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+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Authors: This QMK keymap file is a combination of the default
+ * keymap, led code original copied/edited from ../jetpacktuxedo, some
+ * copy/paste from QMK documentation code examples (etc).
+ * Remainder: © 2019, 2020, 2021 by Jos Boersema
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+#include "./user_config.h" // Edit this file to set user preference compile options.
+// --------------------------------------^---------------------------------------
+
+
+
+ /* Configurable keymap for Minivan layouts 44, 45, 46 keys.
+ * May work for 12×12×12×[11-12] keys as well.
+ * Configuration in ./user_config.h
+ */
+
+ /* Overview of the code
+ *
+ * The base layers are in separate files;
+ * process_record_user(), unicode macros are defined in unicode_macros.c;
+ * accented characters are defined in unicode_weurope.h
+ *
+ * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters
+ * ('descramble'), and exist because space ran out for * XP(…).
+ *
+ * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color.
+ *
+ * Preprocessor indentation: # always in column one, #includes and #defines
+ * are most to the left unless nested, except in the user configuration
+ * block where room is left for a ‛//’. Logical stuff (#if etc) is
+ * indented from column two, and then in each nesting goes 4 more spaces
+ * to the right, so in between the normal code indentations. There should
+ * be a newline above and below logical statements. This makes preprocessor
+ * statements stand out, while giving more information in each statement.
+ * C indentation: trying to follow QMK standard.
+ *
+ */
+
+
+#include QMK_KEYBOARD_H
+
+// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one.
+#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
+#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
+
+// Below #defines the internal order of the layers.
+// Notice this order in layer_state_set_user as well, regarding the led indicators.
+enum {
+ _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters.
+
+# ifndef MINIFAN_SINGLE_LAYOUT
+
+ _ALT_BASE, // Alternative BASE layer.
+
+# endif
+
+ _DEF_NSY, // numbers and symbols
+
+# ifndef MINIFAN_SINGLE_LAYOUT
+
+ _ALT_NSY, // Alternate version of _DEF_NSY
+
+# endif
+
+ _MOV, // movement arrows and mouse
+ _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, …
+
+# ifndef REMOVE_PAD
+
+ _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD).
+
+# endif
+
+# ifndef REMOVE_ACC // Removes this layer entirely, if set.
+
+ _ACC, // Accented letters
+
+# endif
+
+# ifndef REMOVE_DRA // Removes this layer entirely, if set.
+
+ _DRA, // Unusual symbols and whatever else
+
+# endif
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+
+ _BON, // Bonus layer with more Unicode symbols
+
+# endif
+
+ _FUN, // function keys, layer switcher, given highest order precedence just in case
+} ;
+// The default and alternate base layers needs to have a low order
+// number, so that the other layers can be accessed on top of it.
+// Default Layer is set, according to active Base pair.
+
+// What BASE layer is active.
+enum {
+ _NORMAL_, // BASE layer is _DEF_BASE
+ _FULL_, // BASE layer is _ALT_BASE
+# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
+ _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE_HALF keymap: does *not* re-compute letters in Unicode
+ // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR
+# endif
+};
+// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE).
+
+# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode.
+short alternate = _NORMAL_;
+# else // Startup with alternate BASE active
+short alternate = _FULL_; //
+# endif
+
+//* Shift detection
+bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in
+ // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file.
+# define TRUE 1
+# define FALSE 0
+bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key
+bool leds_on; // toggle leds on/off
+
+# ifdef LEDS_OFF_BASE_DEF
+bool led_middle_on = TRUE; // Set to off later, if startup setting is off.
+# endif
+
+bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift).
+bool capslock; // keeps track of capslock state
+bool numlock; // keeps track of numlock state
+layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well.
+// speed measuring
+bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup
+uint32_t speed_counttime; // counts the time
+short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects
+int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing
+ // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute
+long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add
+long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision
+// character and word counting, attempting to count the final text being written
+bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup
+long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key
+long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace
+bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word
+bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size.
+long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit
+bool sizecount_max_type; // is size counting by word or by character
+#define SIZECOUNT_WORD 0 // The type of text size counting: words
+#define SIZECOUNT_CHAR 1 // " : characters
+
+/* This file contains mostly the Unicode and special macros.
+ It contains the function: process_record_user(...)
+ It has been isolated because the source file got long.
+ */
+#include "./unicode_macros.c"
+
+
+// Pre-existing function, run when the keyboard starts up.
