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Diffstat (limited to 'layouts/community/ortho_4x12/bbaserdem/keymap.c')
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diff --git a/layouts/community/ortho_4x12/bbaserdem/keymap.c b/layouts/community/ortho_4x12/bbaserdem/keymap.c
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index 0000000000..91ddc61764
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+++ b/layouts/community/ortho_4x12/bbaserdem/keymap.c
@@ -0,0 +1,88 @@
+/* Copyright 2021 Batuhan Başerdem
+ * <baserdem.batuhan@gmail.com> @bbaserdem
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "bbaserdem.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Base layer
+ [_BASE] = LAYOUT_ortho_4x12_wrapper(
+ _BL1_5_,_BL1_1_,_BR1_1_,_BR1_5_,
+ _BL2_5_,_BL2_1_,_BR2_1_,_BR2_5_,
+ _BL3_5_,_BL3_1_,_BR3_1_,_BR3_5_,
+ BB_ENC0,KC_DOWN,KC_UP, _BL4_3_,_BR4_3_,KC_LEFT,KC_RGHT,RGB_TOG
+ ),
+ // Extra characters overlay
+ [_CHAR] = LAYOUT_ortho_4x12_wrapper(
+ _CL1_5_,xxx2xxx,_CR1_5_,
+ _CL2_5_,xxx2xxx,_CR2_5_,
+ _CL3_5_,xxx2xxx,_CR3_5_,
+ ___3___,_CL4_3_,_CR4_3_,___3___
+ ),
+ // Game layer: left_half
+ [_GAME] = LAYOUT_ortho_4x12_wrapper(
+ _GA1_5_,_GA1_1_,___6___,
+ _GA2_5_,_GA2_1_,___6___,
+ _GA3_5_,_GA3_1_,___6___,
+ ___3___,_GA4_3_,___6___
+ ),
+ // Media layer: right_half
+ [_MEDI] = LAYOUT_ortho_4x12_wrapper(
+ ___6___,xxx1xxx,_ME1_5_,
+ ___6___,xxx1xxx,_ME2_5_,
+ ___6___,xxx1xxx,_ME3_5_,
+ ___6___,_ME4_3_,___3___
+ ),
+ // Navigation layer: right_half
+ [_NAVI] = LAYOUT_ortho_4x12_wrapper(
+ ___6___,xxx1xxx,_NA1_5_,
+ ___6___,xxx1xxx,_NA2_5_,
+ ___6___,xxx1xxx,_NA3_5_,
+ ___6___,_NA4_3_,___3___
+ ),
+ // Symbol layer: right_half
+ [_SYMB] = LAYOUT_ortho_4x12_wrapper(
+ ___6___,xxx1xxx,_SY1_5_,
+ ___6___,xxx1xxx,_SY2_5_,
+ ___6___,xxx1xxx,_SY3_5_,
+ ___6___,_SY4_3_,___3___
+ ),
+ // Number layer: left_half
+ [_NUMB] = LAYOUT_ortho_4x12_wrapper(
+ xxx1xxx,_NU1_5_,___6___,
+ xxx1xxx,_NU2_5_,___6___,
+ xxx1xxx,_NU3_5_,___6___,
+ ___3___,_NU4_3_,___6___
+ ),
+ // Function layer: left_half
+ [_FUNC] = LAYOUT_ortho_4x12_wrapper(
+ _FU1_5_,xxx1xxx,___6___,
+ _FU2_5_,xxx1xxx,___6___,
+ _FU3_5_,xxx1xxx,___6___,
+ ___3___,_FU4_3_,___6___
+ ),
+ // Mouse layer: left_half
+ [_MOUS] = LAYOUT_ortho_4x12_wrapper(
+ _MO1_5_,xxx1xxx,___6___,
+ _MO2_5_,xxx1xxx,___6___,
+ _MO3_5_,xxx1xxx,___6___,
+ ___3___,_MO4_3_,___6___
+ ),
+ // Music layer: everything
+ [_MUSI] = LAYOUT_ortho_4x12_wrapper(
+ _MU_12_,_MU_12_,_MU_12_,
+ ___1___,_MU_02_,_MUL_3_,_MUR_3_,_MU_02_,___1___)
+};