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-rw-r--r--keyboards/xiudi/xd75/keymaps/pitty/keymap.c148
1 files changed, 148 insertions, 0 deletions
diff --git a/keyboards/xiudi/xd75/keymaps/pitty/keymap.c b/keyboards/xiudi/xd75/keymaps/pitty/keymap.c
new file mode 100644
index 0000000000..ff812d6791
--- /dev/null
+++ b/keyboards/xiudi/xd75/keymaps/pitty/keymap.c
@@ -0,0 +1,148 @@
+/* Copyright 2017 Wunder
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_hungarian.h"
+
+enum XD75_layers {
+ _QWERTY,
+ _GAME,
+ _LOWER,
+ _RAISE
+};
+
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ GAME,
+ LOWER,
+ RAISE,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+/* Qwerty
+ * ,--------------------------------------------------------------------------------------------------------.
+ * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü | Ó | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő | Ú | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | É | Á | Ű | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
+ * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift| | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI | ALt |Lower | Space | Enter| Bksp |AltGr | Raise| | | | | |
+ * `--------------------------------------------------------------------------------------------------------'
+ */
+[_QWERTY] = LAYOUT_ortho_5x15( \
+ HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, HU_OACU, KC_INS, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, HU_UACU, KC_DEL, KC_PGDN, \
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, HU_UDAC, _______, KC_HOME, \
+ MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, HU_EQL, KC_UP, KC_END, \
+ KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), KC_SPC, _______, KC_ENT, KC_BSPC, KC_RALT, TT(_RAISE), _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT \
+),
+
+
+/* Game
+ * ,--------------------------------------------------------------------------------------------------------.
+ * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü | Ó | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő | Ú | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | É | Á | Ű | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
+ * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift| | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI | ALt |Raise | Space | Enter| Bksp |AltGr | Lower| | | | | |
+ * `--------------------------------------------------------------------------------------------------------'
+ */
+[_GAME] = LAYOUT_ortho_5x15( \
+ HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, HU_OACU, KC_INS, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, HU_UACU, KC_DEL, KC_PGDN, \
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, HU_UDAC, _______, KC_HOME, \
+ KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, HU_EQL, KC_UP, KC_END, \
+ KC_LCTL, KC_LGUI, KC_LALT, TT(_RAISE), KC_SPC, _______, KC_ENT, KC_BSPC, KC_RALT, TT(_LOWER), _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT \
+),
+
+
+/* Lower
+ * ,--------------------------------------------------------------------------------------------------------.
+ * | | | | | | | | 7 | 8 | 9 | + | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | Up | | | | | 4 | 5 | 6 | - | | | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
+ * | | Left | Down | Right| | | | 1 | 2 | 3 | * | | | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
+ * | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Home |PageDn|PageUp| End | | | |
+ * `--------------------------------------------------------------------------------------------------------'
+ */
+[_LOWER] = LAYOUT_ortho_5x15( \
+ _______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, _______, _______, _______, \
+ _______, _______, KC_UP, _______, _______, _______, _______, HU_4, HU_5, HU_6, HU_MINS, _______, _______, _______, _______, \
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, HU_1, HU_2, HU_3, HU_ASTR, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY), _______, _______, _______ \
+),
+
+/* Raise
+ * ,--------------------------------------------------------------------------------------------------------.
+ * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | Up | | | | | | | | | | | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
+ * | | Left | Down | Right| | | | | | | | | | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Home |PageDn|PageUp| End | | | |
+ * `--------------------------------------------------------------------------------------------------------'
+ */
+[_RAISE] = LAYOUT_ortho_5x15( \
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
+ _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY), _______, _______, _______ \
+),
+
+
+
+};
+
+
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (get_highest_layer(state)) {
+ case _RAISE:
+ rgblight_setrgb (0xC3, 0xFF, 0xFF);
+ rgblight_mode(5);
+ break;
+ case _LOWER:
+ rgblight_setrgb (0xFF, 0xFF, 0xFF);
+ rgblight_mode(5);
+ break;
+ case _GAME:
+ rgblight_mode(8);
+ break;
+ default: // for any other layers, or the default layer
+ rgblight_mode(14);
+ break;
+ }
+ return state;
+}