+void keyboard_post_init_user (void) {
+
+# ifdef RGBLIGHT_ENABLE
+
+// Set side leds on/off startup
+# ifdef STARTUP_SIDE_LEDS_OFF
+ leds_on = FALSE;
+# else
+ leds_on = TRUE;
+# endif
+
+ // Set up RGB effects on _only_ the first LED
+ rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many
+ rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard.
+ // Set LED effects to breathing mode
+ rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2);
+
+ // Init the first and last LEDs to a static color.
+ setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0
+ setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led
+
+// The logic seems to be to establish the effect first, and then toggle it on/off.
+# ifdef STARTUP_MID_LED_OFF
+ rgblight_disable (); //
+# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
+ led_middle_on = FALSE;
+# endif
+# endif
+
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+
+// Set startup layer
+# ifdef STARTUP_ALTERNATE
+ layer_move (_ALT_BASE);
+# else
+ layer_move (_DEF_BASE);
+# endif
+
+ _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN)
+
+}
+
+
+// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement.
+// If last argument is TRUE it prints a dot ‛.’ before the last digit
+int write_number (long int input, short divide10) {
+ long int step10;
+ short digit;
+ short start = FALSE;
+ short printed = 0;
+ char output[2];
+
+ output[1] = '\0';
+ if (0 > input) { // number is negative
+ send_string ("-"); // minus
+ printed++;
+ input *= -1; // turn positive
+ }
+ for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹
+ digit = input / step10;
+ input = input % step10;
+ if (!start) { // remove leading zeros
+ if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero.
+ }
+ if (divide10 && (1 == step10)) { // print with a dot before the last digit
+ send_string (".");
+ printed++;
+ }
+ if (start) { // print
+ output[0] = '0' + digit;
+ send_string (output);
+ printed++;
+ }
+ }
+ return printed;
+}
+
+
+// This function prevents the middle led from being altered by layer
+// switching (showing the layer color, that is), when another
+// functionality takes precedent over the middle led.
+void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) {
+# ifdef RGBLIGHT_ENABLE
+
+ if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on
+ if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
+ // counting set to a maximum is going on.
+
+ rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it
+ }
+ }
+
+# endif
+}
+
+
+// Set middle led color for speed system. Needed in various places.
+void speed_led (int speed) {
+# ifdef RGBLIGHT_ENABLE
+
+ speed /= 10; // argument is in 10 times its value
+ if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
+ // counting set to a maximum is going on.
+ rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit
+ rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
+ }
+
+# endif
+}
+
+
+// do this in one place to handle left/right leds being off here
+void isolate_rgblight_set () {
+# ifdef RGBLIGHT_ENABLE
+
+ if (!leds_on) { // left/right leds are off
+ // overwrite previously colors
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ led0r = 0;
+ led0g = 0;
+ led0b = 0;
+ led2r = 0;
+ led2g = 0;
+ led2b = 0;
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ }
+ rgblight_set ();
+
+# endif
+}
+
+
+// _FUN layer leds.
+void indicate_fun_stay (void) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ // See also below under _FUN layer led
+ if (_fun_stay == TRUE) { // normal mode, 0 (100% normal)
+ led0r = 255; // red
+ led2r = 255; // Yellow
+ led2g = 50;
+ }else{
+ led0r = 255; // Yellow
+ led0g = 50; //
+ led2r = 255; // red
+ }
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+
+// _RAR layer leds
+// It is a function because this is called when the Base layer OTHER_BASE key is pressed
+void indicate_base (void) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ // See also below under _FUN layer led
+ if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal)
+ led0r = 255; // shine white left led
+ led0g = 255;
+ led0b = 255;
+ rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting.
+ led2r = 100; // purple
+ led2b = 100;
+ }
+# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
+ else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode)
+ led0r = 100; // purple
+ led0b = 100;
+ rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes)
+ led2r = 100; // purple
+ led2b = 100;
+ }
+# endif
+ else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE)
+ led0r = 100; // purple
+ led0b = 100;
+ rgblight_sethsv_noeeprom (HSV_PURPLE);
+ led2r = 255;// shine white right led
+ led2g = 255;
+ led2b = 255;
+ }
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+
+// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too:
+// led_update_user (…)
+void set_led_colors_ (layer_state_t state) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ short color_ddl = 28 ;
+
+# ifdef LEDS_OFF_BASE_DEF
+ // Special case of switching centre led effect on/off
+ if (!layer_state_cmp (state, _DEF_BASE)) { // letters
+ //if (rgblight_is_enabled())
+ if (led_middle_on) { // Follows user setting based on _RAR key.
+ rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work.
+ }
+ }
+# endif
+
+ // The order should be the reverse of the #defines of layer number of the layers on top
+ // because higher layer number is higher priority if activated
+ /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */
+ if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles
+ middle_led_control (HSV_RED); // purple
+ indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled.
+ return ; // indicate_fun_stay function already does it all.
+ }
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols
+ // side leds dark
+ middle_led_control (HSV_YELLOW);
+ }
+# endif // REMOVE_BON
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things
+ led0r = 255; // gold red
+ led0g = 128; //
+ led2r = 255; //
+ led2g = 128; //
+ middle_led_control( HSV_GOLDENROD );
+ }
+# endif // REMOVE_DRA
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer)
+ led0g = 150; // With some blue, because it is also a symbol
+ led0b = 100;
+ led2g = 150;
+ led2b = 100;
+ middle_led_control (HSV_TURQUOISE); // cyan
+ }
+# endif // REMOVE_ACC
+
+# ifndef REMOVE_PAD
+ else if (layer_state_cmp (state, _PAD)) { // numbers pad layer
+ if (numlock) {
+ led0b = 255; // Blue for the numbers part
+ led2g = 255; // Green for the navigation part
+ }else{
+ led0g = 255; // reversed
+ led2b = 255; //
+ }
+ middle_led_control (60, 20, 100); // yellow (low saturation)
+ }
+# endif // REMOVE_PAD
+
+ //---
+ else if (layer_state_cmp (state, _RAR)) { // layer with special keys
+ indicate_base (); // this function already does it all
+ return; //
+ }
+ //---
+ else if (layer_state_cmp (state, _MOV)) { // movement layer
+ led0g = 255;// movement is green, "go forward"
+ led2g = 255;
+ middle_led_control(HSV_GREEN);
+ }
+ //--- (pair)
+ else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols
+ led0b = 255; // first led follows the corresponding default layer: _DEF_NSY
+ led2r = color_ddl; // Same as DDL, to which it belongs.
+ led2g = color_ddl; //
+ led2b = color_ddl; //
+ middle_led_control (HSV_BLUE);
+ }
+ else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers
+ led0b = 255; // blue for symbols, like ink (writing)
+ led2b = 255;
+ middle_led_control (HSV_BLUE);
+ }
+ //--- (pair)
+ // Alternate BASE layer (alternate)
+ else if (layer_state_cmp (state, _ALT_BASE)) {
+
+# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty.
+
+ if (capslock) {
+ led2r = 255; // Brighter version to indicate capslock
+ led2g = 255; //
+ led2b = 255; //
+ } else {
+ led2r = color_ddl; // A bit of a white not too bright color on right
+ led2g = color_ddl; //
+ led2b = color_ddl; //
+ }
+
+# else // BASE_NUMPAD__ALT_BASE: numpad on Alternate Base, which should show the state of NumLock
+
+ // This is a copy of the _PAD led colors, but less bright
+ if (numlock) {
+ led0b = 80; // Blue for the numbers part
+ led2g = 80; // Green for the navigation part
+ }else{
+ led0g = 80; // reversed
+ led2b = 80; //
+ }
+ middle_led_control (60, 20, 100); // yellow (low saturation)
+
+# endif
+
+ middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC
+ }
+ // Default layer (generally), normal BASE layer
+ else if (layer_state_cmp (state, _DEF_BASE)) { // letters
+
+# ifdef LEDS_OFF_BASE_DEF
+ led0r = 0; // All leds off when in Default Base
+ led0g = 0; //
+ led0b = 0; //
+ rgblight_disable_noeeprom ();
+# else
+ if (capslock) {
+ led0r = 255; // Brighter version to indicate capslock
+ led0g = 255; //
+ led0b = 255; //
+ } else {
+ led0r = 28; // A bit of a weak white color on left
+ led0g = 28; //
+ led0b = 28; //
+ }
+
+ middle_led_control (HSV_TEAL);
+# endif // LEDS_OFF_BASE_DEF
+ }
+ //---
+
+ setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard.
+// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors.
