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-rw-r--r--keyboards/keebio/chocopad/keymaps/khord/keymap.c59
1 files changed, 15 insertions, 44 deletions
diff --git a/keyboards/keebio/chocopad/keymaps/khord/keymap.c b/keyboards/keebio/chocopad/keymaps/khord/keymap.c
index 2c871c4e82..04811dfb4f 100644
--- a/keyboards/keebio/chocopad/keymaps/khord/keymap.c
+++ b/keyboards/keebio/chocopad/keymaps/khord/keymap.c
@@ -4,22 +4,8 @@
#define _FN1 1
#define _FN2 2
-// Fillers to make layering more clear
-#define KC_ KC_TRNS
-#define KC_XX KC_NO
-
#define KC_L1 LT(1, KC_P0)
#define KC_L2 LT(2, KC_SPC)
-#define KC_RST RESET
-#define KC_BSTP BL_STEP
-#define KC_RTOG RGB_TOG
-#define KC_RMOD RGB_MOD
-#define KC_RHUI RGB_HUI
-#define KC_RHUD RGB_HUD
-#define KC_RSAI RGB_SAI
-#define KC_RSAD RGB_SAD
-#define KC_RVAI RGB_VAI
-#define KC_RVAD RGB_VAD
#define KC_MAC1 ADMIN
#define KC_MAC2 SMSPC
#define KC_M192 M192
@@ -35,40 +21,25 @@ enum custom_keycodes {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_kc(
- //,----+----+----+----.
- P7 , P8 , P9 ,BSPC,
- //|----+----+----+----|
- P4 , P5 , P6 ,TAB ,
- //|----+----+----+----|
- P1 , P2 , P3 ,PENT,
- //|----+----+----+----|
- L1 , L2 ,PDOT,PSLS
- //`----+----+----+----'
+ [_BASE] = LAYOUT_ortho_4x4(
+ KC_P7, KC_P8, KC_P9, KC_BSPC,
+ KC_P4, KC_P5, KC_P6, KC_TAB ,
+ KC_P1, KC_P2, KC_P3, KC_PENT,
+ KC_L1, KC_L2, KC_PDOT, KC_PSLS
),
- [_FN1] = LAYOUT_kc(
- //,----+----+----+----.
- ESC ,MAC1,MAC2,DEL ,
- //|----+----+----+----|
- LEFT,DOWN, UP ,RGHT,
- //|----+----+----+----|
- M192,M255, XX , XX ,
- //|----+----+----+----|
- , XX , , XX
- //`----+----+----+----'
+ [_FN1] = LAYOUT_ortho_4x4(
+ KC_ESC, KC_MAC1, KC_MAC2, KC_DEL ,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
+ KC_M192, KC_M255, XXXXXXX, XXXXXXX,
+ _______, XXXXXXX, _______, XXXXXXX
),
- [_FN2] = LAYOUT_kc(
- //,----+----+----+----.
- RST , XX , XX , XX ,
- //|----+----+----+----|
- RTOG,RHUI,RSAI,RVAI,
- //|----+----+----+----|
- RMOD,RHUD,RSAD,RVAD,
- //|----+----+----+----|
- BSTP, , XX , XX
- //`----+----+----+----'
+ [_FN2] = LAYOUT_ortho_4x4(
+ RESET, XXXXXXX, XXXXXXX, XXXXXXX,
+ RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI,
+ RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD,
+ BL_STEP, _______, XXXXXXX, XXXXXXX
)
};