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-rw-r--r--keyboards/crkbd/keymaps/colemak_luna/config.h115
-rw-r--r--keyboards/crkbd/keymaps/colemak_luna/keymap.c385
-rw-r--r--keyboards/crkbd/keymaps/colemak_luna/readme.md17
-rw-r--r--keyboards/crkbd/keymaps/colemak_luna/rules.mk8
4 files changed, 525 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/colemak_luna/config.h b/keyboards/crkbd/keymaps/colemak_luna/config.h
new file mode 100644
index 0000000000..1975c91366
--- /dev/null
+++ b/keyboards/crkbd/keymaps/colemak_luna/config.h
@@ -0,0 +1,115 @@
+/*
+Copyright 2019 @foostan
+Copyright 2023 @asdfire1
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+/* Select hand configuration */
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+#ifdef RGBLIGHT_ENABLE
+ #define RGBLIGHT_EFFECT_BREATHING
+ #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ #define RGBLIGHT_EFFECT_SNAKE
+ #define RGBLIGHT_EFFECT_KNIGHT
+ #define RGBLIGHT_EFFECT_CHRISTMAS
+ #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+// #define RGBLIGHT_EFFECT_TWINKLE
+ #define RGBLIGHT_LIMIT_VAL 120
+ #define RGBLIGHT_HUE_STEP 10
+ #define RGBLIGHT_SAT_STEP 17
+ #define RGBLIGHT_VAL_STEP 17
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+# define RGB_MATRIX_HUE_STEP 8
+# define RGB_MATRIX_SAT_STEP 8
+# define RGB_MATRIX_VAL_STEP 8
+# define RGB_MATRIX_SPD_STEP 10
+
+/* Enable the animations you want/need. You may need to enable only a small number of these because *
+ * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+//# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+//# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+//# define ENABLE_RGB_MATRIX_BREATHING
+//# define ENABLE_RGB_MATRIX_BAND_SAT
+//# define ENABLE_RGB_MATRIX_BAND_VAL
+//# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+//# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+//# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+//# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+//# define ENABLE_RGB_MATRIX_CYCLE_ALL
+//# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+//# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+//# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+//# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+//# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+//# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+//# define ENABLE_RGB_MATRIX_DUAL_BEACON
+//# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+//# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+//# define ENABLE_RGB_MATRIX_RAINDROPS
+//# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+//# define ENABLE_RGB_MATRIX_HUE_BREATHING
+//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+//# define ENABLE_RGB_MATRIX_HUE_WAVE
+//# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+//# define ENABLE_RGB_MATRIX_SPLASH
+//# define ENABLE_RGB_MATRIX_MULTISPLASH
+//# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif
+#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
+#define SPLIT_LAYER_STATE_ENABLE
+#define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268).
+#define NO_ACTION_ONESHOT
+//#define SPLIT_OLED_ENABLE
+
+#define DYNAMIC_KEYMAP_LAYER_COUNT 6 \ No newline at end of file
diff --git a/keyboards/crkbd/keymaps/colemak_luna/keymap.c b/keyboards/crkbd/keymaps/colemak_luna/keymap.c
new file mode 100644
index 0000000000..39cfd1ca25
--- /dev/null
+++ b/keyboards/crkbd/keymaps/colemak_luna/keymap.c
@@ -0,0 +1,385 @@
+/*
+Copyright 2019 @foostan
+Copyright 2021 @HellSingCoder
+Copyright 2023 @asdfire1
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+//#include <stdio.h>
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ //COLEMAK
+ [0] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LSFT, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC,
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ KC_LGUI, MO(3), KC_SPC, KC_ENT, MO(4), KC_RALT
+ //`--------------------------' `--------------------------'
+
+ ),
+ //GAME1
+ [1] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC,
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ KC_LALT, MO(2), KC_SPC, KC_ENT, MO(4), KC_RALT
+ //`--------------------------' `--------------------------'
+ ),
+ //GAME2
+ [2] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LSFT, KC_F1, KC_F2, XXXXXXX, XXXXXXX, KC_6, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F13, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F13,
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ KC_LGUI, _______, KC_SPC, KC_ENT, MO(5), KC_RALT
+ //`--------------------------' `--------------------------'
+ ),
+ //LOWER
+ [3] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_TAB, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, KC_MPRV, XXXXXXX, KC_MINS, KC_P7, KC_P8, KC_P9, KC_DEL,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LSFT, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, KC_MPLY, XXXXXXX, KC_PLUS, KC_P4, KC_P5, KC_P6, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MNXT, XXXXXXX, KC_EQL, KC_P1, KC_P2, KC_P3, KC_F13,
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ KC_LGUI, _______, KC_SPC, KC_SPC, MO(5), KC_P0
+ //`--------------------------' `--------------------------'
+ ),
+ //RAISE
+ [4] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_CAPS, KC_CIRC, KC_AMPR, KC_LCBR, KC_LBRC, KC_LPRN, KC_RPRN, KC_RBRC, KC_RCBR, XXXXXXX, KC_END, KC_PGDN,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LCTL, KC_ASTR, KC_UNDS, KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ KC_LGUI, MO(5), KC_BSPC, _______, _______, KC_LALT
+ //`--------------------------' `--------------------------'
+ ),
+ //ADJUST
+ [5] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ QK_BOOT, TG(1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ KC_LGUI, _______, _______, _______, _______, KC_LALT
+ //`--------------------------' `--------------------------'
+ )
+};
+// clang-format on
+
+#ifdef OLED_ENABLE
+
+
+/* 32 * 32 logo */
+static void render_logo(void) {
+ static const char PROGMEM hexagram_logo[] = {
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x70, 0x18, 0x06,
+ 0x06, 0x18, 0x70, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x07, 0x1f, 0x32, 0x66, 0xc4, 0x6c, 0x38, 0x1e, 0x37, 0x61, 0xc0, 0x80, 0x80,
+ 0x80, 0x80, 0xc0, 0x61, 0x37, 0x1e, 0x38, 0x6c, 0xc4, 0x66, 0x32, 0x1f, 0x07, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0xe0, 0xf8, 0x4c, 0x66, 0x23, 0x36, 0x1c, 0x78, 0xec, 0x86, 0x03, 0x01, 0x01,
+ 0x01, 0x01, 0x03, 0x86, 0xec, 0x78, 0x1c, 0x36, 0x23, 0x66, 0x4c, 0xf8, 0xe0, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x0e, 0x18, 0x60,
+ 0x60, 0x18, 0x0e, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00
+};
+ oled_write_raw_P(hexagram_logo, sizeof(hexagram_logo));
+}
+
+
+
+/* KEYBOARD PET START */
+
+/* settings */
+# define MIN_WALK_SPEED 10
+# define MIN_RUN_SPEED 40
+
+/* advanced settings */
+# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
+# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
+
+/* timers */
+uint32_t anim_timer = 0;
+uint32_t anim_sleep = 0;
+
+/* current frame */
+uint8_t current_frame = 0;
+
+/* status variables */
+int current_wpm = 0;
+led_t led_usb_state;
+
+bool isSneaking = false;
+bool isJumping = false;
+bool showedJump = true;
+bool isBarking = false;
+
+/* logic */
+static void render_luna(int LUNA_X, int LUNA_Y) {
+ /* Sit */
+ static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'sit2', 32x22px */
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
+
+ /* Walk */
+ static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'walk2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* Run */
+ static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'run2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* Bark */
+ static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
+ {
+ 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'bark2', 32x22px */
+ {
+ 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* Sneak */
+ static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'sneak2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* animation */
+ void animate_luna(void) {
+ /* jump */
+ if (isJumping || !showedJump) {
+ /* clear */
+ oled_set_cursor(LUNA_X, LUNA_Y + 2);
+ oled_write(" ", false);
+
+ oled_set_cursor(LUNA_X, LUNA_Y - 1);
+
+ showedJump = true;
+ } else {
+ /* clear */
+ oled_set_cursor(LUNA_X, LUNA_Y - 1);
+ oled_write(" ", false);
+
+ oled_set_cursor(LUNA_X, LUNA_Y);
+ }
+
+ /* switch frame */
+ current_frame = (current_frame + 1) % 2;
+
+ /* current status */
+ if (led_usb_state.caps_lock) {
+ oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (isSneaking) {
+ oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (current_wpm <= MIN_WALK_SPEED) {
+ oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (current_wpm <= MIN_RUN_SPEED) {
+ oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else {
+ oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
+ }
+ }
+
+ /* animation timer */
+ if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+ anim_timer = timer_read32();
+ animate_luna();
+ }
+
+ /* this fixes the screen on and off bug */
+ if (current_wpm > 0) {
+ oled_on();
+ anim_sleep = timer_read32();
+ } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
+ /* clear */
+ oled_set_cursor(0,0);
+ oled_write(" ", false);
+ oled_off();
+ oled_set_cursor(LUNA_X,LUNA_Y);
+ }
+}
+
+/* KEYBOARD PET END */
+
+static void print_logo_narrow(void) {
+ render_logo();
+if (current_wpm > 0) {
+ anim_sleep = timer_read32();
+ /* wpm counter */
+ oled_set_cursor(0, 14);
+ oled_write(get_u8_str(get_current_wpm(), '0'), false);
+
+ oled_set_cursor(0, 15);
+ oled_write(" wpm", false);
+
+ /* this fixes the screen on and off bug */
+
+ } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
+ /* clear */
+ oled_set_cursor(0,0);
+ oled_write(" ", false);
+ oled_off();
+
+
+ }
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (get_highest_layer(state)) {
+ case 0:
+ rgb_matrix_reload_from_eeprom();
+ break;
+ case 1:
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
+ rgb_matrix_sethsv_noeeprom(HSV_TEAL);
+ break;
+ case 2:
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
+ rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
+ break;
+ case 5:
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
+ rgb_matrix_sethsv_noeeprom(HSV_YELLOW);
+ break;
+ }
+ return state;
+}
+
+static void print_status_narrow(void) {
+
+
+ /* Print current layer */
+ oled_write("LAYER", false);
+
+ oled_set_cursor(0, 6);
+
+ switch (get_highest_layer(layer_state)) {
+ case 0:
+ oled_write("Base ", false);
+ break;
+ case 1:
+ oled_write("Game ", false);
+ break;
+ case 2:
+ oled_write("Game2", false);
+ break;
+ case 3:
+ oled_write("Lower", false);
+ break;
+ case 4:
+ oled_write("Raise", false);
+ break;
+ case 5:
+ oled_write("Adj ", false);
+ break;
+ default:
+ oled_write("Undef", false);
+ }
+
+
+ /* KEYBOARD PET RENDER START */
+
+ render_luna(0, 13);
+
+ /* KEYBOARD PET RENDER END */
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
+
+bool oled_task_user(void) {
+ /* KEYBOARD PET VARIABLES START */
+
+ current_wpm = get_current_wpm();
+ led_usb_state = host_keyboard_led_state();
+
+ /* KEYBOARD PET VARIABLES END */
+
+ if (is_keyboard_master()) {
+ print_status_narrow();
+ } else {
+ print_logo_narrow();
+ }
+ return false;
+}
+
+#endif
+ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ /* KEYBOARD PET STATUS START */
+
+ case KC_LCTL:
+ isSneaking = record->event.pressed;
+ break;
+ case KC_SPC:
+ isJumping = record->event.pressed;
+ if (isJumping) {
+ showedJump = false;
+ }
+ break;
+ case KC_CAPS:
+ isBarking = record->event.pressed;
+ break;
+
+ /* KEYBOARD PET STATUS END */
+}
+
+return true;
+}
diff --git a/keyboards/crkbd/keymaps/colemak_luna/readme.md b/keyboards/crkbd/keymaps/colemak_luna/readme.md
new file mode 100644
index 0000000000..0f729e702c
--- /dev/null
+++ b/keyboards/crkbd/keymaps/colemak_luna/readme.md
@@ -0,0 +1,17 @@
+# Personal keymap for the CRKBD
+My own keymap with some custom OLED features, Colemak base layer and gaming layers. The F13 key on multiple layers can be bound to something, I use it as toggle mute microphone on Discord.
+## Layers
+- Colemak - Default layer
+- Lower - Has numbers and arrows
+- Raise - Has symbols
+- Game1 - A QWERTY Gaming layer
+- Game2 - An alternate lower layer when Game1 is active, has numbers and other keys that may be needed
+- Adjust - Has F-keys and settings, allows to set the Game1 as base layer.
+## Custom OLED
+- Left side:
+ - Layer indicator
+ - Keyboard pet Luna from @HellSingCoder <https://github.com/HellSingCoder/qmk_firmware/tree/master/keyboards/sofle/keymaps/helltm>
+- Right side
+ - Unicursal hexagram pixel art logo
+ - WPM counter
+
diff --git a/keyboards/crkbd/keymaps/colemak_luna/rules.mk b/keyboards/crkbd/keymaps/colemak_luna/rules.mk
new file mode 100644
index 0000000000..a26c4eb8a3
--- /dev/null
+++ b/keyboards/crkbd/keymaps/colemak_luna/rules.mk
@@ -0,0 +1,8 @@
+MOUSEKEY_ENABLE = no # Mouse keys
+RGBLIGHT_ENABLE = no
+RGB_MATRIX_ENABLE = yes # Enable WS2812 RGB underlight.
+VIA_ENABLE = yes # Enable VIA
+OLED_ENABLE = yes
+OLED_DRIVER = SSD1306
+LTO_ENABLE = yes
+WPM_ENABLE = yes