+bool led_update_user (led_t led_state) {
+
+ if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether
+ // or not the computer has numlock in the on/off state.
+ numlock = TRUE;
+ }else{
+ numlock = FALSE;
+ }
+ if (led_state.caps_lock) {
+ capslock = TRUE;
+ }else{
+ capslock = FALSE;
+ }
+ //layer_state_set_user
+ set_led_colors_ (state_recall); // Update leds
+ return true ;
+}
+
+
+// pre-existing function, called when layer changes
+layer_state_t layer_state_set_user (layer_state_t state) {
+
+ set_led_colors_ (state); // Update leds
+ state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…)
+ return state;
+}
+
+// -------------------------------- layers --------------------------------
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+/******************** What base layers to use: **************/
+
+// * Dvorak *
+# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE)
+# include "./base_dvorak.c" // Regular Dvorak.
+# endif
+
+// * Dvorak descramble *
+# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base
+# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak.
+# endif
+
+// * Qwerty *
+# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE)
+# include "./base_qwerty.c" // Regular Qwerty.
+# endif
+
+// * Qwerty arrows on Base *
+# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
+# include "./base_qwerty_basearrow.c" // Qwerty + arrows
+# endif
+
+// * Colemak *
+# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE)
+# include "./base_colemak.c" // Regular Colemak.
+# endif
+
+// * Workman *
+# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE)
+# include "./base_workman.c" // Regular Workman.
+# endif
+
+// * Numpad *
+# if defined(BASE_NUMPAD__ALT_BASE)
+# include "./base_numpad.c" // Numbers pad
+# endif
+
+// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
+
+
+// * YOUR KEYMAP *
+// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
+// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
+// # endif
+
+// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h
+// Look for similar inclusions of base header files, similar to the #includes here.
+// You should be able to just copy what you did here, and only change “.c” into “.h”.
+
+// // ⬆
+
+
+ // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h
+
+ /* ⬆⬇ (next layer) */
+
+
+# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _MOV: Movement layer: mouse and hands on navigation
+ * Also delete/backspace, to navigate and delete together.
+ */
+
+ [ _MOV ] = LAYOUT_redefined (
+
+/*
+ Layer _MOV (MOVement, mouse movement on right hand)
+
+ triangle layout (mouse right hand):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+
+ triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+
+ flat layout (mouse movement on left hand):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _)
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+ */
+
+ /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc.
+ * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is).
+ */
+
+# ifndef ARROWS_TRIANGLE
+# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc.
+# define NAVI_12 KC_PGUP
+# define NAVI_13 KC_HOME
+# define NAVI_14 KC_END
+# define NAVI_15 KC_PGDN
+# define NAVI_21 KC_BTN1
+# define NAVI_22 KC_LEFT
+# define NAVI_23 KC_UP
+# define NAVI_24 KC_DOWN
+# define NAVI_25 KC_RIGHT
+# define NAVI_31 KC_BTN2
+# define NAVI_32 KC_ACL0
+# define NAVI_33 KC_ACL1
+# define NAVI_34 KC_ACL2
+# define NAVI_35 XXXXXXX
+ //-----------------------------------------------------------------------------------
+ // Configured for left handed mouse, with xxx,BTN* on the right most column.
+# define MOUS_11 KC_WH_L // MOUS for mouse, etc.
+# define MOUS_12 KC_WH_D
+# define MOUS_13 KC_WH_U
+# define MOUS_14 KC_WH_R
+# define MOUS_15 XXXXXXX
+# define MOUS_21 KC_MS_L
+# define MOUS_22 KC_MS_D
+# define MOUS_23 KC_MS_U
+# define MOUS_24 KC_MS_R
+# define MOUS_25 KC_BTN1
+# define MOUS_31 KC_BTN5
+# define MOUS_32 KC_BTN4
+# define MOUS_33 KC_BTN3
+# define MOUS_34 KC_BTN2
+# define MOUS_35 XXXXXXX
+# endif
+
+// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location.
+// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc.
+
+# ifdef ARROWS_TRIANGLE
+# define NAVI_11 KC_PGDN
+# define NAVI_12 KC_UP
+# define NAVI_13 KC_PGUP
+# define NAVI_14 KC_HOME
+# define NAVI_15 KC_BTN3
+# define NAVI_21 KC_LEFT
+# define NAVI_22 KC_DOWN
+# define NAVI_23 KC_RIGHT
+# define NAVI_24 KC_END
+# define NAVI_25 KC_BTN1
+# define NAVI_31 XXXXXXX
+# define NAVI_32 KC_ACL2
+# define NAVI_33 KC_ACL1
+# define NAVI_34 KC_ACL0
+# define NAVI_35 KC_BTN2
+ //------------------------------------------------------------------------------------
+ // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here.
