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-rw-r--r--keyboards/planck/Makefile71
-rw-r--r--keyboards/planck/keymaps/bone2planck/config.h7
-rw-r--r--keyboards/planck/keymaps/bone2planck/keymap.c51
-rw-r--r--keyboards/planck/keymaps/bone2planck/readme.md8
-rw-r--r--keyboards/planck/keymaps/circuit/Makefile25
-rw-r--r--keyboards/planck/keymaps/circuit/Readme.md44
-rw-r--r--keyboards/planck/keymaps/circuit/config.h91
-rw-r--r--keyboards/planck/keymaps/circuit/keyboard-layout.pngbin0 -> 154368 bytes
-rw-r--r--keyboards/planck/keymaps/circuit/keymap.c258
-rw-r--r--keyboards/planck/keymaps/dbroqua/keymap.c234
-rw-r--r--keyboards/planck/keymaps/dbroqua/layout.pngbin0 -> 21895 bytes
-rw-r--r--keyboards/planck/keymaps/dbroqua/readme.md14
-rw-r--r--keyboards/planck/keymaps/experimental/Makefile1
-rw-r--r--keyboards/planck/keymaps/experimental/keymap.c8
-rw-r--r--keyboards/planck/keymaps/jhenahan/Makefile25
-rw-r--r--keyboards/planck/keymaps/jhenahan/config.h9
-rw-r--r--keyboards/planck/keymaps/jhenahan/keymap.c314
-rw-r--r--keyboards/planck/keymaps/jhenahan/readme.md41
-rw-r--r--keyboards/planck/keymaps/premek/Makefile25
-rw-r--r--keyboards/planck/keymaps/premek/keymap.c231
-rw-r--r--keyboards/planck/keymaps/premek/readme.md4
-rw-r--r--keyboards/planck/keymaps/pvc/keymap.c20
-rw-r--r--keyboards/planck/keymaps/xyverz/keymap.c262
-rw-r--r--keyboards/planck/keymaps/xyverz/makefile.mk25
-rw-r--r--keyboards/planck/planck.c10
-rw-r--r--keyboards/planck/readme.md8
-rw-r--r--keyboards/planck/rev3/Makefile4
-rw-r--r--keyboards/planck/rev3/rules.mk5
-rw-r--r--keyboards/planck/rev4/Makefile4
-rw-r--r--keyboards/planck/rev4/rules.mk5
-rw-r--r--keyboards/planck/rules.mk67
31 files changed, 1756 insertions, 115 deletions
diff --git a/keyboards/planck/Makefile b/keyboards/planck/Makefile
index 23944f92ea..7d49c5ef96 100644
--- a/keyboards/planck/Makefile
+++ b/keyboards/planck/Makefile
@@ -1,74 +1,5 @@
-
SUBPROJECT_DEFAULT = rev4
-# MCU name
-#MCU = at90usb1287
-MCU = atmega32u4
-
-# Processor frequency.
-# This will define a symbol, F_CPU, in all source code files equal to the
-# processor frequency in Hz. You can then use this symbol in your source code to
-# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
-# automatically to create a 32-bit value in your source code.
-#
-# This will be an integer division of F_USB below, as it is sourced by
-# F_USB after it has run through any CPU prescalers. Note that this value
-# does not *change* the processor frequency - it should merely be updated to
-# reflect the processor speed set externally so that the code can use accurate
-# software delays.
-F_CPU = 16000000
-
-#
-# LUFA specific
-#
-# Target architecture (see library "Board Types" documentation).
-ARCH = AVR8
-
-# Input clock frequency.
-# This will define a symbol, F_USB, in all source code files equal to the
-# input clock frequency (before any prescaling is performed) in Hz. This value may
-# differ from F_CPU if prescaling is used on the latter, and is required as the
-# raw input clock is fed directly to the PLL sections of the AVR for high speed
-# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
-# at the end, this will be done automatically to create a 32-bit value in your
-# source code.
