diff options
Diffstat (limited to 'keyboards/work_louder/loop/config.h')
-rw-r--r-- | keyboards/work_louder/loop/config.h | 37 |
1 files changed, 15 insertions, 22 deletions
diff --git a/keyboards/work_louder/loop/config.h b/keyboards/work_louder/loop/config.h index 9ad0e83a2c..3c72561094 100644 --- a/keyboards/work_louder/loop/config.h +++ b/keyboards/work_louder/loop/config.h @@ -41,15 +41,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define DIODE_DIRECTION COL2ROW -//#define LED_NUM_LOCK_PIN B0 -//#define LED_CAPS_LOCK_PIN B1 -//#define LED_SCROLL_LOCK_PIN B2 -//#define LED_COMPOSE_PIN B3 -//#define LED_KANA_PIN B4 - -//#define BACKLIGHT_PIN B7 -//#define BACKLIGHT_LEVELS 3 -//#define BACKLIGHT_BREATHING +#define USB_MAX_POWER_CONSUMPTION 100 #define RGBLIGHT_DI_PIN E6 //# define RGBLIGHT_HUE_STEP 8 @@ -65,7 +57,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT -#define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT @@ -84,6 +75,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGB_MATRIX_DISABLE_KEYCODES #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set #define RGB_DISABLE_WHEN_USB_SUSPENDED +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// #define RGB_MATRIX_KEYPRESSES // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: @@ -121,18 +114,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#define ENABLE_RGB_MATRIX_SPLASH -#define ENABLE_RGB_MATRIX_MULTISPLASH -#define ENABLE_RGB_MATRIX_SOLID_SPLASH -#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// #define ENABLE_RGB_MATRIX_SPLASH +// #define ENABLE_RGB_MATRIX_MULTISPLASH +// #define ENABLE_RGB_MATRIX_SOLID_SPLASH +// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 |