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-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h97
1 files changed, 84 insertions, 13 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
index 582e473cb2..a37fb08d31 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
@@ -1,5 +1,5 @@
/* Copyright 2021 Jonavin Eng @Jonavin
- Copyright 2022 gourdo1 <jcblake@outlook.com>
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,10 +17,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
+// Force n-key rollover
+#define FORCE_NKRO
+
+// Set TT to two taps
#define TAPPING_TOGGLE 2
-// TT set to two taps
-/* Handle GRAVESC combo keys */
+#ifdef COMMAND_ENABLE
+#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md
+#endif
+
+// Caps Word configuration
+#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
+#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout.
+
+// Handle GRAVESC combo keys
#define GRAVE_ESC_ALT_OVERRIDE
// Always send Escape if Alt is pressed
#define GRAVE_ESC_CTRL_OVERRIDE
@@ -31,19 +42,79 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define TAPPING_TERM_PER_KEY
#ifdef RGB_MATRIX_ENABLE
-#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
-#define RGB_DISABLE_WHEN_USB_SUSPENDED
-#endif
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED
+ #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain
+
+ // RGB step values
+ #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10)
+ #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17)
+ #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17)
+
+ // Startup values, when none have been set
+ #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR)
+ #define RGB_MATRIX_STARTUP_HUE 24 // Sets the default hue value, if none has been set
+ #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
+ #define RGB_MATRIX_STARTUP_VAL 127 // Sets the default brightness value, if none has been set
+ #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
-// RGB step values
-#define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10)
-#define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17)
-#define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17)
+ // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h).
+ #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?)
+ //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow
+ //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow
+ //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color
+ #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
+ #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black)
+ #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
+ //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right
+ //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+ #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
+ #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above)
+ #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+ #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions)
+ //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother)
+ #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy)
+ #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers)
+ //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above)
+ #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle)
+ #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle)
+ #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle)
+ //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors
+ #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting)
+ #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting)
+ //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+ //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red)
+ //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red)
+ //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
+ //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
+ #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits)
+ #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits)
+ //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black.
+#endif //RGB_MATRIX_ENABLE
-// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
+// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
#if defined COLEMAK_LAYER_ENABLE
-#define DYNAMIC_KEYMAP_LAYER_COUNT 5
-#define _COLEMAK 4
+ #ifdef GAME_ENABLE
+ #define DYNAMIC_KEYMAP_LAYER_COUNT 6
+ #define _COLEMAK 5
+ #else
+ #define DYNAMIC_KEYMAP_LAYER_COUNT 5
+ #define _COLEMAK 4
+ #endif //GAME_ENABLE
#endif // COLEMAK_LAYER_ENABLE
/*