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-rw-r--r--keyboards/massdrop/ctrl/DOCUMENTATION.md29
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/README.md24
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/config.h170
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/keymap.c489
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/keymap.h100
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/rules.mk18
6 files changed, 493 insertions, 337 deletions
diff --git a/keyboards/massdrop/ctrl/DOCUMENTATION.md b/keyboards/massdrop/ctrl/DOCUMENTATION.md
new file mode 100644
index 0000000000..6b3206ab91
--- /dev/null
+++ b/keyboards/massdrop/ctrl/DOCUMENTATION.md
@@ -0,0 +1,29 @@
+# Massdrop CTRL Documentation
+
+This is a WIP and will contine to be updated for some time in the future.
+
+This doc will include all currently available information, including low level information, for the CTRL keyboard collected from code committed by Drop, Inc. and freely available sources. It will also include a deprecation list of code committed by Drop, Inc. that is no longer needed and a TODO list for necessary code fixes and changes for existing protocol and a list of suggested improvements. This is the hopes of making MD CTRL fully QMK compatible by improving the existing protocol and/or perhaps working on a ChibiOS port at one point.
+
+**Note**: given that all Drop, Inc. keyboards to date have used the same MCU and the same protocol, the MCU and protocol documentation should apply to all keyboards in Massdrop folder. Most HID-related information however is product-specific and will not apply to other keyboards.
+
+### MCU
+
+* Microchip Technology SAMD51J18A
+* RISC 32-Bit
+* 120MHz Cortex®-M4
+* [Datasheet](https://www.datasheets360.com/pdf/3214995481162464753)
+
+### HID descriptor
+
+* VENDOR_ID 0x04D8
+* PRODUCT_ID 0xEED2
+* DEVICE_VER 0x0101
+* MANUFACTURER "Massdrop Inc."
+* PRODUCT "CTRL Keyboard"
+
+### USB Hub descriptor
+
+* VENDOR_ID 0x04D8
+* PRODUCT_ID 0xEEC5
+* MANUFACTURER "Massdrop Inc."
+* PRODUCT "Massdrop Hub"
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/README.md b/keyboards/massdrop/ctrl/keymaps/endgame/README.md
index 9a0b2d8efa..f65b70475f 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/README.md
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/README.md
@@ -6,15 +6,19 @@ This keymap is here to show some love to the MD Ctrl.
### Typing Layer
-![Typing Layer](https://i.imgur.com/1uSVUdU.png)
+![Typing Layer](https://imgur.com/QUIU2SL.png)
### Function Layer
-![Function Layer](https://i.imgur.com/rINs7ro.png)
+![Function Layer](https://imgur.com/4q4ld4X.png)
### Mouse Layer
-![Mouse Layer](https://i.imgur.com/IaS0nAB.png)
+![Mouse Layer](https://imgur.com/xXVFyEE.png)
+
+### Git Layer
+
+![Git Layer](https://imgur.com/WMMM0zz.png)
## Features
@@ -36,19 +40,23 @@ This allows setting a dynamic timeout for RGB to turn off. The following is supp
Not really a feature. I just want to document what tapdance keys this keymap has because there will be many of them.
1. LGUI is used for both LGUI and toggle mouse layer for double tap.
-2. LCTRL and RCTRL are used for their respective keycodes at single tap and to send LCTRL+LALT+T for double tap, which opens terminal in most environments.
+2. LCTRL sends LCTRL for single tap and LCTRL+LALT+T for double tap, which opens terminal in most environments.
## Future Work
By the time this is project has accomplished its original primary objectives, the following features will be available for the ctrl:
1. Automatic RGB timeout with all the options you would need. **DONE**
-2. Macro and Shortcut layers for at least the following: Git, IntelliJ, VIM, Yakuake, KDE, Firefox, Slack, Discord. All using default program configuration. [This list may and probably will get longer]
-3. Custom LED configs that offer all the RGB layouts I deem useful or having a unique feature, look or feel.
