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Diffstat (limited to 'keyboards/manta60/config.h')
-rw-r--r-- | keyboards/manta60/config.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/keyboards/manta60/config.h b/keyboards/manta60/config.h new file mode 100644 index 0000000000..0bc49541c9 --- /dev/null +++ b/keyboards/manta60/config.h @@ -0,0 +1,130 @@ +/* +Copyright 2020 kamonanban + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x991D +#define DEVICE_VER 0x0001 +#define MANUFACTURER kamonanban +#define PRODUCT manta60 +#define DESCRIPTION A split keyboard with 27 ortholinear keys and 5-7 thumb/little finger keys + +/* key matrix size */ +#define MATRIX_ROWS 10 +#define MATRIX_COLS 7 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { D4, C6, D7, E6 ,B4} +#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 } +#define UNUSED_PINS + +/* COL2ROW, ROW2COL*/ +#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D2 +#define SELECT_SOFT_SERIAL_SPEED 1 + +#define RGBLIGHT_SPLIT +#define RGB_DI_PIN D3 + +#ifdef RGBLIGHT_ENABLE + #define RGBLED_NUM 68 // Number of LEDs + #define RGBLED_SPLIT { 34, 34 } +#endif + +#ifdef RGB_DI_PIN + #define RGBLIGHT_ANIMATIONS +// /*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +// /*== customize breathing effect ==*/ +// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +// /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif + +#ifndef IOS_DEVICE_ENABLE + /* The maximum brightness level */ + #define RGBLIGHT_LIMIT_VAL 128 + #define RGBLIGHT_VAL_STEP 16 +#else + #define RGBLIGHT_LIMIT_VAL 32 + #define RGBLIGHT_VAL_STEP 4 +#endif + +#define RGBLIGHT_HUE_STEP 8 +#define RGBLIGHT_SAT_STEP 8 + +#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE) + #define USB_MAX_POWER_CONSUMPTION 400 +#else + #define USB_MAX_POWER_CONSUMPTION 100 +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION |