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-rw-r--r--keyboards/1upkeyboards/super16/keymaps/15game/keymap.c110
-rw-r--r--keyboards/1upkeyboards/super16/keymaps/15game/readme.md5
-rw-r--r--keyboards/1upkeyboards/super16/keymaps/15game/rules.mk2
3 files changed, 117 insertions, 0 deletions
diff --git a/keyboards/1upkeyboards/super16/keymaps/15game/keymap.c b/keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
new file mode 100644
index 0000000000..5988a7cf0e
--- /dev/null
+++ b/keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
@@ -0,0 +1,110 @@
+/* Copyright 2020 Sam Reinehr
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+enum my_keycodes {
+ K00 = SAFE_RANGE,
+ K01,
+ K02,
+ K03,
+ K04,
+ K05,
+ K06,
+ K07,
+ K08,
+ K09,
+ K10,
+ K11,
+ K12,
+ K13,
+ K14,
+ K15,
+};
+/* just a simple way to give each key a unique code */
+//clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Base */
+ [0] = LAYOUT_ortho_4x4(
+ K00, K01, K02, K03,
+ K04, K05, K06, K07,
+ K08, K09, K10, K11,
+ K12, K13, K14, K15
+ )
+};
+/* flags describing current free square/0 */
+uint8_t current = 0;
+/* r g and b describe the colors for the initial map,
+currently blank for free, and evenly spaced hues with maximum sat/value */
+const uint8_t r[16] = {
+ 0x00, 0xFF, 0xFF, 0xFF,
+ 0xCC, 0x66, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0xCC, 0xFF, 0xFF
+};
+const uint8_t g[16] = {
+ 0x00, 0x00, 0x66, 0xCC,
+ 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xCC, 0x66, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+const uint8_t b[16] = {
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x66,
+ 0xCC, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0xCC, 0x66
+};
+/* pos contains the current positions, could technically be compressed to 4 bits per, but not worth it
+ index into pos is the position we're looking at, output is the tile that is currently there */
+uint8_t tiles[16] = {
+ 0, 1, 2, 3,
+ 4, 5, 6, 7,
+ 8, 9, 10, 11,
+ 12, 13, 14, 15
+};
+/* default led array for super 16 has them in a snake, so we must do some remapping/flipping of the 2nd and 4th rows */
+uint8_t remap[16] = {
+ 0, 1, 2, 3,
+ 7, 6, 5, 4,
+ 8, 9, 10, 11,
+ 15, 14, 13, 12
+};
+//clang-format on
+/* function to refresh the led coloring with the positions with current tiles */
+void refresh_leds(void) {
+ for (uint8_t index = 0; index < 16; ++index) {
+ uint8_t tile = tiles[index];
+ setrgb(r[tile], g[tile], b[tile], (LED_TYPE *)&led[remap[index]]);
+ }
+ rgblight_set();
+}
+void keyboard_post_init_user(void) {
+ rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+ rgblight_enable_noeeprom();
+ refresh_leds();
+}
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ uint8_t offset = keycode - K00;
+ uint8_t x = offset & 0x03;
+ uint8_t y = (offset & 0x0C) >> 2;
+ /* if the adjacent space exists and is empty, */
+ if ((x > 0 && 0 == tiles[offset - 1]) || (y > 0 && 0 == tiles[offset - 4]) || (x < 3 && 0 == tiles[offset + 1]) || (y < 3 && 0 == tiles[offset + 4])) {
+ /* set the currently blank tile to this tile, and make this one blank */
+ tiles[current] = tiles[offset];
+ tiles[offset] = 0;
+ current = offset;
+ }
+ refresh_leds();
+ return false;
+}
diff --git a/keyboards/1upkeyboards/super16/keymaps/15game/readme.md b/keyboards/1upkeyboards/super16/keymaps/15game/readme.md
new file mode 100644
index 0000000000..ede6bdd152
--- /dev/null
+++ b/keyboards/1upkeyboards/super16/keymaps/15game/readme.md
@@ -0,0 +1,5 @@
+# Trying to put a game that plays like the 15 puzzle on the super16
+The 15/16 puzzle consists of a grid where one space is free, and adjacent spaces can be swapped with the free space
+* future planned features:
+* fix the start at red
+* have a cute animation play when the puzzle is solved
diff --git a/keyboards/1upkeyboards/super16/keymaps/15game/rules.mk b/keyboards/1upkeyboards/super16/keymaps/15game/rules.mk
new file mode 100644
index 0000000000..03198637f1
--- /dev/null
+++ b/keyboards/1upkeyboards/super16/keymaps/15game/rules.mk
@@ -0,0 +1,2 @@
+RGBLIGHT_ENABLE = yes
+RGB_MATRIX_ENABLE = no