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diff --git a/keyboards/idobao/id67/keymaps/vinorodrigues/config.h b/keyboards/idobao/id67/keymaps/vinorodrigues/config.h
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+/*
+ * Idobao ID67 Keymap for a ID67 Bestype, built for Mac use
+ * Copyright (C) 2022 Vino Rodrigues
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#if defined(RGB_MATRIX_ENABLE)
+ #define VIA_QMK_RGBLIGHT_ENABLE
+ #define ID67_DISABLE_UNDERGLOW // personal choice, I use a ID67 Bestype
+
+ #ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
+ #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
+ #endif
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // // limits maximum brightness of LEDs to 200 out of 255
+
+ //// #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+
+ //// #define RGB_MATRIX_KEYPRESSES
+
+ // RGB Matrix config, nit-pick a few animations. "////" = already defined in base `config.h`, `#undef` disables it
+
+ //// #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+ //// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+ //// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
+ //// #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+ //// #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+ //// #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+ //// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+ //// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+ //// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+ //// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+ //// #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+ //// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+ //// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+ //// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+ //// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+ //// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+ //// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+ //// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+ //// #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+ //// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+ //// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+ //// #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+ //// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+ //// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
+ //// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
+ //// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
+
+ #undef ENABLE_RGB_MATRIX_PIXEL_RAIN
+ #undef ENABLE_RGB_MATRIX_PIXEL_FLOW
+ #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+
+ #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ //// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ //// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ #endif
+
+ #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+ //// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+ #endif
+#endif