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+/* Copyright 2021 Batuhan Başerdem
+ * <baserdem.batuhan@gmail.com> @bbaserdem
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include "bb-audio.h"
+/* AUDIO
+ * This contains some audio related stuff.
+ * There is no need to wrap this up with preprocessor commands;
+ * This is only called if audio is enabled
+ */
+
+float tone_game_intro[][2] = GAME_ON_SONG;
+float tone_game_outro[][2] = GAME_OFF_SONG;
+
+// Audio playing when layer changes
+layer_state_t layer_state_set_audio(layer_state_t state) {
+ // Get this layer
+ static bool prev_game = false;
+
+ // If entering the game layer; play the intro sound
+ if (layer_state_cmp(state, _GAME) && (!prev_game)) {
+ stop_all_notes();
+ PLAY_SONG(tone_game_intro);
+ prev_game = true;
+ }
+ // If exiting the game layer; play the outro sound
+ if ((!layer_state_cmp(state, _GAME)) && prev_game) {
+ stop_all_notes();
+ PLAY_SONG(tone_game_outro);
+ prev_game = false;
+ }
+ return state;
+}
+
+// Audio layer switch; add the music layer on top of this
+bool process_record_audio(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case MU_TOG:
+ if (!record->event.pressed) {
+ // On release, exit music mode if enabled
+ if (layer_state_is(_MUSI)) {
+ layer_off(_MUSI);
+ // If not enabled; turn off all layers and load music layer
+ } else {
+ layer_clear();
+ layer_on(_MUSI);
+ }
+ }
+ return true;
+ break;
+ case MU_ON:
+ if (!record->event.pressed) {
+ // On release, enter music mode
+ layer_clear();
+ layer_on(_MUSI);
+ }
+ return true;
+ break;
+ case MU_OFF:
+ if (!record->event.pressed) {
+ // On release, exit music mode
+ layer_off(_MUSI);
+ }
+ return true;
+ break;
+ }
+ return true;
+}