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diff --git a/layouts/community/ergodox/drashna/visualizer.c_old b/layouts/community/ergodox/drashna/visualizer.c_old
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+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "./simple_visualizer.h"
+#include "util.h"
+#include "drashna.h"
+#include "rgblight_list.h"
+
+#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+
+ switch(get_highest_layer(state->status.layer|default_layer_state)) {
+ case _LOWER:
+ state->layer_text = "Lower";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
+ break;
+ case _RAISE:
+ state->layer_text = "Raise";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
+ break;
+ case _ADJUST:
+ state->layer_text = "Adjust";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
+ break;
+ case _MACROS:
+ state->layer_text = "Macros";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
+ break;
+ case _MEDIA:
+ state->layer_text = "Media";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
+ break;
+ case _GAMEPAD:
+ state->layer_text = "Game";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
+ break;
+ case _QWERTY:
+ state->layer_text = "QWERTY";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
+ break;
+ case _WORKMAN:
+ state->layer_text = "Workman";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
+ break;
+ case _DVORAK:
+ state->layer_text = "Dvorak";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
+ break;
+ case _COLEMAK:
+ state->layer_text = "Colemak";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
+ break; break;
+ default:
+ state->layer_text = "NONE";
+ state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
+ break;
+ }
+}