+# define MOUS_11 XXXXXXX
+# define MOUS_12 KC_WH_D
+# define MOUS_13 KC_MS_U
+# define MOUS_14 KC_WH_U
+# define MOUS_15 KC_WH_L
+# define MOUS_21 KC_BTN1
+# define MOUS_22 KC_MS_L
+# define MOUS_23 KC_MS_D
+# define MOUS_24 KC_MS_R
+# define MOUS_25 KC_WH_R
+# define MOUS_31 KC_BTN2
+# define MOUS_32 KC_BTN3
+# define MOUS_33 KC_BTN4
+# define MOUS_34 KC_BTN5
+# define MOUS_35 XXXXXXX
+# endif
+
+// Default left/right layout, meaning arrows right and mouse left.
+# ifndef ARROWS_LEFT
+# define LEFT_AA MOUS_11
+# define LEFT_AB MOUS_12
+# define LEFT_AC MOUS_13
+# define LEFT_AD MOUS_14
+# define LEFT_AE MOUS_15
+# define LEFT_BA MOUS_21
+# define LEFT_BB MOUS_22
+# define LEFT_BC MOUS_23
+# define LEFT_BD MOUS_24
+# define LEFT_BE MOUS_25
+# define LEFT_CA MOUS_31
+# define LEFT_CB MOUS_32
+# define LEFT_CC MOUS_33
+# define LEFT_CD MOUS_34
+# define LEFT_CE MOUS_35
+# define RGHT_AA NAVI_11
+# define RGHT_AB NAVI_12
+# define RGHT_AC NAVI_13
+# define RGHT_AD NAVI_14
+# define RGHT_AE NAVI_15
+# define RGHT_BA NAVI_21
+# define RGHT_BB NAVI_22
+# define RGHT_BC NAVI_23
+# define RGHT_BD NAVI_24
+# define RGHT_BE NAVI_25
+# define RGHT_CA NAVI_31
+# define RGHT_CB NAVI_32
+# define RGHT_CC NAVI_33
+# define RGHT_CD NAVI_34
+# define RGHT_CE NAVI_35
+# endif
+
+# ifdef ARROWS_LEFT
+# define LEFT_AA NAVI_11
+# define LEFT_AB NAVI_12
+# define LEFT_AC NAVI_13
+# define LEFT_AD NAVI_14
+# define LEFT_AE NAVI_15
+# define LEFT_BA NAVI_21
+# define LEFT_BB NAVI_22
+# define LEFT_BC NAVI_23
+# define LEFT_BD NAVI_24
+# define LEFT_BE NAVI_25
+# define LEFT_CA NAVI_31
+# define LEFT_CB NAVI_32
+# define LEFT_CC NAVI_33
+# define LEFT_CD NAVI_34
+# define LEFT_CE NAVI_35
+# define RGHT_AA MOUS_11
+# define RGHT_AB MOUS_12
+# define RGHT_AC MOUS_13
+# define RGHT_AD MOUS_14
+# define RGHT_AE MOUS_15
+# define RGHT_BA MOUS_21
+# define RGHT_BB MOUS_22
+# define RGHT_BC MOUS_23
+# define RGHT_BD MOUS_24
+# define RGHT_BE MOUS_25
+# define RGHT_CA MOUS_31
+# define RGHT_CB MOUS_32
+# define RGHT_CC MOUS_33
+# define RGHT_CD MOUS_34
+# define RGHT_CE MOUS_35
+# endif
+
+/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout.
+ *
+ * By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer,
+ * which can be displaced without worry.
+ * Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition
+ * of KC_BTN2 and KC_BTN3, which is on the non-mouse hand.
+ *
+ * Only the version where the triangle arrows are defined for the left hand, or the version where the flat line
+ * arrows are defined for the right hand, are supported.
+ *
+ * There are several configurations, worked down in order to keep this mess under control.
+ *
+ * v----------------------not-defined-------------v----------------v
+ * !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT
+ * defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes
+ * defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows
+ * defined ARROWS_TRIANGLE yes yes ............... no
+ * defined ARROWS_LEFT