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-rw-r--r--layouts/community/ergodox/drashna/config.h1
-rw-r--r--layouts/community/ergodox/drashna/keymap.c63
-rw-r--r--layouts/community/ergodox/drashna/visualizer.c77
3 files changed, 107 insertions, 34 deletions
diff --git a/layouts/community/ergodox/drashna/config.h b/layouts/community/ergodox/drashna/config.h
index a595a93c43..4ccba8f04b 100644
--- a/layouts/community/ergodox/drashna/config.h
+++ b/layouts/community/ergodox/drashna/config.h
@@ -42,7 +42,6 @@
# undef RGB_MATRIX_LED_FLUSH_LIMIT
# if defined(RGBLIGHT_ENABLE) && defined(RGB_MATRIX_ENABLE)
# define RGBLIGHT_LIMIT_VAL 100
-# undef RGBLIGHT_SLEEP
# endif
#endif
diff --git a/layouts/community/ergodox/drashna/keymap.c b/layouts/community/ergodox/drashna/keymap.c
index 5f1c0c8a09..fb5bcc6bd7 100644
--- a/layouts/community/ergodox/drashna/keymap.c
+++ b/layouts/community/ergodox/drashna/keymap.c
@@ -446,70 +446,65 @@ void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
-void rgb_matrix_indicators_user(void) {
- if (g_suspend_state || !rgb_matrix_config.enable) return;
+void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (layer_state_is(_GAMEPAD)) {
- rgb_matrix_set_color(32, 0x00, 0xFF, 0x00); // Q
- rgb_matrix_set_color(31, 0x00, 0xFF, 0xFF); // W
- rgb_matrix_set_color(30, 0xFF, 0x00, 0x00); // E
- rgb_matrix_set_color(29, 0xFF, 0x80, 0x00); // R
- rgb_matrix_set_color(37, 0x00, 0xFF, 0xFF); // A
- rgb_matrix_set_color(36, 0x00, 0xFF, 0xFF); // S
- rgb_matrix_set_color(35, 0x00, 0xFF, 0xFF); // D
- rgb_matrix_set_color(34, 0x7A, 0x00, 0xFF); // F
-
- rgb_matrix_set_color(userspace_config.swapped_numbers ? 27 : 26, 0xFF, 0xFF, 0xFF); // 1
- rgb_matrix_set_color(userspace_config.swapped_numbers ? 26 : 27, 0x00, 0xFF, 0x00); // 2
- rgb_matrix_set_color(25, 0x7A, 0x00, 0xFF); // 3
+ RGB_MATRIX_INDICATOR_SET_COLOR(32, 0x00, 0xFF, 0x00); // Q
+ RGB_MATRIX_INDICATOR_SET_COLOR(31, 0x00, 0xFF, 0xFF); // W
+ RGB_MATRIX_INDICATOR_SET_COLOR(30, 0xFF, 0x00, 0x00); // E
+ RGB_MATRIX_INDICATOR_SET_COLOR(29, 0xFF, 0x80, 0x00); // R
+ RGB_MATRIX_INDICATOR_SET_COLOR(37, 0x00, 0xFF, 0xFF); // A
+ RGB_MATRIX_INDICATOR_SET_COLOR(36, 0x00, 0xFF, 0xFF); // S
+ RGB_MATRIX_INDICATOR_SET_COLOR(35, 0x00, 0xFF, 0xFF); // D
+ RGB_MATRIX_INDICATOR_SET_COLOR(34, 0x7A, 0x00, 0xFF); // F
+
+ RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 26 : 27), 0xFF, 0xFF, 0xFF); // 1
+ RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 27 : 26), 0x00, 0xFF, 0x00); // 2
+ RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x7A, 0x00, 0xFF); // 3
}
-# if defined(RGBLIGHT_ENABLE)
- if (!userspace_config.rgb_layer_change)
-# else
- if (userspace_config.rgb_layer_change)
-# endif
- {
+
+ if (userspace_config.rgb_layer_change) {
bool mods_enabled = IS_LAYER_ON(_MODS);
switch (get_highest_layer(layer_state|default_layer_state)) {
case _GAMEPAD:
- rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
- rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
- rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
- rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
- rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _QWERTY:
- rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _COLEMAK:
- rgb_matrix_layer_helper(HSV_MAGENTA, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_MAGENTA, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DVORAK:
- rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _WORKMAN:
- rgb_matrix_layer_helper(HSV_GOLDENROD, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_GOLDENROD, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _NORMAN:
- rgb_matrix_layer_helper(HSV_CORAL, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_CORAL, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _MALTRON:
- rgb_matrix_layer_helper(HSV_YELLOW, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_YELLOW, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _EUCALYN:
- rgb_matrix_layer_helper(HSV_PINK, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_PINK, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _CARPLAX:
- rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}
@@ -517,6 +512,7 @@ void rgb_matrix_indicators_user(void) {
#endif // RGB_MATRIX_INIT
+#ifdef TAPPING_TERM_PER_KEY
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) {
if (mod_config(keycode & 0xf) & MOD_MASK_ALT) {
@@ -525,3 +521,4 @@ uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
}
return TAPPING_TERM;
}
+#endif
diff --git a/layouts/community/ergodox/drashna/visualizer.c b/layouts/community/ergodox/drashna/visualizer.c
new file mode 100644
index 0000000000..6b1c3ff498
--- /dev/null
+++ b/layouts/community/ergodox/drashna/visualizer.c
@@ -0,0 +1,77 @@
+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "./simple_visualizer.h"
+#include "util.h"
+#include "drashna.h"
+#include "rgblight_list.h"
+
+#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+
+ switch(get_highest_layer(state->status.layer|default_layer_state)) {
+ case _LOWER:
+ state->layer_text = "Lower";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
+ break;
+ case _RAISE:
+ state->layer_text = "Raise";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
+ break;
+ case _ADJUST:
+ state->layer_text = "Adjust";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
+ break;
+ case _MACROS:
+ state->layer_text = "Macros";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
+ break;
+ case _MEDIA:
+ state->layer_text = "Media";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
+ break;
+ case _GAMEPAD:
+ state->layer_text = "Game";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
+ break;
+ case _QWERTY:
+ state->layer_text = "QWERTY";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
+ break;
+ case _WORKMAN:
+ state->layer_text = "Workman";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
+ break;
+ case _DVORAK:
+ state->layer_text = "Dvorak";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
+ break;
+ case _COLEMAK:
+ state->layer_text = "Colemak";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
+ break; break;
+ default:
+ state->layer_text = "NONE";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
+ break;
+ }
+}