diff options
Diffstat (limited to 'users/bbaserdem/bb-audio.c')
-rw-r--r-- | users/bbaserdem/bb-audio.c | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/users/bbaserdem/bb-audio.c b/users/bbaserdem/bb-audio.c deleted file mode 100644 index eef0cdf2f6..0000000000 --- a/users/bbaserdem/bb-audio.c +++ /dev/null @@ -1,82 +0,0 @@ -/* Copyright 2021 Batuhan Başerdem - * <baserdem.batuhan@gmail.com> @bbaserdem - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - - -#include "bb-audio.h" -/* AUDIO - * This contains some audio related stuff. - * There is no need to wrap this up with preprocessor commands; - * This is only called if audio is enabled - */ - -float tone_game_intro[][2] = GAME_ON_SONG; -float tone_game_outro[][2] = GAME_OFF_SONG; - -// Audio playing when layer changes -layer_state_t layer_state_set_audio(layer_state_t state) { - // Get this layer - static bool prev_game = false; - - // If entering the game layer; play the intro sound - if (layer_state_cmp(state, _GAME) && (!prev_game)) { - stop_all_notes(); - PLAY_SONG(tone_game_intro); - prev_game = true; - } - // If exiting the game layer; play the outro sound - if ((!layer_state_cmp(state, _GAME)) && prev_game) { - stop_all_notes(); - PLAY_SONG(tone_game_outro); - prev_game = false; - } - return state; -} - -// Audio layer switch; add the music layer on top of this -bool process_record_audio(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case MU_TOG: - if (!record->event.pressed) { - // On release, exit music mode if enabled - if (layer_state_is(_MUSI)) { - layer_off(_MUSI); - // If not enabled; turn off all layers and load music layer - } else { - layer_clear(); - layer_on(_MUSI); - } - } - return true; - break; - case MU_ON: - if (!record->event.pressed) { - // On release, enter music mode - layer_clear(); - layer_on(_MUSI); - } - return true; - break; - case MU_OFF: - if (!record->event.pressed) { - // On release, exit music mode - layer_off(_MUSI); - } - return true; - break; - } - return true; -} |