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+/* Copyright 2022 Momokai
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x69F9 // "69" + "Popular Racing Movie 9" = Momokai (?)
+#define PRODUCT_ID 0x0006
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Momokai
+#define PRODUCT Tap Trio
+
+#define MATRIX_ROWS 1
+#define MATRIX_COLS 6
+
+#define MATRIX_ROW_PINS { E0 }
+#define MATRIX_COL_PINS { E6, B2, B7, D1, D2, D3 }
+
+#define DIODE_DIRECTION COL2ROW
+
+
+//TODO: implement RGB Matrix
+#define RGB_DI_PIN F0
+#define RGBLED_NUM 5
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+
+#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
+
+
+/*== all animations enable ==*/
+// #define RGBLIGHT_ANIMATIONS
+/*== or choose animations ==*/
+ #define RGBLIGHT_EFFECT_BREATHING
+ #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ #define RGBLIGHT_EFFECT_SNAKE
+ #define RGBLIGHT_EFFECT_KNIGHT
+ #define RGBLIGHT_EFFECT_CHRISTMAS
+ #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+ #define RGBLIGHT_EFFECT_RGB_TEST
+ #define RGBLIGHT_EFFECT_ALTERNATING
+/*== customize breathing effect ==*/
+ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+ #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+ /*==== use exp() and sin() ====*/
+ #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+ #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+
+
+// #ifdef RGB_DI_PIN
+// #define DRIVER_LED_TOTAL 5
+
+// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
+// #endif
+// #ifdef RGB_MATRIX_ENABLE
+// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
+// // RGB Matrix Animation modes. Explicitly enabled
+// // For full list of effects, see:
+// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+// #define ENABLE_RGB_MATRIX_SOLID_COLOR
+// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+// #define ENABLE_RGB_MATRIX_BREATHING
+// // #define ENABLE_RGB_MATRIX_BAND_SAT
+// // #define ENABLE_RGB_MATRIX_BAND_VAL
+// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+// #define ENABLE_RGB_MATRIX_CYCLE_ALL
+// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+// // #define ENABLE_RGB_MATRIX_DUAL_BEACON
+// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// #define ENABLE_RGB_MATRIX_RAINDROPS
+// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// #define ENABLE_RGB_MATRIX_HUE_BREATHING
+// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+// #define ENABLE_RGB_MATRIX_HUE_WAVE
+// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+
+// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// #define ENABLE_RGB_MATRIX_SPLASH
+// // #define ENABLE_RGB_MATRIX_MULTISPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+// #endif