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-rw-r--r--keyboards/handwired/woodpad/config.h185
-rw-r--r--keyboards/handwired/woodpad/keymaps/default/config.h24
-rw-r--r--keyboards/handwired/woodpad/keymaps/default/keymap.c135
-rw-r--r--keyboards/handwired/woodpad/keymaps/default/readme.md1
-rw-r--r--keyboards/handwired/woodpad/keymaps/default/rules.mk37
-rw-r--r--keyboards/handwired/woodpad/keymaps/drashna/config.h42
-rw-r--r--keyboards/handwired/woodpad/keymaps/drashna/keymap.c440
-rw-r--r--keyboards/handwired/woodpad/keymaps/drashna/rules.mk10
-rw-r--r--keyboards/handwired/woodpad/readme.md28
-rw-r--r--keyboards/handwired/woodpad/rules.mk81
-rw-r--r--keyboards/handwired/woodpad/woodpad.c43
-rw-r--r--keyboards/handwired/woodpad/woodpad.h40
12 files changed, 1066 insertions, 0 deletions
diff --git a/keyboards/handwired/woodpad/config.h b/keyboards/handwired/woodpad/config.h
new file mode 100644
index 0000000000..2c8a8bef7d
--- /dev/null
+++ b/keyboards/handwired/woodpad/config.h
@@ -0,0 +1,185 @@
+/*
+Copyright 2017 REPLACE_WITH_YOUR_NAME
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6069
+#define DEVICE_VER 0x0001
+#define MANUFACTURER WoodKeys.click
+#define PRODUCT woodpad
+#define DESCRIPTION Basic numpad
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 4
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7 }
+#define MATRIX_COL_PINS { B1, B3, B2, B6 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
+#define DIODE_DIRECTION COL2ROW
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 1
+
+#endif
diff --git a/keyboards/handwired/woodpad/keymaps/default/config.h b/keyboards/handwired/woodpad/keymaps/default/config.h
new file mode 100644
index 0000000000..f52a97bbc8
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/default/config.h
@@ -0,0 +1,24 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
diff --git a/keyboards/handwired/woodpad/keymaps/default/keymap.c b/keyboards/handwired/woodpad/keymaps/default/keymap.c
new file mode 100644
index 0000000000..1fa90ba919
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/default/keymap.c
@@ -0,0 +1,135 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "woodpad.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _NUMLOCK 0
+#define _NAV 1
+#define _ALT 2
+#define _ADJUST 3
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_NUMLOCK] = KEYMAP( /* Base */
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,\
+ KC_P7, KC_P8, KC_P9, KC_PPLS, \
+ KC_P4, KC_P5, KC_P6, KC_PEQL, \
+ KC_P1, KC_P2, KC_P3, KC_COMM, \
+ KC_LALT, KC_P0, KC_PDOT, KC_PENT \
+),
+[_NAV] = KEYMAP( /* Base */
+ _______, _______, _______, _______,\
+ KC_HOME, KC_UP, KC_PGUP, _______, \
+ KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
+ KC_END, KC_DOWN, KC_PGDN, _______, \
+ _______, KC_INS, KC_DEL, _______ \
+),
+[_ALT] = KEYMAP( /* Base */
+ _______, KC_MUTE, KC_VOLD, KC_VOLU,\
+ _______, _______, _______, _______, \
+ _______, _______, _______, _______, \
+ _______, _______, _______, _______, \
+ _______, _______, _______, _______ \
+),
+[_ADJUST] = KEYMAP( /* Base */
+ _______, KC_A, _______, RESET,\
+ _______, _______, _______, _______, \
+ _______, _______, _______, _______, \
+ _______, _______, _______, _______, \
+ _______, _______, _______, _______ \
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void numlock_led_on(void) {
+ PORTF |= (1<<7);
+}
+
+void numlock_led_off(void) {
+ PORTF &= ~(1<<7);
+}
+
+static bool numlock_down = false;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_NLCK:
+ if (record->event.pressed) {
+ numlock_down = true;
+ if (IS_LAYER_ON(_ALT)) {
+ layer_on(_ADJUST);
+ }
+ } else{
+ if(!IS_LAYER_ON(_ADJUST)) {
+ if (!IS_LAYER_ON(_NAV)){
+ numlock_led_off();
+ layer_on(_NAV);
+ } else {
+ numlock_led_on();
+ layer_off(_NAV);
+ }
+ } else {
+ layer_off(_ADJUST);
+ }
+ numlock_down = false;
+ }
+ return false;
+ break;
+ case KC_LALT:
+ if (record->event.pressed) {
+ if (numlock_down) {
+ layer_on(_ADJUST);
+ } else {
+ layer_on(_ALT);
+ }
+ } else {
+ if(IS_LAYER_ON(_ADJUST)) {
+ layer_off(_ADJUST);
+ } else {
+ layer_off(_ALT);
+ }
+ }
+ // Allow normal processing of ALT?
