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-rw-r--r--keyboards/hub16/keymaps/peepeetee/config.h57
-rw-r--r--keyboards/hub16/keymaps/peepeetee/keymap.c208
-rw-r--r--keyboards/hub16/keymaps/peepeetee/rules.mk1
3 files changed, 266 insertions, 0 deletions
diff --git a/keyboards/hub16/keymaps/peepeetee/config.h b/keyboards/hub16/keymaps/peepeetee/config.h
new file mode 100644
index 0000000000..aa9e081c75
--- /dev/null
+++ b/keyboards/hub16/keymaps/peepeetee/config.h
@@ -0,0 +1,57 @@
+/*
+Copyright 2019 Josh Johnson
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+// /*== all animations enable ==*/
+// #define RGBLIGHT_ANIMATIONS
+// /*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+// /*== customize breathing effect ==*/
+// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+// /*==== use exp() and sin() ====*/
+// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+// #endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 20
+
+// Time out one shot layers after 3 seconds
+#define ONESHOT_TIMEOUT 3000
+
+// Undef and redefine default brightness to half of 255
+#undef RGBLIGHT_LIMIT_VAL
+#define RGBLIGHT_LIMIT_VAL 255
+
+//Define a preview timeout for RGB reviews
+#define PREVIEW_TIMEOUT 5000
+
+// Enable Light Layers implementation
+#define RGBLIGHT_LAYERS
+// Allow Light Layers to override RGB off configuration
+#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
diff --git a/keyboards/hub16/keymaps/peepeetee/keymap.c b/keyboards/hub16/keymaps/peepeetee/keymap.c
new file mode 100644
index 0000000000..f0e393b262
--- /dev/null
+++ b/keyboards/hub16/keymaps/peepeetee/keymap.c
@@ -0,0 +1,208 @@
+/*
+Copyright 2019 Josh Johnson 2021 peepeetee
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
+static uint32_t rgb_preview_timer = 0;
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+ // Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
+ [0] = LAYOUT(
+ KC_MPLY, KC_MUTE,
+ TG(3), TG(2), TG(1), TG(0),
+ KC_PSCR, KC_SLCK, KC_PAUS, A(KC_F4),
+ KC_INS, KC_HOME, KC_PGUP, KC_F12, //Transparent to let you go between layers
+ KC_DEL, A(KC_F4), KC_PGDN, KC_CALCULATOR
+
+ ),
+
+ [1] = LAYOUT(
+ KC_MPLY, KC_MUTE,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_F7, KC_F8, KC_F9, KC_F10,
+ KC_F4, KC_F5, KC_F6, KC_F11,
+ KC_F1, KC_F2, KC_F3, KC_F12 //Transparent to let you go between layers
+ ),
+
+
+ //Layer 5 - Keyboard Lights, Programming and Special Functions
+ [2] = LAYOUT(
+ KC_MPLY, KC_MUTE,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers
+ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
+ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
+ RGB_TOG, EEP_RST, RESET, KC_TRNS
+ ),
+
+ [3] = LAYOUT(
+ KC_MPLY, KC_MUTE,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers
+ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
+ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
+ RGB_TOG, EEP_RST, RESET, KC_TRNS
+ )
+
+
+ //Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
+ // [0] = LAYOUT(
+ // KC_MPLY, KC_MUTE,
+ // KC_F13, KC_F14, KC_F15, KC_F16,
+ // KC_F17, KC_F18, KC_F19, KC_F20,
+ // KC_F21, KC_F22, KC_F23, KC_F24,
+ // OSL(1), OSL(2), OSL(3), TG(4) //Transparent to let you go between layers
+ // ),
+
+ // [1] = LAYOUT(
+ // KC_MPLY, KC_MUTE,
+ // LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16),
+ // LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20),
+ // LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24),
+ // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
+ // ),
+
+ //Layer 2 - Shift + Function Key Layer
+ // [2] = LAYOUT(
+ // KC_MPLY, KC_MUTE,
+ // LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16),
+ // LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20),
+ // LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24),
+ // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
+ // ),
+
+ // //Layer 3 - Control + Function Key
+ // [3] = LAYOUT(
+ // KC_MPLY, KC_MUTE,
+ // LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16),
+ // LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20),
+ // LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24),
+ // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
+ // ),
+
+ // //Layer 4 - Multimedia
+ // [4] = LAYOUT(
+ // KC_MPLY, KC_MUTE,
+ // KC_MPRV, KC_MPLY, KC_U, KC_K,
+ // KC_NO, KC_NO, KC_ENT, KC_X,
+ // KC_NO, RESET, LSFT(KC_HASH), KC_J,
+ // TG(5), KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
+ // ),
+
+ // //Layer 5 - Keyboard Lights, Programming and Special Functions
+ // [5] = LAYOUT(
+ // KC_MPLY, KC_MUTE,
+ // RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
+ // RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
+ // RGB_TOG, EEP_RST, RESET, KC_LSHIFT,
+ // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
+ // ),
+};
+
+const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0,16,HSV_WHITE}
+ );
+const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0,16,HSV_ORANGE}
+ );
+ const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0,16,HSV_RED}
+ );
+ const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0,16,HSV_BLUE}
+ );
+// const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+// {0,16,HSV_WHITE}
+// );
+// const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+// {0,16,HSV_TEAL}
+// );
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_layer0_layer,
+ my_layer1_layer,
+ my_layer2_layer,
+ my_layer3_layer//,
+ // my_layer4_layer,
+ // my_layer5_layer
+ );
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* Left Encoder */
+ if (clockwise) {
+ tap_code(KC_MPRV);
+ } else {
+ tap_code(KC_MNXT);
+ }
+ } else if (index == 1) { /* Right Encoder */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+}
+void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
+ // Allow for a preview of changes when modifying RGB
+# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
+ switch (keycode) {
+ case RGB_TOG ... VLK_TOG:
+ for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) {
+ rgblight_set_layer_state(i, false);
+ }
+ rgb_preview_timer = timer_read32();
+ break;
+ }
+# endif
+ return;
+}
+
+//Set the appropriate layer color
+layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, false);
+ rgblight_set_layer_state(1, layer_state_cmp(state, 1));
+ rgblight_set_layer_state(2, layer_state_cmp(state, 2));
+ rgblight_set_layer_state(3, layer_state_cmp(state, 3));
+ // rgblight_set_layer_state(4, layer_state_cmp(state, 4));
+ // rgblight_set_layer_state(5, layer_state_cmp(state, 5));
+ return state;
+}
+
+void keyboard_post_init_user(void) {
+ //Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+ layer_state_set_user(layer_state);
+}
+
+void matrix_scan_user(void) {
+# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
+ // Allow preview for
+ if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) {
+ rgb_preview_timer = 0;
+ default_layer_state_set_user(default_layer_state);
+ layer_state_set_user(layer_state);
+ led_update_user((led_t) host_keyboard_leds());
+ }
+# endif
+}
+
+//EEPROM Reset Function
+void eeconfig_init_user(void) {
+ rgblight_enable(); // Enable RGB by default
+ rgblight_sethsv_orange(); // Set it to orange by default
+}
diff --git a/keyboards/hub16/keymaps/peepeetee/rules.mk b/keyboards/hub16/keymaps/peepeetee/rules.mk
new file mode 100644
index 0000000000..384d149ae2
--- /dev/null
+++ b/keyboards/hub16/keymaps/peepeetee/rules.mk
@@ -0,0 +1 @@
+BOOTMAGIC_ENABLE = lite \ No newline at end of file