+2. Macro and Shortcut layers for at least the following: Git **DONE**, IntelliJ, VIM **WIP**, Yakuake, KDE, Firefox, Slack, Discord. All using default program configuration. [This list may and probably will get longer]
+3. Custom LED configs that offer all the RGB layouts I deem useful or having a unique feature, look or feel. **DONE**
4. Increased Dynamic Macro slots, because two simply isn't enough. This particular one falls outside Ctrl config and into QMK core modification. However, it is on the list of features I would like this keyboard to have and is a **TOP PRIORITY** for me. It won't be easy, but I will figure it out.
-5. Porting from the Drop, Inc. way of doing things to the QMK way of doing things, wherever possible. Full QMK support of this keyboard is the goal, not that it's possible, but I'd like to get as close as it gets.
+5. Porting from the Drop, Inc. way of doing things to the QMK way of doing things, wherever possible. Full QMK support of this keyboard is the goal, not that it's possible, but I'd like to get as close as it gets. **WIP**
6. An easier way to configure LED than both the QMK way and the Drop way. I'm thinking of a graphical LED config like Drop configurator that offers the advanced LED config features QMK offers. This may or may not get done depending on whether or not I get sick of QMK LED config at any point. If it does get done, it may or may not be added to QMK Configurator.
-7. Better documentation of the MD Ctrl specifications, features, etc. This will be included here in the form of C and doxygen comments. The bigger portion will be included in QMK docs if and where possible.
+7. Better documentation of the MD Ctrl specifications, features, etc. This will be included here in the form of C and doxygen comments. The bigger portion will be included in QMK docs if and where possible. **WIP**
+
+Additions:
+
+8. Implement Raw HID. **WIP**
This list will most probably either expand or have some items removed if they're deemed not worthy, probably both. Nothing will be removed because it can't be done though, I am a firm believer in You Can Do It. Anything modified in this list will be clearly marked, for posterity.
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
index cd9a56c820..0ef485591f 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
@@ -1,74 +1,116 @@
#pragma once
-#define FORCE_NKRO
-
-#define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode
#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
-#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
-#define MODS_ALT (get_mods() & MOD_MASK_ALT)
+#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
+#define MODS_ALT (get_mods() & MOD_MASK_ALT)
-#define PERMISSIVE_HOLD
-#define TAPPING_TERM 250
+// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) // Key combination that allows the use of magic commands (useful for debugging)
-#define TAP_HOLD_CAPS_DELAY 0
+// #define NO_DEBUG // Disable debugging
+// #define NO_PRINT // Disable printing/debugging using hid_listen
+// #define NO_ACTION_LAYER // Disable layers
+// #define NO_ACTION_TAPPING // Disable tap dance and other tapping features
+// #define NO_ACTION_ONESHOT // Disable one-shot modifiers
+// #define NO_ACTION_MACRO // Disable old style macro handling: MACRO() & action_get_macro
+#define TERMINAL_HELP
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 10
+#define MOUSEKEY_WHEEL_DELAY 0
+#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
+// #define QMK_KEYS_PER_SCAN 4 // Allows sending more than one key per scan. By default, only one key event gets sent via process_record() per scan. This has little impact on most typing, but if you're doing a lot of chords, or your scan rate is slow to begin with, you can have some delay in processing key events. Each press and release is a separate event. For a keyboard with 1ms or so scan times, even a very fast typist isn't going to produce the 500 keystrokes a second needed to actually get more than a few ms of delay from this. But if you're doing chording on something with 3-4ms scan times? You probably want this.
+// #define STRICT_LAYER_RELEASE // Force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
+// #define LOCKING_SUPPORT_ENABLE // Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
+// #define LOCKING_RESYNC_ENABLE // Tries to keep switch state consistent with keyboard LED state
+#define TAPPING_TERM 200 // How long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
+// #define TAPPING_TERM_PER_KEY // Enables handling for per key TAPPING_TERM settings
+// #define RETRO_TAPPING // Tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
+#define TAPPING_TOGGLE 2 // How many taps before triggering the toggle
+// #define PERMISSIVE_HOLD // Makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the TAPPING_TERM. See Permissive Hold for details
+// #define IGNORE_MOD_TAP_INTERRUPT // Makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the TAPPING_TERM for both keys. See Mod tap interrupt for details
+// #define TAPPING_FORCE_HOLD // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
+// #define LEADER_TIMEOUT 300 // How long before the leader key times out. If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the LEADER_PER_KEY_TIMING option, which resets the timeout after each key is tapped.
