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-rw-r--r--keyboards/clueboard/readme.md102
-rw-r--r--keyboards/cluecard/readme.md31
-rw-r--r--keyboards/cluepad/readme.md17
3 files changed, 33 insertions, 117 deletions
diff --git a/keyboards/clueboard/readme.md b/keyboards/clueboard/readme.md
index 4a76e2908c..95b69befcf 100644
--- a/keyboards/clueboard/readme.md
+++ b/keyboards/clueboard/readme.md
@@ -1,97 +1,17 @@
-Clueboard keyboard firmware
-======================
+# Clueboard 66%
-DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
+![Clueboard](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/t/5867eeaad2b857fd0d196f4b/1494021396651/IMGP4201.jpg?format=1500w)
-For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
+A fully customizable 66% keyboard.
-## First Time Setup
+* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
+* Hardware Supported: Clueboard 66% PCB
+ * rev1 (1.0)
+ * rev2 (2.0, 2.0.1, 2.1, 2.5, 2.5.1, 2.6)
+* Hardware Availability: [clueboard.co](https://clueboard.co/)
-Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
+Make example for this keyboard (after setting up your build environment):
-```
-$ make
-```
+ make cluepad-default
-You will see a lot of output and if everything worked correctly you will see something similar to this:
-
-```
-Size after:
- text data bss dec hex filename
- 0 19992 0 19992 4e18 clueboard_rev2_default.hex
-```
-
-At this point you can press RESET on your Clueboard and flash your keyboard with this command:
-
-```
-$ make dfu
-```
-
-If you would like to use one of the alternative keymaps, or create your own, see below.
-
-## Clueboard 1.0
-
-If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `rev1` to your make command, like this:
-
-```
-$ make rev1
-```
-
-And when flashing your keyboard:
-
-```
-$ make rev1-dfu
-```
-
-If you are flashing an alternative layout to your rev1, include both `rev1` and `<keymap>` in your command, for example when flashing max:
-
-```
-$ make rev1-max-dfu
-```
-
-## Alternate Keymaps
-
-There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `<keymap>` to your command:
-
-```
-$ make skully
-```
-
-And when flashing your keyboard, put `<keymap>` between "make" and "dfu":
-
-```
-$ make skully-dfu
-```
-
-### Notable Layouts
-
-These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
-
-* [keymaps/default](keymaps/default) - The default Clueboard layout
-* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
-* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
-
-## Create Your Own Keymap
-
-There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
-
-* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`.
-* Compile the firmware (`$ make <your_layout>`)
-* Flash the firmware (`$ make <your_layout>-dfu`)
-* Make sure everything works like the default keyboard
-* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout.
-* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout.
-* Compile your new custom firmware (`$ make <your_layout>`)
-** If you have warnings you may flash without fixing them, but something may not work right.
-** If you have any errors you must fix them before continuing.
-* Flash the firmware (`$ make <your_layout>-dfu`)
-
-## Share Your Keymap
-
-Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
-
-* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
-* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
-* If your layout requires special hardware to be added, please describe that in the readme.md
-
-TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)
+See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
diff --git a/keyboards/cluecard/readme.md b/keyboards/cluecard/readme.md
index be13fc0171..d9daa0b2b5 100644
--- a/keyboards/cluecard/readme.md
+++ b/keyboards/cluecard/readme.md
@@ -1,28 +1,13 @@
-cluecard keyboard firmware
-======================
+# Cluecard
-## Quantum MK Firmware
+A simple QMK dev kit.
-For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
+* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
+* Hardware Supported: Cluecard 1.0
+* Hardware Availability: Special gift from [skullydazed](https://github.com/skullydazed)
-## Building
+Make example for this keyboard (after setting up your build environment):
-Download or clone the whole firmware and navigate to the keyboards/cluecard folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+ make cluecard-default
-Depending on which keymap you would like to use, you will have to compile slightly differently.
-
-### Default
-
-To build with the default keymap, simply run `make default`.
-
-### Other Keymaps
-
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
-
-To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
-
-```
-$ make [default|jack|<name>]
-```
-
-Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
+See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
diff --git a/keyboards/cluepad/readme.md b/keyboards/cluepad/readme.md
index 8450340f27..f79d6b5594 100644
--- a/keyboards/cluepad/readme.md
+++ b/keyboards/cluepad/readme.md
@@ -1,4 +1,15 @@
-Cluepad number pad firmware
-======================
+# Cluepad
-TODO: to be updated.
+![Cluepad](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/5842fbdce3df28eae5ec557e/5844fb2cb8a79bbdfd63bad1/1498501250178/IMGP3931.jpg?format=750w)
+
+A basic 17 key numpad PCB.
+
+* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
+* Hardware Supported: Cluepad PCB 1.0
+* Hardware Availability: [clueboard.co](https://clueboard.co/)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make cluepad-default
+
+See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.