-#
-# If no clock division is performed on the input clock inside the AVR (via the
-# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
-F_USB = $(F_CPU)
-
-# Interrupt driven control endpoint task(+60)
-OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
-
-
-# Boot Section Size in *bytes*
-# Teensy halfKay 512
-# Teensy++ halfKay 1024
-# Atmel DFU loader 4096
-# LUFA bootloader 4096
-# USBaspLoader 2048
-OPT_DEFS += -DBOOTLOADER_SIZE=4096
-
-# Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
-#
-BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
-CONSOLE_ENABLE ?= no # Console for debug(+400)
-COMMAND_ENABLE ?= yes # Commands for debug and configuration
-NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
-MIDI_ENABLE ?= no # MIDI controls
-AUDIO_ENABLE ?= no # Audio output on port C6
-UNICODE_ENABLE ?= no # Unicode
-BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
-
-# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
-
-ifndef QUANTUM_DIR
+ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif \ No newline at end of file
diff --git a/keyboards/planck/keymaps/bone2planck/config.h b/keyboards/planck/keymaps/bone2planck/config.h
new file mode 100644
index 0000000000..60aff6db0d
--- /dev/null
+++ b/keyboards/planck/keymaps/bone2planck/config.h
@@ -0,0 +1,7 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+#endif
+
+#include "../../config.h"
+
+#define PREVENT_STUCK_MODIFIERS \ No newline at end of file
diff --git a/keyboards/planck/keymaps/bone2planck/keymap.c b/keyboards/planck/keymaps/bone2planck/keymap.c
index 66cf9386df..69d164b8c7 100644
--- a/keyboards/planck/keymaps/bone2planck/keymap.c
+++ b/keyboards/planck/keymaps/bone2planck/keymap.c
@@ -4,6 +4,13 @@
#endif
#include "keymap_german.h"
+// for intellisense, has to be commented for building
+/*
+#include "..\..\..\..\quantum\keymap_extras\keymap_german.h"
+#include "..\..\..\..\quantum\keymap_common.h"
+#include "..\..\..\..\tmk_core\common\keycode.h"
+*/
+
#define _______ KC_TRNS
/* This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
@@ -24,14 +31,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
-* | GUI | Ctrl | Alt | M4 | M2 | Space | M2 | M4 | | Ctrl | Esc |
+* | Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[0] = {
- { DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
- { LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
- { KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT },
- { KC_LGUI, KC_LCTL, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_NO, KC_RCTL, KC_ESC }
+ { DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
+ { LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
+ { KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT },
+ { KC_LCTL, KC_RGUI, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_RALT, KC_ESC, KC_RCTL }
},
/* M1 Special Characters
@@ -43,7 +50,7 @@ very ergonomic placement for coding
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| # | $ | | | ~ | € | + | % | " | ' | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
-* | GUI | Ctrl | Alt | M4 | M2 | Space | M2 | M4 | | Ctrl | Esc |
+* | Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[1] = {
@@ -56,37 +63,37 @@ very ergonomic placement for coding
/* Navigation & Number Blocks
very easy to get used to & intuituve placement
* ,-----------------------------------------------------------------------------------.
-* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | |
+* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | Home | Lft | Down | Right| End | . | 4 | 5 | 6 | , | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
-* | Shift| | Tab | Ins | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
+* | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
-* | GUI | Ctrl | Alt | M3 | M2 | Space | M2 | M3 | | Ctrl | Esc |
+* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[2] = {
- { KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_NO },
+ { KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_INS },
{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_ENT },
- { _______, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, DE_0, DE_1, DE_2, DE_3, DE_SCLN, _______ },
+ { _______, KC_NO, KC_TAB, KC_NO, KC_ENT, KC_NO, DE_0, DE_1, DE_2, DE_3, DE_SCLN, _______ },
{ _______, _______, _______, MO(3), _______, _______, _______, _______, MO(3), _______, _______, _______ }
},
/* Flipped Navigation & Number Blocks for one handed use
accessed by sliding from M2 to M3 with thumb
* ,-----------------------------------------------------------------------------------.
-* | | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
+* | Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | . | 4 | 5 | 6 | , | Home | Left | Down | Right| End | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| 0 | 1 | 2 | 3 | ; | | Tab | Ins | Enter| |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
-* | GUI | Ctrl | Alt | M3 | | Space | | M3 | | Ctrl | Esc |
+* | Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[3] = {
- { KC_NO, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO },
+ { KC_INS, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO },
{ _______, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ },
{ _______, DE_0, DE_1, DE_2, DE_3, DE_SCLN, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, _______ },
{ _______, _______, _______, _______, KC_NO, _______, _______, KC_NO, _______, _______, _______, _______ }
@@ -102,7 +109,7 @@ slide from m4 to m5 to access flipped version
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
-* | GUI | Ctrl | Alt | M4 | M5 | Space | M5 | M4 | | Ctrl | Esc |
+* | Ctrl | GUI | Alt | M4 | M5 | Space | M5 | M4 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[4] = {
@@ -115,19 +122,19 @@ slide from m4 to m5 to access flipped version
/* flipped Function & Media Keys
* ,-----------------------------------------------------------------------------------.
-* | | | F7 | F8 | F9 | | | Print|Scroll| Pause| | |
+* | | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
-* | | ³ | F4 | F5 | F6 | | | Mute | Vol- | Vol+ | | |
+* | | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
-* | Shift| ² | F1 | F2 | F3 | | | Prev | Play | Next | |Shift |
+* | Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
-* | GUI | Ctrl | Alt | | M5 | Space | M5 | | | Ctrl | Esc |
+* | Ctrl | GUI | Alt | | M5 | Space | M5 | | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[5] = {
- { KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO },
- { KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO },
- { _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, _______ },
+ { KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO },
+ { KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO },
+ { _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, _______ },
{ _______, _______, _______, KC_NO, _______, _______, _______, _______, KC_NO, _______, _______, _______ }
}
};
diff --git a/keyboards/planck/keymaps/bone2planck/readme.md b/keyboards/planck/keymaps/bone2planck/readme.md
new file mode 100644
index 0000000000..3c425efddb
--- /dev/null
+++ b/keyboards/planck/keymaps/bone2planck/readme.md
@@ -0,0 +1,8 @@
+check keymap.c to the layers
+
+This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
+It has "üäöß" as it is optimized for a mix of German & English.
+My favourite features are the placement of the special characters often used for programming right on the home row
+and the number & navigation block combo, so you never have to move your hands from their home position.
+
+Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone \ No newline at end of file
diff --git a/keyboards/planck/keymaps/circuit/Makefile b/keyboards/planck/keymaps/circuit/Makefile
new file mode 100644
index 0000000000..1ed0ff9568
--- /dev/null
+++ b/keyboards/planck/keymaps/circuit/Makefile
@@ -0,0 +1,25 @@
+
+# Build Options
+# change to "no" to disable the options, or define them in the makefile.mk in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+TAP_DANCE_ENABLE = yes # Enables the double-tap functionality of keys
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/planck/keymaps/circuit/Readme.md b/keyboards/planck/keymaps/circuit/Readme.md
new file mode 100644
index 0000000000..cbdf5de4e5
--- /dev/null
+++ b/keyboards/planck/keymaps/circuit/Readme.md
@@ -0,0 +1,44 @@
+##Design goals:
+1. Arrow keys always available.
+2. As close to a to my US layout 107-key QWERTY keyboard as I could manage, (i.e. as few arbitrary decisions as possible).
+3. Togglable DVORAK keyboard.
+4. most frequently used things in the easiest to reach places.
+5. Ability to game on it, just for fun.
+
+My layout differs from most in the placement the ARROW keys, `ESC`, VOL keys, use of double-tap `CAPS`, and the GAME LOCK function.
+
+I put the layer buttons in the usual spots. I originally wanted only function/symbols layer, but that proved detrimental. I use some timed press actions to save some space, but this has been accounted for, (see GAME LOCK below). I'm not fully satisfied with the current product (see NOTES below), so it may change in the future.
+
+##Effective layers:
+* Default later is obviously your letters and modifiers.
+* Lower layer [NUMBER] is your numbers and punctuation.
+* Upper layer [ACTION] is your symbols and actions.
+* Function layer is the infrequently used function keys, layout toggle, game lock, and reset.
+
+There is also a toggle for the DVORAK/QWERTY layers, but in normal typing this is not of concern.
+
+###Special keys:
+* `RSHFT` and `ENTER` are combined. Tap once for `ENTER` and hold for `RSHFT`. `ENTER` will be registered on release if released within 200 ms, else `RSHFT` is registered starting at 201 ms until release.
