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Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c')
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diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c new file mode 100644 index 0000000000..035cdfdb3b --- /dev/null +++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c @@ -0,0 +1,1754 @@ +/* + * License (GPL): + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. + + * Authors: This QMK keymap file is a combination of the default + * keymap, led code original copied/edited from ../jetpacktuxedo, some + * copy/paste from QMK documentation code examples (etc). + * Remainder: © 2019, 2020, 2021 by Jos Boersema + */ + +// --------------------------------------v--------------------------------------- +// Configuration: +// --------------------------------------v--------------------------------------- +#include "./user_config.h" // Edit this file to set user preference compile options. +// --------------------------------------^--------------------------------------- + + + + /* Configurable keymap for Minivan layouts 44, 45, 46 keys. + * May work for 12×12×12×[11-12] keys as well. + * Configuration in ./user_config.h + */ + + /* Overview of the code + * + * The base layers are in separate files; + * process_record_user(), unicode macros are defined in unicode_macros.c; + * accented characters are defined in unicode_weurope.h + * + * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters + * ('descramble'), and exist because space ran out for * XP(…). + * + * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color. + * + * Preprocessor indentation: # always in column one, #includes and #defines + * are most to the left unless nested, except in the user configuration + * block where room is left for a ‛//’. Logical stuff (#if etc) is + * indented from column two, and then in each nesting goes 4 more spaces + * to the right, so in between the normal code indentations. There should + * be a newline above and below logical statements. This makes preprocessor + * statements stand out, while giving more information in each statement. + * C indentation: trying to follow QMK standard. + * + */ + + +#include QMK_KEYBOARD_H + +// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one. +#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. +#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. + +// Below #defines the internal order of the layers. +// Notice this order in layer_state_set_user as well, regarding the led indicators. +enum { + _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters. + +# ifndef MINIFAN_SINGLE_LAYOUT + + _ALT_BASE, // Alternative BASE layer. + +# endif + + _DEF_NSY, // numbers and symbols + +# ifndef MINIFAN_SINGLE_LAYOUT + + _ALT_NSY, // Alternate version of _DEF_NSY + +# endif + + _MOV, // movement arrows and mouse + _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, … + +# ifndef REMOVE_PAD + + _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD). + +# endif + +# ifndef REMOVE_ACC // Removes this layer entirely, if set. + + _ACC, // Accented letters + +# endif + +# ifndef REMOVE_DRA // Removes this layer entirely, if set. + + _DRA, // Unusual symbols and whatever else + +# endif + +# ifndef REMOVE_BON // Removes this layer entirely, if set. + + _BON, // Bonus layer with more Unicode symbols + +# endif + + _FUN, // function keys, layer switcher, given highest order precedence just in case +} ; +// The default and alternate base layers needs to have a low order +// number, so that the other layers can be accessed on top of it. +// Default Layer is set, according to active Base pair. + +// What BASE layer is active. +enum { + _NORMAL_, // BASE layer is _DEF_BASE + _FULL_, // BASE layer is _ALT_BASE +# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps + _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE_HALF keymap: does *not* re-compute letters in Unicode + // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR +# endif +}; +// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE). + +# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode. +short alternate = _NORMAL_; +# else // Startup with alternate BASE active +short alternate = _FULL_; // +# endif + +//* Shift detection +bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in + // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file. +# define TRUE 1 +# define FALSE 0 +bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key +bool leds_on; // toggle leds on/off + +# ifdef LEDS_OFF_BASE_DEF +bool led_middle_on = TRUE; // Set to off later, if startup setting is off. +# endif + +bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift). +bool capslock; // keeps track of capslock state +bool numlock; // keeps track of numlock state +layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well. +// speed measuring +bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup +uint32_t speed_counttime; // counts the time +short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects +int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing + // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute +long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add +long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision +// character and word counting, attempting to count the final text being written +bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup +long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key +long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace +bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word +bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size. +long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit +bool sizecount_max_type; // is size counting by word or by character +#define SIZECOUNT_WORD 0 // The type of text size counting: words +#define SIZECOUNT_CHAR 1 // " : characters + +/* This file contains mostly the Unicode and special macros. + It contains the function: process_record_user(...) + It has been isolated because the source file got long. + */ +#include "./unicode_macros.c" + + +// Pre-existing function, run when the keyboard starts up. +void keyboard_post_init_user (void) { + +# ifdef RGBLIGHT_ENABLE + +// Set side leds on/off startup +# ifdef STARTUP_SIDE_LEDS_OFF + leds_on = FALSE; +# else + leds_on = TRUE; +# endif + + // Set up RGB effects on _only_ the first LED + rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many + rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard. + // Set LED effects to breathing mode + rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2); + + // Init the first and last LEDs to a static color. + setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0 + setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led + +// The logic seems to be to establish the effect first, and then toggle it on/off. +# ifdef STARTUP_MID_LED_OFF + rgblight_disable (); // +# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. + led_middle_on = FALSE; +# endif +# endif + + isolate_rgblight_set (); + +# endif //RGBLIGHT_ENABLE + +// Set startup layer +# ifdef STARTUP_ALTERNATE + layer_move (_ALT_BASE); +# else + layer_move (_DEF_BASE); +# endif + + _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN) + +} + + +// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement. +// If last argument is TRUE it prints a dot ‛.’ before the last digit +int write_number (long int input, short divide10) { + long int step10; + short digit; + short start = FALSE; + short printed = 0; + char output[2]; + + output[1] = '\0'; + if (0 > input) { // number is negative + send_string ("-"); // minus + printed++; + input *= -1; // turn positive + } + for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹ + digit = input / step10; + input = input % step10; + if (!start) { // remove leading zeros + if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero. + } + if (divide10 && (1 == step10)) { // print with a dot before the last digit + send_string ("."); + printed++; + } + if (start) { // print + output[0] = '0' + digit; + send_string (output); + printed++; + } + } + return printed; +} + + +// This function prevents the middle led from being altered by layer +// switching (showing the layer color, that is), when another +// functionality takes precedent over the middle led. +void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) { +# ifdef RGBLIGHT_ENABLE + + if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on + if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size + // counting set to a maximum is going on. + + rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it + } + } + +# endif +} + + +// Set middle led color for speed system. Needed in various places. +void speed_led (int speed) { +# ifdef RGBLIGHT_ENABLE + + speed /= 10; // argument is in 10 times its value + if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size + // counting set to a maximum is going on. + rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit + rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set() + } + +# endif +} + + +// do this in one place to handle left/right leds being off here +void isolate_rgblight_set () { +# ifdef RGBLIGHT_ENABLE + + if (!leds_on) { // left/right leds are off + // overwrite previously colors + uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; + uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; + led0r = 0; + led0g = 0; + led0b = 0; + led2r = 0; + led2g = 0; + led2b = 0; + setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 + setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 + } + rgblight_set (); + +# endif +} + + +// _FUN layer leds. +void indicate_fun_stay (void) { +# ifdef RGBLIGHT_ENABLE + + uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; + uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; + // See also below under _FUN layer led + if (_fun_stay == TRUE) { // normal mode, 0 (100% normal) + led0r = 255; // red + led2r = 255; // Yellow + led2g = 50; + }else{ + led0r = 255; // Yellow + led0g = 50; // + led2r = 255; // red + } + setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 + setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 + isolate_rgblight_set (); + +# endif //RGBLIGHT_ENABLE +} + + +// _RAR layer leds +// It is a function because this is called when the Base layer OTHER_BASE key is pressed +void indicate_base (void) { +# ifdef RGBLIGHT_ENABLE + + uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; + uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; + // See also below under _FUN layer led + if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal) + led0r = 255; // shine white left led + led0g = 255; + led0b = 255; + rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting. + led2r = 100; // purple + led2b = 100; + } +# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps + else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode) + led0r = 100; // purple + led0b = 100; + rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes) + led2r = 100; // purple + led2b = 100; + } +# endif + else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE) + led0r = 100; // purple + led0b = 100; + rgblight_sethsv_noeeprom (HSV_PURPLE); + led2r = 255;// shine white right led + led2g = 255; + led2b = 255; + } + setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 + setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 + isolate_rgblight_set (); + +# endif //RGBLIGHT_ENABLE +} + + +// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too: +// led_update_user (…) +void set_led_colors_ (layer_state_t state) { +# ifdef RGBLIGHT_ENABLE + + uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; + uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; + short color_ddl = 28 ; + +# ifdef LEDS_OFF_BASE_DEF + // Special case of switching centre led effect on/off + if (!layer_state_cmp (state, _DEF_BASE)) { // letters + //if (rgblight_is_enabled()) + if (led_middle_on) { // Follows user setting based on _RAR key. + rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work. + } + } +# endif + + // The order should be the reverse of the #defines of layer number of the layers on top + // because higher layer number is higher priority if activated + /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */ + if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles + middle_led_control (HSV_RED); // purple + indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled. + return ; // indicate_fun_stay function already does it all. + } + +# ifndef REMOVE_BON // Removes this layer entirely, if set. + else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols + // side leds dark + middle_led_control (HSV_YELLOW); + } +# endif // REMOVE_BON + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer + else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things + led0r = 255; // gold red + led0g = 128; // + led2r = 255; // + led2g = 128; // + middle_led_control( HSV_GOLDENROD ); + } +# endif // REMOVE_DRA + +# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. + else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer) + led0g = 150; // With some blue, because it is also a symbol + led0b = 100; + led2g = 150; + led2b = 100; + middle_led_control (HSV_TURQUOISE); // cyan + } +# endif // REMOVE_ACC + +# ifndef REMOVE_PAD + else if (layer_state_cmp (state, _PAD)) { // numbers pad layer + if (numlock) { + led0b = 255; // Blue for the numbers part + led2g = 255; // Green for the navigation part + }else{ + led0g = 255; // reversed + led2b = 255; // + } + middle_led_control (60, 20, 100); // yellow (low saturation) + } +# endif // REMOVE_PAD + + //--- + else if (layer_state_cmp (state, _RAR)) { // layer with special keys + indicate_base (); // this function already does it all + return; // + } + //--- + else if (layer_state_cmp (state, _MOV)) { // movement layer + led0g = 255;// movement is green, "go forward" + led2g = 255; + middle_led_control(HSV_GREEN); + } + //--- (pair) + else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols + led0b = 255; // first led follows the corresponding default layer: _DEF_NSY + led2r = color_ddl; // Same as DDL, to which it belongs. + led2g = color_ddl; // + led2b = color_ddl; // + middle_led_control (HSV_BLUE); + } + else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers + led0b = 255; // blue for symbols, like ink (writing) + led2b = 255; + middle_led_control (HSV_BLUE); + } + //--- (pair) + // Alternate BASE layer (alternate) + else if (layer_state_cmp (state, _ALT_BASE)) { + +# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty. + + if (capslock) { + led2r = 255; // Brighter version to indicate capslock + led2g = 255; // + led2b = 255; // + } else { + led2r = color_ddl; // A bit of a white not too bright color on right + led2g = color_ddl; // + led2b = color_ddl; // + } + +# else // BASE_NUMPAD__ALT_BASE: numpad on Alternate Base, which should show the state of NumLock + + // This is a copy of the _PAD led colors, but less bright + if (numlock) { + led0b = 80; // Blue for the numbers part + led2g = 80; // Green for the navigation part + }else{ + led0g = 80; // reversed + led2b = 80; // + } + middle_led_control (60, 20, 100); // yellow (low saturation) + +# endif + + middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC + } + // Default layer (generally), normal BASE layer + else if (layer_state_cmp (state, _DEF_BASE)) { // letters + +# ifdef LEDS_OFF_BASE_DEF + led0r = 0; // All leds off when in Default Base + led0g = 0; // + led0b = 0; // + rgblight_disable_noeeprom (); +# else + if (capslock) { + led0r = 255; // Brighter version to indicate capslock + led0g = 255; // + led0b = 255; // + } else { + led0r = 28; // A bit of a weak white color on left + led0g = 28; // + led0b = 28; // + } + + middle_led_control (HSV_TEAL); +# endif // LEDS_OFF_BASE_DEF + } + //--- + + setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 + setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 + + isolate_rgblight_set (); + +# endif //RGBLIGHT_ENABLE +} + +// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard. +// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors. +bool led_update_user (led_t led_state) { + + if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether + // or not the computer has numlock in the on/off state. + numlock = TRUE; + }else{ + numlock = FALSE; + } + if (led_state.caps_lock) { + capslock = TRUE; + }else{ + capslock = FALSE; + } + //layer_state_set_user + set_led_colors_ (state_recall); // Update leds + return true ; +} + + +// pre-existing function, called when layer changes +layer_state_t layer_state_set_user (layer_state_t state) { + + set_led_colors_ (state); // Update leds + state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…) + return state; +} + +// -------------------------------- layers -------------------------------- + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + +/******************** What base layers to use: **************/ + +// * Dvorak * +# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE) +# include "./base_dvorak.c" // Regular Dvorak. +# endif + +// * Dvorak descramble * +# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base +# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak. +# endif + +// * Qwerty * +# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE) +# include "./base_qwerty.c" // Regular Qwerty. +# endif + +// * Qwerty arrows on Base * +# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE) +# include "./base_qwerty_basearrow.c" // Qwerty + arrows +# endif + +// * Colemak * +# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE) +# include "./base_colemak.c" // Regular Colemak. +# endif + +// * Workman * +# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE) +# include "./base_workman.c" // Regular Workman. +# endif + +// * Numpad * +# if defined(BASE_NUMPAD__ALT_BASE) +# include "./base_numpad.c" // Numbers pad +# endif + +// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here: + + +// * YOUR KEYMAP * +// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) +// # include "./base_YOUR_KEYMAP.c" // Your Keymap. +// # endif + +// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h +// Look for similar inclusions of base header files, similar to the #includes here. +// You should be able to just copy what you did here, and only change “.c” into “.h”. + +// // ⬆ + + + // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h + + /* ⬆⬇ (next layer) */ + + +# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined. + + /* Layer _MOV: Movement layer: mouse and hands on navigation + * Also delete/backspace, to navigate and delete together. + */ + + [ _MOV ] = LAYOUT_redefined ( + +/* + Layer _MOV (MOVement, mouse movement on right hand) + + triangle layout (mouse right hand): + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp + LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl + LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp PgDn LGUI RAlt + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … … + + triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _): + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp + LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl + LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + + triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys: + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp + LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl + LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + + + flat layout (mouse movement on left hand): + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp + LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl + LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp PgDn LGUI RAlt + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … + + flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _) + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp + LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl + LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + + flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys: + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp + LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl + LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + + flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout: + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp + LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl + LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + */ + + /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc. + * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is). + */ + +# ifndef ARROWS_TRIANGLE +# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc. +# define NAVI_12 KC_PGUP +# define NAVI_13 KC_HOME +# define NAVI_14 KC_END +# define NAVI_15 KC_PGDN +# define NAVI_21 KC_BTN1 +# define NAVI_22 KC_LEFT +# define NAVI_23 KC_UP +# define NAVI_24 KC_DOWN +# define NAVI_25 KC_RIGHT +# define NAVI_31 KC_BTN2 +# define NAVI_32 KC_ACL0 +# define NAVI_33 KC_ACL1 +# define NAVI_34 KC_ACL2 +# define NAVI_35 XXXXXXX + //----------------------------------------------------------------------------------- + // Configured for left handed mouse, with xxx,BTN* on the right most column. +# define MOUS_11 KC_WH_L // MOUS for mouse, etc. +# define MOUS_12 KC_WH_D +# define MOUS_13 KC_WH_U +# define MOUS_14 KC_WH_R +# define MOUS_15 XXXXXXX +# define MOUS_21 KC_MS_L +# define MOUS_22 KC_MS_D +# define MOUS_23 KC_MS_U +# define MOUS_24 KC_MS_R +# define MOUS_25 KC_BTN1 +# define MOUS_31 KC_BTN5 +# define MOUS_32 KC_BTN4 +# define MOUS_33 KC_BTN3 +# define MOUS_34 KC_BTN2 +# define MOUS_35 XXXXXXX +# endif + +// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location. +// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc. + +# ifdef ARROWS_TRIANGLE +# define NAVI_11 KC_PGDN +# define NAVI_12 KC_UP +# define NAVI_13 KC_PGUP +# define NAVI_14 KC_HOME +# define NAVI_15 KC_BTN3 +# define NAVI_21 KC_LEFT +# define NAVI_22 KC_DOWN +# define NAVI_23 KC_RIGHT +# define NAVI_24 KC_END +# define NAVI_25 KC_BTN1 +# define NAVI_31 XXXXXXX +# define NAVI_32 KC_ACL2 +# define NAVI_33 KC_ACL1 +# define NAVI_34 KC_ACL0 +# define NAVI_35 KC_BTN2 + //------------------------------------------------------------------------------------ + // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here. +# define MOUS_11 XXXXXXX +# define MOUS_12 KC_WH_D +# define MOUS_13 KC_MS_U +# define MOUS_14 KC_WH_U +# define MOUS_15 KC_WH_L +# define MOUS_21 KC_BTN1 +# define MOUS_22 KC_MS_L +# define MOUS_23 KC_MS_D +# define MOUS_24 KC_MS_R +# define MOUS_25 KC_WH_R +# define MOUS_31 KC_BTN2 +# define MOUS_32 KC_BTN3 +# define MOUS_33 KC_BTN4 +# define MOUS_34 KC_BTN5 +# define MOUS_35 XXXXXXX +# endif + +// Default left/right layout, meaning arrows right and mouse left. +# ifndef ARROWS_LEFT +# define LEFT_AA MOUS_11 +# define LEFT_AB MOUS_12 +# define LEFT_AC MOUS_13 +# define LEFT_AD MOUS_14 +# define LEFT_AE MOUS_15 +# define LEFT_BA MOUS_21 +# define LEFT_BB MOUS_22 +# define LEFT_BC MOUS_23 +# define LEFT_BD MOUS_24 +# define LEFT_BE MOUS_25 +# define LEFT_CA MOUS_31 +# define LEFT_CB MOUS_32 +# define LEFT_CC MOUS_33 +# define LEFT_CD MOUS_34 +# define LEFT_CE MOUS_35 +# define RGHT_AA NAVI_11 +# define RGHT_AB NAVI_12 +# define RGHT_AC NAVI_13 +# define RGHT_AD NAVI_14 +# define RGHT_AE NAVI_15 +# define RGHT_BA NAVI_21 +# define RGHT_BB NAVI_22 +# define RGHT_BC NAVI_23 +# define RGHT_BD NAVI_24 +# define RGHT_BE NAVI_25 +# define RGHT_CA NAVI_31 +# define RGHT_CB NAVI_32 +# define RGHT_CC NAVI_33 +# define RGHT_CD NAVI_34 +# define RGHT_CE NAVI_35 +# endif + +# ifdef ARROWS_LEFT +# define LEFT_AA NAVI_11 +# define LEFT_AB NAVI_12 +# define LEFT_AC NAVI_13 +# define LEFT_AD NAVI_14 +# define LEFT_AE NAVI_15 +# define LEFT_BA NAVI_21 +# define LEFT_BB NAVI_22 +# define LEFT_BC NAVI_23 +# define LEFT_BD NAVI_24 +# define LEFT_BE NAVI_25 +# define LEFT_CA NAVI_31 +# define LEFT_CB NAVI_32 +# define LEFT_CC NAVI_33 +# define LEFT_CD NAVI_34 +# define LEFT_CE NAVI_35 +# define RGHT_AA MOUS_11 +# define RGHT_AB MOUS_12 +# define RGHT_AC MOUS_13 +# define RGHT_AD MOUS_14 +# define RGHT_AE MOUS_15 +# define RGHT_BA MOUS_21 +# define RGHT_BB MOUS_22 +# define RGHT_BC MOUS_23 +# define RGHT_BD MOUS_24 +# define RGHT_BE MOUS_25 +# define RGHT_CA MOUS_31 +# define RGHT_CB MOUS_32 +# define RGHT_CC MOUS_33 +# define RGHT_CD MOUS_34 +# define RGHT_CE MOUS_35 +# endif + +/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout. + * + * By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer, + * which can be displaced without worry. + * Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition + * of KC_BTN2 and KC_BTN3, which is on the non-mouse hand. + * + * Only the version where the triangle arrows are defined for the left hand, or the version where the flat line + * arrows are defined for the right hand, are supported. + * + * There are several configurations, worked down in order to keep this mess under control. + * + * v----------------------not-defined-------------v----------------v + * !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT + * defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes + * defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows + * defined ARROWS_TRIANGLE yes yes ............... no + * defined ARROWS_LEFT |