+ return false;
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ // set Numlock LED to output and low
+ DDRF |= (1<<7);
+ PORTF &= ~(1<<7);
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+
+void led_set_user(uint8_t usb_led) {
+
+}
diff --git a/keyboards/handwired/woodpad/keymaps/default/readme.md b/keyboards/handwired/woodpad/keymaps/default/readme.md
new file mode 100644
index 0000000000..5f17409787
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/default/readme.md
@@ -0,0 +1 @@
+# The default keymap for woodpad
diff --git a/keyboards/handwired/woodpad/keymaps/default/rules.mk b/keyboards/handwired/woodpad/keymaps/default/rules.mk
new file mode 100644
index 0000000000..b8879076bd
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/default/rules.mk
@@ -0,0 +1,37 @@
+# Copyright 2013 Jun Wako <wakojun@gmail.com>
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+
+# QMK Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/handwired/woodpad/keymaps/drashna/config.h b/keyboards/handwired/woodpad/keymaps/drashna/config.h
new file mode 100644
index 0000000000..e25a10d0b4
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/drashna/config.h
@@ -0,0 +1,42 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 200
+#endif // TAP_DANCE_ENABLE
+
+
+
+#ifdef RGBLIGHT_ENABLE
+#define RGB_DI_PIN D3
+#define RGBLED_NUM 7 // Number of LEDs
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_HUE_STEP 12
+#define RGBLIGHT_SAT_STEP 12
+#define RGBLIGHT_VAL_STEP 12
+#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
+#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
+#endif // RGBLIGHT_ENABLE
+
+
+
+#endif
diff --git a/keyboards/handwired/woodpad/keymaps/drashna/keymap.c b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c
new file mode 100644
index 0000000000..a33a7ab464
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c
@@ -0,0 +1,440 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "woodpad.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _NUMLOCK 0
+#define _NAV 1
+#define _DIABLO 2
+#define _MACROS 3
+#define _MEDIA 4
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+
+//define layer change stuff for underglow indicator
+bool skip_leds = false;
+
+bool is_overwatch = false;
+
+//This is both for underglow, and Diablo 3 macros
+bool has_layer_changed = false;
+static uint8_t current_layer;
+
+#ifdef TAP_DANCE_ENABLE
+//define diablo macro timer variables
+static uint16_t diablo_timer[4];
+static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
+static uint8_t diablo_key_time[4];
+
+
+bool check_dtimer(uint8_t dtimer) {
+ // has the correct number of seconds elapsed (as defined by diablo_times)
+ return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
+};
+#endif
+
+
+enum custom_keycodes {
+ PLACEHOLDER = SAFE_RANGE, // can always be here
+ KC_DIABLO_CLEAR,
+ KC_OVERWATCH,
+ KC_SALT,
+ KC_MORESALT,
+ KC_SALTHARD,
+ KC_GOODGAME,
+ KC_SYMM,
+ KC_DOOMFIST,
+ KC_JUSTGAME,
+ KC_GLHF,
+ KC_TORB
+};
+
+#ifdef TAP_DANCE_ENABLE
+enum {
+ TD_DIABLO_1 = 0,
+ TD_DIABLO_2,
+ TD_DIABLO_3,
+ TD_DIABLO_4
+};
+
+
+// Cycle through the times for the macro, starting at 0, for disabled.