+// #define LEADER_PER_KEY_TIMING // Sets the timer for leader key chords to run on each key press rather than overall
+// #define LEADER_KEY_STRICT_KEY_PROCESSING // Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify MT(MOD_CTL, KC_A) if you want to use KC_A.
+// #define ONESHOT_TIMEOUT 300 // How long before oneshot times out
+// #define ONESHOT_TAP_TOGGLE 2 // How many taps before oneshot toggle is triggered
+// #define COMBO_COUNT 2 // Set this to the number of combos that you're using in the Combo feature.
+// #define COMBO_TERM 200 // How long for the Combo keys to be detected. Defaults to TAPPING_TERM if not defined.
+// #define TAP_CODE_DELAY 100 // Sets the delay between register_code and unregister_code, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
+// #define TAP_HOLD_CAPS_DELAY 80 // Sets the delay for Tap Hold keys (LT, MT) when using KC_CAPSLOCK keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_ALPHAS_MODS // Sets the default mode, if none has been set
+// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
+// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
+// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
+// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
+// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+// #define RGBLIGHT_ANIMATIONS // Run RGB animations
+// #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes.
+// #define RGBLIGHT_EFFECT_ALTERNATING // Enable alternating animation mode.
+// #define RGBLIGHT_EFFECT_BREATHING // Enable breathing animation mode.
+// #define RGBLIGHT_EFFECT_CHRISTMAS // Enable christmas animation mode.
+// #define RGBLIGHT_EFFECT_KNIGHT // Enable knight animation mode.
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD // Enable rainbow mood animation mode.
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // Enable rainbow swirl animation mode.
+// #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode.
+// #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode.
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode.
-// #define DISABLE_RGB_MATRIX_BAND_SAT
-// #define DISABLE_RGB_MATRIX_BAND_VAL
-// #define DISABLE_RGB_MATRIX_SOLID_COLOR
-// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
-// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-// #define DISABLE_RGB_MATRIX_BREATHING
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-// #define DISABLE_RGB_MATRIX_CYCLE_ALL
-#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
-#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
-#define DISABLE_RGB_MATRIX_DUAL_BEACON
-#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
-#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-// #define DISABLE_RGB_MATRIX_RAINDROPS
-// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
-// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#define DISABLE_RGB_MATRIX_SPLASH
-#define DISABLE_RGB_MATRIX_MULTISPLASH
-// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
-// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
-
-#define QMK_KEYS_PER_SCAN 4
-
-// #define RGB_MATRIX_KEYRELEASES
-
-// some speed shit
-// #define NO_ACTION_MACRO
-// #define NO_ACTION_FUNCTION
-
-// #ifndef NO_DEBUG
-// #define NO_DEBUG
-// #endif // !NO_DEBUG
-
-// #if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
-// #define NO_PRINT
-// #endif // !NO_PRINT
+// #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7
+// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255
+// #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000 // How long to wait between light changes for the "Christmas" animation, in milliseconds
+// #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 2 // The number of LEDs to group the red/green colors by for the "Christmas" animation
+// #define RGBLIGHT_EFFECT_KNIGHT_LED_NUM RGBLED_NUM // The number of LEDs to have the "Knight" animation travel
+// #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // The number of LEDs to light up for the "Knight" animation
+// #define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0 // The number of LEDs to start the "Knight" animation from the start of the strip by
+// #define RGBLIGHT_RAINBOW_SWIRL_RANGE 255 // Range adjustment for the rainbow swirl effect to get different swirls
+// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation
-// #define NO_ACTION_ONESHOT
-// #define TAPPING_FORCE_HOLD
-// #define IGNORE_MOD_TAP_INTERRUPT
+// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
+// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
+// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+// #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
+// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
+#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
+// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c b/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
index a6e0c9f505..c28434e06b 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
@@ -1,111 +1,105 @@
-#include QMK_KEYBOARD_H
-
-// Include for debugging.
-#include <print.h>
-
-#define MILLISECONDS_IN_SECOND 1000
-
-//========================================================== CONFIGURABLE DEFAULTS ==========================================================
-#define RGB_DEFAULT_TIME_OUT 30
-#define RGB_FAST_MODE_TIME_OUT 3
-#define RGB_TIME_OUT_MAX 600
-#define RGB_TIME_OUT_MIN 10
-#define RGB_TIME_OUT_STEP 10
+#include "keymap.h"
static uint16_t idle_timer; // Idle LED timeout timer
static uint8_t idle_second_counter; // Idle LED seconds counter, counts seconds not milliseconds
+static uint8_t key_event_counter; // This counter is used to check if any keys are being held
-bool rgb_enabled_flag; // Current LED state flag. If false then LED is off.
-bool rgb_time_out_enable; // Idle LED toggle enable. If false then LED will not turn off after idle timeout.
-bool rgb_time_out_fast_mode_enabled;
-bool rgb_time_out_user_value; // This holds the toggle value set by user with ROUT_TG. It's necessary as RGB_TOG changes timeout enable.
-uint16_t rgb_time_out_seconds; // Idle LED timeout value, in seconds not milliseconds
-uint16_t rgb_time_out_saved_seconds;
-led_flags_t rgb_time_out_saved_flag; // Store LED flag before timeout so it can be restored when LED is turned on again.
-
-enum tapdance_keycodes {
- TD_GUI_ML = 0, // Tap dance key to switch to mouse layer _ML
- TD_LCTRL_TERM,
- TD_RCTRL_TERM,
-};
-
-enum ctrl_keycodes {
- U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
- U_T_AGCR, //USB Toggle Automatic GCR control
- DBG_TOG, //DEBUG Toggle On / Off
- DBG_MTRX, //DEBUG Toggle Matrix Prints
- DBG_KBD, //DEBUG Toggle Keyboard Prints
- DBG_MOU, //DEBUG Toggle Mouse Prints
- MD_BOOT, //Restart into bootloader after hold timeout
- SEL_CPY, //Select Copy. Select the word cursor is pointed at and copy, using double mouse click and ctrl+c
- ROUT_TG, //Timeout Toggle. Toggle idle LED time out on or off
- ROUT_VI, //Timeout Value Increase. Increase idle time out before LED disabled
- ROUT_VD, //Timeout Value Decrease. Decrease idle time out before LED disabled
- ROUT_FM, //RGB timeout fast mode toggle
- COPY_ALL, //Copy all text using ctrl(a+c)
- TERMINAL,
-};
-
-enum layout_names {
- _KL=0, // Keys Layout: The main keyboard layout that has all the characters
- _FL, // Function Layout: The function key activated layout with default functions and some added ones
- _ML, // Mouse Layout: Mouse Keys and mouse movement
- _VL, // VIM Layout: VIM shorcuts and macros
- _GL, // GIT Layout: GIT shortcuts and macros
- _YL, // Yakuake Layout: Yakuake drop-down terminal shortcuts and macros
- _EL, // KDE Layout: Shortcuts for KDE desktop using default KDE shortcuts settings
+static const char * sendstring_commands[] = {
+ "git init ",
+ "git clone ",
+ "git config --global ",
+ "git add ",
+ "git diff ",
+ "git reset ",
+ "git rebase ",
+ "git branch -b \"",
+ "git checkout ",
+ "git merge ",
+ "git remote add ",
+ "git fetch ",
+ "git pull ",
+ "git push ",
+ "git commit ",
+ "git status ",
+ "git log ",
};
//Associate our tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_GUI_ML] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_LGUI, _ML),
- [TD_LCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_LCTRL, LCA(KC_T)),
- [TD_RCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_RCTRL, LCA(KC_T)),
+ [TD_LGUI_ML] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_LGUI, _ML),
+ [TD_APP_YL] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_APP, _YL),
+ [TD_CTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_LCTRL, LCA(KC_T)),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
[DEFAULT] = LAYOUT(
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
- KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
*/
[_KL] = LAYOUT(
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
- KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, KC_UP,
