMEM bb_base_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, 0, HSV_WHITE} -); -// Gaming layer is turquoise -const rgblight_segment_t PROGMEM bb_game_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_PURPLE} -); -// Character overlay is chartereuse -const rgblight_segment_t PROGMEM bb_char_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, RGBLED_NUM, HSV_GOLD} -); - -// Right-hand layers - -// Media layer is orange -const rgblight_segment_t PROGMEM bb_medi_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_MAGENTA} -); -// Navigation layer is green -const rgblight_segment_t PROGMEM bb_navi_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_GREEN} -); -// Symbol layer is purple -const rgblight_segment_t PROGMEM bb_symb_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_YELLOW} -); - -// Left-hand layers - -// Number layer is blue -const rgblight_segment_t PROGMEM bb_numb_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_BLUE} -); -// Function layer is red -const rgblight_segment_t PROGMEM bb_func_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_RED} -); -// Pointer layer is yellow -const rgblight_segment_t PROGMEM bb_mous_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_SPRINGGREEN} -); - -// Music playback layer is magenta -const rgblight_segment_t PROGMEM bb_musi_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, RGBLED_NUM, HSV_ORANGE} -); - -const rgblight_segment_t* const PROGMEM bb_rgb_layers[] = RGBLIGHT_LAYERS_LIST( - bb_base_layer, - bb_char_layer, - bb_game_layer, - bb_medi_layer, - bb_navi_layer, - bb_symb_layer, - bb_numb_layer, - bb_func_layer, - bb_mous_layer, - bb_musi_layer -); - -// Enable the LED switching layers -void keyboard_post_init_underglow(void) { - rgblight_layers = bb_rgb_layers; - // Default rgb mode is rainbow swirl; set this - rgblight_sethsv_noeeprom(100, 255, 255); - rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL + 0); -} - -// Set RGBLIGHT state depending on layer -layer_state_t layer_state_set_underglow(layer_state_t state) { - // Activate layers if on that region - rgblight_set_layer_state(_BASE, layer_state_cmp(state, _BASE)); - rgblight_set_layer_state(_GAME, layer_state_cmp(state, _GAME)); - rgblight_set_layer_state(_CHAR, layer_state_cmp(state, _CHAR)); - rgblight_set_layer_state(_MEDI, layer_state_cmp(state, _MEDI)); - rgblight_set_layer_state(_NAVI, layer_state_cmp(state, _NAVI)); - rgblight_set_layer_state(_SYMB, layer_state_cmp(state, _SYMB)); - rgblight_set_layer_state(_NUMB, layer_state_cmp(state, _NUMB)); - rgblight_set_layer_state(_FUNC, layer_state_cmp(state, _FUNC)); - rgblight_set_layer_state(_MOUS, layer_state_cmp(state, _MOUS)); - rgblight_set_layer_state(_MUSI, layer_state_cmp(state, _MUSI)); - // Return so other stuff can be done - return state; -} - -// Hook into shutdown code -void shutdown_underglow(void) { - // Make the LED's red on shutdown - rgblight_enable_noeeprom(); - rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); - rgblight_sethsv(HSV_WHITE); -} |