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Diffstat (limited to 'keyboards/stront/config.h')
-rw-r--r-- | keyboards/stront/config.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/keyboards/stront/config.h b/keyboards/stront/config.h new file mode 100644 index 0000000000..4c88e411ac --- /dev/null +++ b/keyboards/stront/config.h @@ -0,0 +1,95 @@ +// Copyright 2023 zzeneg (@zzeneg) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#define SERIAL_USART_FULL_DUPLEX +#define SERIAL_USART_PIN_SWAP +#define SERIAL_USART_TX_PIN GP0 +#define SERIAL_USART_RX_PIN GP1 + +#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET +#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U + +/* any side can be master by default, enable split sync to support it */ +#define EE_HANDS +#define SPLIT_LED_STATE_ENABLE +#define SPLIT_MODS_ENABLE +#define SPLIT_POINTING_ENABLE + +/* SPI config for display/touchpad */ +#define SPI_DRIVER SPID1 +#define SPI_SCK_PIN GP10 +#define SPI_MOSI_PIN GP11 +#define SPI_MISO_PIN GP12 + +/* touchpad config */ +#define POINTING_DEVICE_RIGHT +#define POINTING_DEVICE_CS_PIN GP9 +#define POINTING_DEVICE_ROTATION_180 +#define CIRQUE_PINNACLE_DIAMETER_MM 40 + +/* LCD config */ +#define LCD_DC_PIN GP12 +#define LCD_CS_PIN GP9 +#define LCD_RST_PIN GP13 +#define BACKLIGHT_PWM_DRIVER PWMD7 +#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A +#define QUANTUM_PAINTER_LVGL_USE_CUSTOM_CONF + +/* RGB config */ +#ifdef RGB_MATRIX_ENABLE +# define SPLIT_TRANSPORT_MIRROR +# define RGB_MATRIX_LED_COUNT RGBLED_NUM +# define RGB_DISABLE_WHEN_USB_SUSPENDED +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +# define RGB_MATRIX_KEYPRESSES + +# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes +# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back +# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left +# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges +# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues +# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues +# if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +# endif +# if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +# endif +#endif |