+* If for some reason, this interferes with the normal usage of the `ENTER` key in any way, (some problem that may never happen), I have added a regular non-modified `ENTER` key on the same key in the [ACTION] layer.
+* `LSHFT` and `CAPS` are also combined. The key works like a normal `LSHFT` unless double-tapped, in which case it counts as `CAPS`. This functionality unfortunately delays all key presses by at most 200 ms, but I have added ways to disable this both temporarily or permanently, described below.
+* A failsafe `CAPS` key is on the same key in the [ACTION] layer.
+* There are `UNDO`, `CUT`, `COPY`, and `PASTE` keys. This was intended to be a universal way to use these commands since in macOS cut is `⌘ + C` but in Windows it is `⌃ + C`. Unfortunately these special keys only work in Windows. ¯\\\_(ツ)\_/¯
+
+##Game lock:
+**TL;DR** the game lock toggle disables the double-tap `CAPS`, and disables `GUI` keys (WINDOWS key).
+
+I wished for this keyboard to be fully usable in the most demanding of games. The most demanding game I know of is ARMA 3 which has a binding to practically every individual key of a 107-key keyboard. This means I need to have pretty much every key possible somewhere. I also wanted the keyboard to be responsive in games for every critical keypress. This means having a way to disable features that introduce an inherent delay to registering keys, such as double-tap.
+
+I do not expect to see this used by the pros, but I enjoyed making it. As for use in ARMA 3, I got a little ways into the APEX campaign, but I found a few flaws. For Example, I cannot enable my HUD GPS since that requires `RCTRL`+`M` but `RCTRL` is not bound. The obvious fix is to rebind the action to a new key, but I still take this as a shortcoming of my layout.
+
+###If you wish to disable double-tap
+####Disable it temporarily
+Turn on the game lock. While on, it registers as normal `LSHFT` and has no delay. Whether in game mode or not, `CAPS` is on the same key in the [ACTION] layer.
+
+####Disable it permanently
+Open the `Makefile` and set `TAP_DANCE_ENABLE = no`. I wrote the layout to compensate for this change, and no further changes to the code should be necessary. Whether or not it's disabled, `CAPS` is on the same key in the [ACTION] layer.
+
+##Notes:
+* `ALT` and `GUI` are reversed compared to the normal US layout. I will also be using my Planck on my mac, and that's the standard in the Apple ecosystem. I may add a special compiler flag in the future to swap the two.
+* The DVORAK `Z` key is to the right of the `S` key instead of under it as part of a compromise I made to keep the ARROW keys available on the default layer. I prioritize the ARROW keys, so the DVORAK layout is the one to suffer.
+* I also support the little tones that the default Planck layout features, identical to them too, (minus those for layouts I don't support). To enable it, open the `Makefile` and set `AUDIO_ENABLE = yes`.
diff --git a/keyboards/planck/keymaps/circuit/config.h b/keyboards/planck/keymaps/circuit/config.h
new file mode 100644
index 0000000000..22244f4a7f
--- /dev/null
+++ b/keyboards/planck/keymaps/circuit/config.h
@@ -0,0 +1,91 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* Tap-dance interval definition */
+#define TAPPING_TERM 200
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define MANUFACTURER Ortholinear Keyboards
+#define PRODUCT The Planck Keyboard
+#define DESCRIPTION A compact ortholinear keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 12
+
+/* Planck PCB default pin-out */
+#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
+#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
+#define UNUSED_PINS
+
+#define BACKLIGHT_PIN B7
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#ifdef SUBPROJECT_rev3
+ #include "rev3/config.h"
+#endif
+#ifdef SUBPROJECT_rev4
+ #include "rev4/config.h"
+#endif
+
+#endif
diff --git a/keyboards/planck/keymaps/circuit/keyboard-layout.png b/keyboards/planck/keymaps/circuit/keyboard-layout.png
new file mode 100644
index 0000000000..e9296a6d97
--- /dev/null
+++ b/keyboards/planck/keymaps/circuit/keyboard-layout.png
Binary files differ
diff --git a/keyboards/planck/keymaps/circuit/keymap.c b/keyboards/planck/keymaps/circuit/keymap.c
new file mode 100644
index 0000000000..63e01f389a
--- /dev/null
+++ b/keyboards/planck/keymaps/circuit/keymap.c
@@ -0,0 +1,258 @@
+// Layout picture at http://www.keyboard-layout-editor.com/#/gists/125febfad6960add078e6f14256539b6
+
+#include "planck.h"
+#include "action_layer.h"
+#ifdef AUDIO_ENABLE
+#include "audio.h"
+#endif
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _DVORAK 1
+#define _LOCKED 2
+#define _NUMBER 3
+#define _ACTION 4
+#define _FUNCTN 5
+
+enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ DVORAK,
+ NUMBER,
+ ACTION
+};
+
+// Key code names
