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+// Copyright 2021 Joric (@joric)
+// SPDX-License-Identifier: GPL-2.0-or-later
+#pragma once
+
+#include "jorne.h"
+
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+
+#define LAYOUT( \
+L33, L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, R33, \
+ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
+ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
+ L30, L31, L32, R30, R31, R32 \
+ ) \
+ { \
+ { L00, L01, L02, L03, L04, L05 }, \
+ { L10, L11, L12, L13, L14, L15 }, \
+ { L20, L21, L22, L23, L24, L25 }, \
+ { L33, KC_NO, KC_NO, L30, L31, L32 }, \
+ { R05, R04, R03, R02, R01, R00 }, \
+ { R15, R14, R13, R12, R11, R10 }, \
+ { R25, R24, R23, R22, R21, R20 }, \
+ { R33, KC_NO, KC_NO, R32, R31, R30 } \
+ }