+// Max of six values, so don't exceed
+void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
+ if (state->count >= 7) {
+ diablo_key_time[diablo_key] = diablo_times[0];
+ reset_tap_dance(state);
+ }
+ else {
+ diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+ }
+}
+
+
+// Would rather have one function for all of this, but no idea how to do that...
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 0);
+}
+
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 1);
+}
+
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 2);
+}
+
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 3);
+}
+
+
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // tap once to disable, and more to enable timed micros
+ [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
+ [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
+ [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
+ [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
+
+};
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_NUMLOCK] = KEYMAP( /* Base */
+ TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
+ KC_P7, KC_P8, KC_P9, KC_PAST, \
+ KC_P4, KC_P5, KC_P6, KC_PMNS, \
+ KC_P1, KC_P2, KC_P3, KC_PPLS, \
+ LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
+),
+[_NAV] = KEYMAP( /* Base */
+ _______, _______, _______, _______,\
+ KC_HOME, KC_UP, KC_PGUP, _______, \
+ KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
+ KC_END, KC_DOWN, KC_PGDN, _______, \
+ KC_INS, KC_DEL, _______, _______ \
+),
+#ifdef TAP_DANCE_ENABLE
+[_DIABLO] = KEYMAP( /* Base */
+ KC_ESC, _______, _______, _______,\
+ KC_S, KC_F, KC_I, KC_M, \
+ KC_1, KC_2, KC_3, KC_4, \
+ TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
+ _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
+),
+#else
+[_DIABLO] = KEYMAP( /* Base */
+ KC_ESC, _______, _______, _______,\
+ KC_S, KC_F, KC_I, KC_M, \
+ KC_1, KC_2, KC_3, KC_4, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
+),
+
+#endif
+
+[_MACROS] = KEYMAP( /* Base */
+ KC_OVERWATCH, _______, _______, XXXXXXX,\
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
+ KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
+ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
+),
+[_MEDIA] = KEYMAP( /* Base */
+ _______, KC_MUTE, KC_VOLD, KC_VOLU,\
+ _______, _______, RGB_HUI, RGB_HUD, \
+ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
+ RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
+ _______, _______, RGB_SAD, RGB_VAD \
+),
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch (id) {
+ case 0:
+ if (record->event.pressed) {
+ // Output Keyboard Firmware info
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
+ return false;
+ }
+ }
+ return MACRO_NONE;
+};
+void numlock_led_on(void) {
+ PORTF |= (1<<7);
+}
+
+void numlock_led_off(void) {
+ PORTF &= ~(1<<7);
+}
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ uint16_t kc;
+ if (is_overwatch) {
+ kc = KC_BSPC;
+ } else {
+ kc = KC_ENTER;
+ }
+ switch (keycode) {
+#ifdef TAP_DANCE_ENABLE
+ case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ diablo_key_time[dtime] = diablo_times[0];
+ }
+ }
+ return false;
+ break;
+#endif
+ case KC_OVERWATCH: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ is_overwatch = !is_overwatch;
+ has_layer_changed = true;
+ }
+ return false;
+ break;
+ case KC_SALT:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Salt, salt, salt...");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_MORESALT:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Please sir, can I have some more salt?!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_SALTHARD:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_GOODGAME:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Good game, everyone!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_GLHF:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Good luck, have fun!!!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_SYMM:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Left click to win!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_DOOMFIST:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_JUSTGAME:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_TORB:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("That was positively riveting!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+
+ }
+ return true;
+}
+#ifdef TAP_DANCE_ENABLE
+
+// Sends the key press to system, but only if on the Diablo layer
+void send_diablo_keystroke(uint8_t diablo_key) {
+ if (current_layer == _DIABLO) {
+ switch (diablo_key) {
+ case 0:
+ SEND_STRING("1");
+ break;
+ case 1:
+ SEND_STRING("2");
+ break;
+ case 2:
+ SEND_STRING("3");
+ break;
+ case 3:
+ SEND_STRING("4");
+ break;
+ }
+ }
+}
+
+// Checks each of the 4 timers/keys to see if enough time has elapsed
+// Runs the "send string" command if enough time has passed, and resets the timer.
