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-rw-r--r--keyboards/handwired/retro_refit/Makefile3
-rw-r--r--keyboards/handwired/retro_refit/config.h123
-rw-r--r--keyboards/handwired/retro_refit/keymaps/default/keymap.c33
-rw-r--r--keyboards/handwired/retro_refit/readme.md60
-rw-r--r--keyboards/handwired/retro_refit/retro_refit.c47
-rw-r--r--keyboards/handwired/retro_refit/retro_refit.h38
-rw-r--r--keyboards/handwired/retro_refit/rules.mk68
7 files changed, 372 insertions, 0 deletions
diff --git a/keyboards/handwired/retro_refit/Makefile b/keyboards/handwired/retro_refit/Makefile
new file mode 100644
index 0000000000..191c6bb664
--- /dev/null
+++ b/keyboards/handwired/retro_refit/Makefile
@@ -0,0 +1,3 @@
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif \ No newline at end of file
diff --git a/keyboards/handwired/retro_refit/config.h b/keyboards/handwired/retro_refit/config.h
new file mode 100644
index 0000000000..f2194e550c
--- /dev/null
+++ b/keyboards/handwired/retro_refit/config.h
@@ -0,0 +1,123 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Nobody
+#define PRODUCT retro_refit
+#define DESCRIPTION Retro Refit
+
+/* key matrix size */
+#define MATRIX_ROWS 11
+#define MATRIX_COLS 8
+
+// See note in retro_refit.h for an explanation of how this matrix is wired up
+#define MATRIX_ROW_PINS { D4, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }
+#define MATRIX_COL_PINS { B0, B1, B2, B3, D2, D3, C7, D5 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 0
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+
+/* Force NKRO Mode - If forced on, must be disabled via magic key (default = LShift+RShift+N) */
+#define FORCE_NKRO
+
+/*
+ * Magic key options
+ * These options allow the magic key functionality to be changed. This is useful
+ * if your keyboard/keypad is missing keys and you want magic key support.
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* remap magic keys */
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+#define MAGIC_KEY_LOCK BSLS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboards/handwired/retro_refit/keymaps/default/keymap.c b/keyboards/handwired/retro_refit/keymaps/default/keymap.c
new file mode 100644
index 0000000000..405402d5e3
--- /dev/null
+++ b/keyboards/handwired/retro_refit/keymaps/default/keymap.c
@@ -0,0 +1,33 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "retro_refit.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] =
+ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NLCK, SLCK, PSCR, PAUS, \
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, HOME, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, PGUP, \
+ BSLS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, PGDN, \
+ LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, END, \
+ LCTL, LGUI, LALT, SPC, INS, DEL, LEFT, DOWN, RGHT),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/handwired/retro_refit/readme.md b/keyboards/handwired/retro_refit/readme.md
new file mode 100644
index 0000000000..9f10edf9fc
--- /dev/null
+++ b/keyboards/handwired/retro_refit/readme.md
@@ -0,0 +1,60 @@
+retro_refit keyboard firmware
+======================
+
+## Keyboard Info
+
+The retro refit keyboard used a Teensy to replace the original controller on a 386 "laptop".
+
+http://imgur.com/a/08Fyj
+
+This keyboard uses a KEYMAP macro that is a great example of using a non-standard row-column matrix. The keyboard in question had 11 rows and 8 columns, but the rows were not all horizontal, and the columns were not all vertical. For example, row 2 contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and"Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", "Left Alt", "Up Arrow", and "Down Arrow".
+
+The macro makes programming the keys easier and in a more straight-forward manner because it realigns the keys into a 6x15 sensible keyboard layout instead of the obtuse 11x8 matrix. Each Kxy corrisponds to a key in row x column y.
+
+```
+#define KEYMAP( \
+ K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
+ K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
+ K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
+ K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
+ K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
+ K10, K06, K25, K07, K86, K85, K95, K90, K93 \
+) { \
+{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
+{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
+{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
+{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
+{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
+{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
+{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
+{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
+{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
+{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
+{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
+}
+```
+
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. \ No newline at end of file
diff --git a/keyboards/handwired/retro_refit/retro_refit.c b/keyboards/handwired/retro_refit/retro_refit.c
new file mode 100644
index 0000000000..3d610eba34
--- /dev/null
+++ b/keyboards/handwired/retro_refit/retro_refit.c
@@ -0,0 +1,47 @@
+#include "retro_refit.h"
+#include "led.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ // Disable status LED on KB, enable status LED on Teensy (KB_STATUS = !TEENSY_STATUS)
+ DDRD |= (1<<6);
+ PORTD |= (1<<6);
+
+ matrix_init_user();
+};
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
+ // output low
+ DDRD |= (1<<0);
+ PORTD &= ~(1<<0);
+ } else {
+ // Hi-Z
+ DDRD &= ~(1<<0);
+ PORTD &= ~(1<<0);
+ }
+ if (usb_led & (1<<USB_LED_NUM_LOCK)) {
+ // output low
+ DDRD |= (1<<1);
+ PORTD &= ~(1<<1);
+ } else {
+ // Hi-Z
+ DDRD &= ~(1<<1);
+ PORTD &= ~(1<<1);
+ }
+ if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
+ // output low
+ DDRC |= (1<<6);
+ PORTC &= ~(1<<6);
+ } else {
+ // Hi-Z
+ DDRC &= ~(1<<6);
+ PORTC &= ~(1<<6);
+ }
+
+ led_set_user(usb_led);
+}; \ No newline at end of file
diff --git a/keyboards/handwired/retro_refit/retro_refit.h b/keyboards/handwired/retro_refit/retro_refit.h
new file mode 100644
index 0000000000..109acdc399
--- /dev/null
+++ b/keyboards/handwired/retro_refit/retro_refit.h
@@ -0,0 +1,38 @@
+#ifndef RETRO_REFIT_H
+#define RETRO_REFIT_H
+
+#include "quantum.h"
+
+// This macro is an example of using a non-standard row-column matrix. The
+// keyboard in question had 11 rows and 8 columns, but the rows were not all
+// horizontal, and the columns were not all vertical. For example, row 2
+// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
+// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
+// "Left Alt", "Up Arrow", and "Down Arrow".
+//
+// The macro makes programming the keys easier and in a more straight-forward
+// manner because it realigns the keys into a 6x15 sensible keyboard layout
+// instead of the obtuse 11x8 matrix.
+
+#define KEYMAP( \
+ K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
+ K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
+ K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
+ K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
+ K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
+ K10, K06, K25, K07, K86, K85, K95, K90, K93 \
+) { \
+{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
+{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
+{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
+{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
+{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
+{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
+{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
+{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
+{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
+{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
+{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
+}
+
+#endif \ No newline at end of file
diff --git a/keyboards/handwired/retro_refit/rules.mk b/keyboards/handwired/retro_refit/rules.mk
new file mode 100644
index 0000000000..10fbfa5c9d
--- /dev/null
+++ b/keyboards/handwired/retro_refit/rules.mk
@@ -0,0 +1,68 @@
+
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=512
+
+
+# Build Options
+# comment out to disable the options.
+#
+BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
+NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+# MIDI_ENABLE ?= YES # MIDI controls
+# UNICODE_ENABLE ?= YES # Unicode
+# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID