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-rw-r--r--keyboards/keebio/iris/keymaps/drashna/keymap.c5
-rw-r--r--keyboards/keebio/viterbi/keymaps/drashna/keymap.c18
2 files changed, 11 insertions, 12 deletions
diff --git a/keyboards/keebio/iris/keymaps/drashna/keymap.c b/keyboards/keebio/iris/keymaps/drashna/keymap.c
index bc34ba822f..1dc6f0e528 100644
--- a/keyboards/keebio/iris/keymaps/drashna/keymap.c
+++ b/keyboards/keebio/iris/keymaps/drashna/keymap.c
@@ -25,15 +25,16 @@
*/
// clang-format off
+#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_iris_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
- K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
+ K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
LALT_T(KC_TAB), K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
- KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
+ KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
KC_GRV, KC_SPC, LT(_LOWER,KC_BSPC), LT(_RAISE,KC_DEL), KC_ENT, RAISE \
)
diff --git a/keyboards/keebio/viterbi/keymaps/drashna/keymap.c b/keyboards/keebio/viterbi/keymaps/drashna/keymap.c
index 99e06b4def..0c4563e636 100644
--- a/keyboards/keebio/viterbi/keymaps/drashna/keymap.c
+++ b/keyboards/keebio/viterbi/keymaps/drashna/keymap.c
@@ -17,9 +17,7 @@
#include "drashna.h"
// Fillers to make layering more clear
-#define DIABLO TG(_DIABLO)
-#define GAMEPAD TG(_GAMEPAD)
-#define MEDIA TT(_MEDIA)
+#define TT_MDIA TT(_MEDIA)
// enum more_custom_keycodes {
// KC_P00 = NEW_SAFE_RANGE
@@ -29,15 +27,15 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_ortho_5x7(
- KC_NO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
- MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
+ KC_NO, TG_DBLO, TG_GAME, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
+ TT_MDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
),
[_DIABLO] = LAYOUT_ortho_5x7(
- KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
+ KC_ESC, _______, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
@@ -45,16 +43,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
- KC_NO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
- MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
+ KC_NO, KC_ESC, _______, KC_1, KC_2, KC_3, KC_4,
+ TT_MDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
),
[_MEDIA] = LAYOUT_ortho_5x7(
- KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
- MEDIA, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
+ KC_MAKE, RESET, MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
+ _______, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI