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-rw-r--r--layouts/community/60_ansi/mechmerlin-ansi/readme.md1
-rw-r--r--layouts/community/60_ansi/readme.md67
2 files changed, 66 insertions, 2 deletions
diff --git a/layouts/community/60_ansi/mechmerlin-ansi/readme.md b/layouts/community/60_ansi/mechmerlin-ansi/readme.md
index b845334f54..e641c058d1 100644
--- a/layouts/community/60_ansi/mechmerlin-ansi/readme.md
+++ b/layouts/community/60_ansi/mechmerlin-ansi/readme.md
@@ -11,7 +11,6 @@ It is used on his
## Keymap Notes
- Highly influenced by the KBP V60 and WKL B.Face standard layouts
-- Does not support any form of inswitch or underglow lighting as Merlin hates them.
- Arrow toggle switch is FN + Space
### Build
diff --git a/layouts/community/60_ansi/readme.md b/layouts/community/60_ansi/readme.md
index 15f51d3fa1..9e81c96153 100644
--- a/layouts/community/60_ansi/readme.md
+++ b/layouts/community/60_ansi/readme.md
@@ -1,3 +1,68 @@
# 60_ansi
- LAYOUT_60_ansi \ No newline at end of file
+This is the standard 60% ANSI keyboard layout.
+
+## Requirements
+
+### 1. Layout defined
+
+A keyboard's `.h` file needs to have `LAYOUT_60_ansi` defined
+
+```c
+#define LAYOUT_60_ansi( \
+ K36, K37, K46, K47, K56, K57, K66, K67, K76, K77, K06, K07, K17, K27, \
+ K34, K35, K44, K45, K54, K55, K64, K65, K75, K05, K15, K16, K25, K24, \
+ K32, K33, K43, K52, K53, K63, K73, K74, K03, K04, K13, K14, K23, \
+ K31, K42, K51, K61, K62, K71, K72, K01, K02, K11, K12, K21, \
+ K30, K40, K50, K60, K70, K00, K10, K20 \
+) { \
+ { K00, K01, K02, K03, K04, K05, K06, K07 }, \
+ { K10, K11, K12, K13, K14, K15, K16, K17 }, \
+ { K20, K21, KC_NO, K23, K24, K25, KC_NO, K27 }, \
+ { K30, K31, K32, K33, K34, K35, K36, K37 }, \
+ { K40, KC_NO, K42, K43, K44, K45, K46, K47 }, \
+ { K50, K51, K52, K53, K54, K55, K56, K57 }, \
+ { K60, K61, K62, K63, K64, K65, K66, K67 }, \
+ { K70, K71, K72, K73, K74, K75, K76, K77 } \
+}
+)
+```
+
+This layout needs to match the layout defined in
+
+ qmk_firmware/layouts/community/layout.json
+
+### 2. Configuring rules.mk
+
+`rules.mk` needs to have the following line:
+
+ LAYOUTS = 60_ansi
+
+### 3. Defining a keymap
+
+A keymap must be defined at
+
+ qmk_firmware/layouts/community/60_ansi/yourfoldername/keymap.c
+
+This keymap must have a `LAYOUT_60_ansi` layout defined.
+
+```c
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[BASE] = LAYOUT_60_ansi(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLASH, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPACE, MO(1), KC_RALT, KC_RGUI, KC_RCTL),
+ };
+```
+
+## Usage
+
+To make generate a hex file, type
+
+ make yourkeyboard:yourfoldername
+
+This hex file will contain a keymap with layout `LAYOUT_60_ansi` derived from
+
+ qmk_firmware/layouts/community/60_ansi/yourfoldername/keymap.c