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-rw-r--r--keyboards/kabedon/kabedon98e/keymaps/default/keymap.c108
1 files changed, 108 insertions, 0 deletions
diff --git a/keyboards/kabedon/kabedon98e/keymaps/default/keymap.c b/keyboards/kabedon/kabedon98e/keymaps/default/keymap.c
new file mode 100644
index 0000000000..bace7931df
--- /dev/null
+++ b/keyboards/kabedon/kabedon98e/keymaps/default/keymap.c
@@ -0,0 +1,108 @@
+/* Copyright 2021 KDon<370490639@qq.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _FN,
+ _FN1
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/*
+┌──┐ ┌──┐┌──┐┌──┐┌──┐ ┌──┐┌──┐┌──┐┌──┐ ┌──┐┌──┐┌──┐┌──┐ ┌──┐ ┌──┐ ┌──┐
+│1A│ │0B││1B││0C││1C│ │0D││1D││0E││1E│ │0F││1F││1G││1H│ │5H│ │4I│ │4A│
+└──┘ └──┘└──┘└──┘└──┘ └──┘└──┘└──┘└──┘ └──┘└──┘└──┘└──┘ └──┘ └──┘ └──┘
+┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──────┐ ┌──┐┌──┐┌──┐┌──┐ ┌──┐
+│3A││2B││3B││2C││3C││2D││3D││2E││3E││2F││3F││2G││3G││3H │ │3J││4J││4K││5K│ │0A│
+└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──────┘ └──┘└──┘└──┘└──┘ └──┘
+┌────┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌────┐ ┌──┐┌──┐┌──┐┌──┐ ┌──┐
+│5A ││4B││5B││4C││5C││4D││5D││4E││5E││4F││5F││4G││5G││4H │ │5J││6J││6K││2A│ │7A│
+└────┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└────┘ └──┘└──┘└──┘│ │ └──┘
+┌─────┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌───────┐ ┌──┐┌──┐┌──┐│ │
+│6B ││7B││6C││7C││6D││7D││6E││7E││6F││7F││6G││7H││7J │ │8J││8K││7K││ │
+└─────┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└───────┘ └──┘└──┘└──┘└──┘
+┌───────┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌─────┐ ┌──┐┌──┐┌──┐┌──┐ ┌──┐
+│9A ││9B││8C││9C││8D││9D││8E││9E││8F││9F││8G││9H │ ┌──┐ │9J││AJ││9K││6A│ │BA│
+└───────┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└─────┘ │8I│ └──┘└──┘└──┘│ │ └──┘
+┌───┐┌──┐┌──┐┌──┐┌───────────────────────┐┌───┐┌───┐ └──┘ ┌──┐┌──┐│ │ ┌──┐
+│AB ││BB││BD││BC││BF ││AH ││BH │ ┌──┐┌──┐┌──┐ │AK││BK││ │ │8A│
+└───┘└──┘└──┘└──┘└───────────────────────┘└───┘└───┘ │AI││BI││BJ│ └──┘└──┘└──┘ └──┘
+ └──┘└──┘└──┘
+ */
+[_BASE] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_END,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PGUP,
+ KC_LCTL, KC_LGUI, KC_LALT, MO(1), KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT, KC_PGDN),
+
+[_FN] = LAYOUT(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_VAD, RGB_HUD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+[_FN1] = LAYOUT(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
+
+};
+
+static uint8_t encoder_state[ENCODERS] = {0};
+static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
+static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
+
+void encoder_action_unregister(void) {
+ for (int index = 0; index < ENCODERS; ++index) {
+ if (encoder_state[index]) {
+ keyevent_t encoder_event = (keyevent_t) {
+ .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
+ .pressed = false,
+ .time = (timer_read() | 1)
+ };
+ encoder_state[index] = 0;
+ action_exec(encoder_event);
+ }
+ }
+}
+
+void encoder_action_register(uint8_t index, bool clockwise) {
+ keyevent_t encoder_event = (keyevent_t) {
+ .key = clockwise ? encoder_cw[index] : encoder_ccw[index],
+ .pressed = true,
+ .time = (timer_read() | 1)
+ };
+ encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
+ action_exec(encoder_event);
+}
+
+void matrix_scan_user(void) {
+ encoder_action_unregister();
+}
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ encoder_action_register(index, clockwise);
+ return true;
+};