- TD(TD_LCTRL_TERM), TD(TD_GUI_ML), KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, KC_UP,
+ TD(TD_CTRL_TERM), TD(TD_LGUI_ML), KC_LALT, KC_SPC, KC_RALT, TT(_FL), TD(TD_APP_YL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FL] = LAYOUT(
- _______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______,
- _______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
- _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
+ _______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, TERM_ON, TERM_OFF,
+ _______, _______, TG(_ML), TG(_GL), TG(_VL), TG(_YL), _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
+ RGB_M_P, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
- _______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______
+ _______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
+ _______, _______, _______, _______, _______, TG(_FL), _______, _______, _______, KC_BRID, _______
),
[_ML] = LAYOUT(
- _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
- _______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______
+ _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, SEL_CPY, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U,
+ _______, TG(_ML), _______, _______, _______, TG(_ML), _______, _______, KC_MS_L, KC_MS_D, KC_MS_R
+ ),
+ [_GL] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, G_REMTE, G_RESET, G_REBAS, _______, G_INIT, _______, G_PULL, G_PUSH, _______, _______, _______, _______, _______,
+ _______, G_ADD, G_STAT, G_DIFF, G_FETCH, _______, _______, _______, _______, G_LOG, _______, _______, _______,
+ _______, G_CONF, G_CHECK, G_CLONE, G_COMM, G_BRANH, _______, G_MERGE, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, TG(_GL), _______, _______, _______, _______, _______
+ ),
+ // This layout doesn't have custom keycodes for now, just custom LED config
+ [_VL] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TG(_VL), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ // Works with https://github.com/ash0x0/config/blob/master/yakuake.shortcuts
+ [_YL] = LAYOUT(
+ KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP,
+ KC_NO, KC_Q, KC_NO, KC_E, KC_NO, KC_T, KC_NO, KC_NO, KC_I, KC_NO, KC_P, KC_NO, KC_RBRC, KC_BSLS, KC_NO, KC_END, KC_PGDN,
+ KC_NO, KC_A, KC_NO, KC_D, KC_NO, KC_G, KC_NO, KC_J, KC_K, KC_L, KC_SCLN, KC_NO, KC_NO,
+ KC_NO, KC_Z, KC_X, KC_NO, KC_NO, KC_NO, KC_NO, KC_M, KC_COMM, KC_DOT, KC_NO, KC_NO, KC_UP,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TG(_YL), KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
[X] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[RGB] = LAYOUT(
ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15,
@@ -126,6 +120,57 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
};
+#ifdef _______
+#undef _______
+#define _______ {0, 0, 0}
+
+const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = {
+ [_FL] = {
+ _______, CORAL, CORAL, _______, _______, CORAL, CORAL, _______, _______, CORAL, _______, YELLOW, YELLOW, TEAL, GOLD, GOLD,
+ _______, _______, PINK, PINK, PINK, PINK, _______, _______, _______, GREEN, GREEN, GREEN, GREEN, _______, TEAL, TEAL, TEAL,
+ ORANGE, ORANGE, ORANGE, ORANGE, ORANGE, ORANGE, _______, AZURE, AZURE, _______, _______, _______, _______, _______, TEAL, TEAL, TEAL,
+ _______, ORANGE, ORANGE, ORANGE, ORANGE, ORANGE, _______, _______, _______, _______, _______, _______, _______,
+ _______, ORANGE, _______, CORAL, _______, AZURE, AZURE, _______, _______, _______, _______, AZURE, SPRING,
+ _______, _______, _______, _______, _______, PINK, _______, AZURE, _______, SPRING, _______
+ },
+ [_ML] = {
+ _______, GOLD, GOLD, GOLD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, MAGENT, MAGENT, MAGENT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, MAGENT, GOLD, MAGENT, GOLD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, GOLD, GOLD, GOLD, GOLD, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, CORAL, _______, _______, _______, _______, _______, _______, _______, _______, GOLD,
+ _______, PINK, _______, _______, _______, PINK, _______, _______, GOLD, GOLD, GOLD
+ },
+ [_GL] = {
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, BLUE, AZURE, AZURE, _______, CYAN, _______, TURQ, PURPLE, _______, _______, _______, _______, _______,
+ _______, CORAL, GREEN, GREEN, TURQ, _______, _______, _______, _______, GREEN, _______, _______, _______,
+ _______, CYAN, CHART, TURQ, ORANGE, CHART, _______, CHART, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, PINK, _______, _______, _______, _______, _______
+ },
+ [_VL] = {
+ PURPLE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, TURQ, _______, _______, _______, _______, TURQ, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, AZURE, AZURE, AZURE, PURPLE, _______, BLUE, PURPLE, PURPLE, PURPLE, BLUE, _______, _______, _______, _______, _______, _______,
+ _______, PURPLE, _______, BLUE, _______, GOLD, GOLDEN, GOLDEN, GOLDEN, GOLDEN, _______, _______, _______,
+ _______, _______, BLUE, BLUE, _______, _______, TURQ, _______, _______, _______, TURQ, _______, _______,
+ _______, _______, _______, _______, _______, PINK, _______, _______, _______, _______, _______
+ },
+ [_YL] = {
+ RED, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ CHART, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, _______, _______, _______, _______, PURPLE, PURPLE,
+ _______, RED, _______, BLUE, _______, GOLD, _______, _______, GREEN, _______, MAGENT, _______, GOLD, GOLD, _______, PURPLE, PURPLE,
+ _______, BLUE, _______, BLUE, _______, MAGENT, _______, GREEN, GREEN, GREEN, MAGENT, _______, _______,
+ _______, ORANGE, ORANGE, _______, _______, _______, _______, RED, MAGENT, MAGENT, _______, _______, GREEN,
+ _______, _______, _______, _______, _______, PINK, _______, _______, BLUE, GREEN, BLUE
+ },
+};
+
+#undef _______
+#define _______ KC_TRNS
+#endif
+
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
// Enable or disable debugging
@@ -134,19 +179,27 @@ void matrix_init_user(void) {
debug_keyboard=true;
debug_mouse=true;
- idle_second_counter = 0;
- rgb_time_out_seconds = RGB_DEFAULT_TIME_OUT;
- rgb_time_out_enable = true;
- rgb_enabled_flag = true;
- rgb_time_out_user_value = true;
- rgb_time_out_fast_mode_enabled = false;
- rgb_time_out_saved_flag = rgb_matrix_get_flags();
+ idle_second_counter = 0; // Counter for number of seconds keyboard has been idle.
+ key_event_counter = 0; // Counter to determine if keys are being held, neutral at 0.
+ rgb_time_out_seconds = RGB_DEFAULT_TIME_OUT; // RGB timeout initialized to its default configure in keymap.h
+ rgb_time_out_enable = false; // Disable RGB timeout by default. Enable using toggle key.
+ rgb_time_out_user_value = false; // Has to have the same initial value as rgb_time_out_enable.
+ rgb_enabled_flag = true; // Initially, keyboard RGB is enabled. Change to false config.h initializes RGB disabled.
+ rgb_time_out_fast_mode_enabled = false; // RGB timeout fast mode disabled initially.
+ rgb_time_out_saved_flag = rgb_matrix_get_flags(); // Save RGB matrix state for when keyboard comes back from ide.
};
+void keyboard_post_init_user(void) {
+ rgb_matrix_enable();
+}
+
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
if(rgb_time_out_enable && rgb_enabled_flag) {
- if (timer_elapsed(idle_timer) > MILLISECONDS_IN_SECOND) {
+ // If the key event counter is not zero then some key was pressed down but not released, thus reset the timeout counter.
+ if (key_event_counter) {
+ idle_second_counter = 0;
+ } else if (timer_elapsed(idle_timer) > MILLISECONDS_IN_SECOND) {
idle_second_counter++;
idle_timer = timer_read();
}
@@ -164,6 +217,13 @@ void matrix_scan_user(void) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;