+#define SFT_ENT FUNC(0) // Tap for enter, hold for right shift
+#define LOCK FUNC(1)
+#define KC_PSTE KC_PASTE
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+#ifdef TAP_DANCE_ENABLE
+#define SFT_CAP TD(0) // Left shift, double tap for caps
+#endif
+#ifndef TAP_DANCE_ENABLE
+#define SFT_CAP KC_LSFT // Regular left shift
+#endif
+
+// Tap Dance Definitions
+#ifdef TAP_DANCE_ENABLE
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [0] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
+};
+#endif
+
+// Function definitions
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
+ [1] = ACTION_LAYER_TOGGLE(_LOCKED)
+};
+
+// Layout definitions
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* QWERTY
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | Q | W | E | R | T | Y | U | I | O | P | BKSP |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |*Shift| Z | X | C | V | B | N | M | , | . | Up |SftEnt|
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Ctrl | Alt | Cmd | Vol- | ACTN | Space | NUMS | Vol+ | Left | Down | Left |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = {
+ {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {SFT_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, SFT_ENT},
+ {KC_LCTL, KC_LALT, KC_LGUI, KC_VOLD, ACTION, KC_SPC, KC_SPC, NUMBER, KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT}
+},
+
+/* DVORAK
+ * ,-----------------------------------------------------------------------------------.
+ * | | ' | , | . | P | Y | F | G | C | R | L | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | A | O | E | U | I | D | H | T | N | S | Z |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | ; | Q | J | K | X | B | M | W | V | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = {
+ {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
+ {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_Z },
+ {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* LOCK
+ * ,-----------------------------------------------------------------------------------.
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| | | | | | | | | | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | NULL | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOCKED] = {
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* NUMBERS
+ * ,-----------------------------------------------------------------------------------.
+ * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | ~ | NULL | NULL | NULL | | | _ | + | { | } | ? | / |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | ` | NULL | NULL | NULL | \ | - | = | [ | ] | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | NULL | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_NUMBER] = {
+ {_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
+ {_______, KC_TILD, XXXXXXX, XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_QUES, KC_SLSH},
+ {_______, KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, _______},
+ {_______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______}
+},
+
+/* ACTIONS
+ * ,-----------------------------------------------------------------------------------.
+ * | | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | CAPS | Undo | Cut | Copy | Paste| NULL | NULL | NULL | NULL | NULL | PgUp | Enter|
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | Mute | | NULL | | NULL | Home | PgDn | End |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ACTION] = {
+ {_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
+ {_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
+ {KC_CAPS, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, KC_ENT },
+ {_______, _______, _______, KC_MUTE, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
+},
+
+/* FUNCTIONS
+ * ,-----------------------------------------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | NULL | NULL | NULL | NULL | NULL |QWERTY|DVORAK| NULL | NULL | NULL | NULL | NULL |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Reset| NULL | Lock | NULL | | NULL | | NULL | NULL | NULL | NULL |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_FUNCTN] = {
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
+ {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24 },
+ {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QWERTY, DVORAK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
+ {RESET, XXXXXXX, LOCK, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
+}
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ if (IS_LAYER_ON(_DVORAK)) {
+#ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+#endif
+ layer_off(_DVORAK);
+ }
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ if (!IS_LAYER_ON(_DVORAK)) {
+#ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+#endif
+ layer_on(_DVORAK);
+ }
+ }
+ return false;
+ break;
+ case NUMBER:
+ if (record->event.pressed) {
+