+void run_diablo_macro_check(void) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+ diablo_timer[dtime] = timer_read();
+ send_diablo_keystroke(dtime);
+ }
+ }
+
+}
+#endif
+void matrix_init_user(void) {
+ has_layer_changed = true;
+ // set Numlock LED to output and low
+ DDRF |= (1<<7);
+ PORTF &= ~(1<<7);
+}
+
+void matrix_scan_user(void) {
+ uint8_t layer = biton32(layer_state);
+#ifdef RGBLIGHT_ENABLE
+
+ numlock_led_off();
+ // Check layer, and apply color if its changed since last check
+ switch (layer) {
+ case _NAV:
+ if (has_layer_changed) {
+ rgblight_sethsv(240, 255, 255);
+ rgblight_mode(1);
+ }
+ break;
+ case _MACROS:
+ if (has_layer_changed) {
+ rgblight_sethsv(30, 255, 255);
+ if (is_overwatch) {
+ rgblight_mode(17);
+ } else {
+ rgblight_mode(18);
+ }
+ }
+ if (is_overwatch) {
+ numlock_led_on();
+ }
+ break;
+ case _DIABLO:
+ if (has_layer_changed) {
+ rgblight_sethsv(0, 255, 255);
+ rgblight_mode(5);
+ }
+ break;
+ case _MEDIA:
+ if (has_layer_changed) {
+ rgblight_sethsv(120, 255, 255);
+ rgblight_mode(22);
+ }
+ break;
+ default:
+ if (has_layer_changed) {
+ rgblight_sethsv(195, 255, 255);
+ rgblight_mode(1);
+ }
+ break;
+ }
+
+ #endif
+ // Update layer status at the end, so this sets the default color
+ // rather than relying on the init, which was unreliably...
+ // Probably due to a timing issue, but this requires no additional code
+ if (current_layer == layer) {
+ has_layer_changed = false;
+ }
+ else {
+ has_layer_changed = true;
+ current_layer = layer;
+ }
+ // Run Diablo 3 macro checking code.
+#ifdef TAP_DANCE_ENABLE
+ run_diablo_macro_check();
+#endif
+}
+
+
+void led_set_user(uint8_t usb_led) {
+
+}
diff --git a/keyboards/handwired/woodpad/keymaps/drashna/rules.mk b/keyboards/handwired/woodpad/keymaps/drashna/rules.mk
new file mode 100644
index 0000000000..0aeb409a8d
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/drashna/rules.mk
@@ -0,0 +1,10 @@
+TAP_DANCE_ENABLE = yes
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+COMMAND_ENABLE = no # Commands for debug and configuration
+RGBLIGHT_ENABLE = yes
+MIDI_ENABLE = no
+CONSOLE_ENABLE = no
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/handwired/woodpad/readme.md b/keyboards/handwired/woodpad/readme.md
new file mode 100644
index 0000000000..2697398c96
--- /dev/null
+++ b/keyboards/handwired/woodpad/readme.md
@@ -0,0 +1,28 @@
+woodpad keyboard firmware
+======================
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme](/).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/woodpad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
diff --git a/keyboards/handwired/woodpad/rules.mk b/keyboards/handwired/woodpad/rules.mk
new file mode 100644
index 0000000000..7612f4b49c
--- /dev/null
+++ b/keyboards/handwired/woodpad/rules.mk
@@ -0,0 +1,81 @@
+# MCU name
+#MCU = at90usb1286
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options