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-rw-r--r--keyboards/evyd13/atom47/keymaps/phsc138/config.h17
-rw-r--r--keyboards/evyd13/atom47/keymaps/phsc138/keymap.c390
-rw-r--r--keyboards/evyd13/atom47/keymaps/phsc138/readme.md18
-rw-r--r--keyboards/evyd13/atom47/keymaps/phsc138/rules.mk3
4 files changed, 428 insertions, 0 deletions
diff --git a/keyboards/evyd13/atom47/keymaps/phsc138/config.h b/keyboards/evyd13/atom47/keymaps/phsc138/config.h
new file mode 100644
index 0000000000..ccd556b90d
--- /dev/null
+++ b/keyboards/evyd13/atom47/keymaps/phsc138/config.h
@@ -0,0 +1,17 @@
+/* Copyright 2022 PHSC138
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+#define TAPPING_TERM 150 // Tap dance time limit
diff --git a/keyboards/evyd13/atom47/keymaps/phsc138/keymap.c b/keyboards/evyd13/atom47/keymaps/phsc138/keymap.c
new file mode 100644
index 0000000000..f9fec678cd
--- /dev/null
+++ b/keyboards/evyd13/atom47/keymaps/phsc138/keymap.c
@@ -0,0 +1,390 @@
+/* Copyright 2022 PHSC138
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// These are all aliases for the function layers.
+enum custom_layers {
+ _BASE,
+ _PROG,
+ _GAME,
+ _FN,
+ _FN1,
+ _NUM
+};
+
+
+// Tap Dance
+typedef struct {
+ char is_press_action;
+ int state;
+} tap;
+
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD = 2,
+ DOUBLE_TAP = 3,
+ DOUBLE_HOLD = 4,
+ DOUBLE_SINGLE_TAP = 5, // Send two single taps
+ TRIPLE_TAP = 6,
+ TRIPLE_HOLD = 7
+};
+
+// Tap dance enums
+enum {
+ PN_SWAP = 0,
+ LAPO = 1,
+ LCPO = 2,
+ RAPC = 3,
+ RCPC = 4,
+ D20 = 5
+};
+
+enum custom_keycodes {
+ PROF_MAC = QK_USER
+};
+
+
+uint8_t cur_dance (tap_dance_state_t *state);
+void pn_finished (tap_dance_state_t *state, void *user_data);
+void pn_reset (tap_dance_state_t *state, void *user_data);
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+// TREE: 'pn' to enter custom layers:
+ // _BASE
+ // _FN
+ // _FN1
+ // _NUM
+ // _PROG
+ // _PROG
+ // _FN
+ // _FN1
+ // _NUM
+ // _GAME
+ // _GAME
+ // _BASE
+
+// Tap pn for toggle to _PROG, or hold for numpad
+[_BASE] = LAYOUT_split_space(
+ QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_FN1),
+ KC_LCTL, KC_LGUI, KC_LALT, TD(PN_SWAP), KC_SPC, KC_SPC, MO(_FN), KC_RALT, KC_APP, KC_RCTL),
+
+
+// LEFT AND RIGHT SHIFT: '(' and ')' when tapped, shift when held
+// LEFT AND RIGHT CTRL: '{' and '}' when tapped, ctrl when held
+// LEFT AND RIGHT ALT: '[' and ']' when tapped, ctrl when held
+[_PROG] = LAYOUT_split_space(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ SC_LSPO, _______, _______, _______, _______, _______, _______, _______, _______, _______, SC_RSPC, _______,
+ TD(LCPO), _______, TD(LAPO), TO(_GAME), _______, _______, _______, TD(RAPC), _______, TD(RCPC)),
+
+
+// Macro for right space is bhop
+// Maco for 'fn' is move forward
+// Macro for 'fn1' is spin constantly
+// Macro for right shift is D20
+[_GAME] = LAYOUT_split_space(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TD(D20), XXXXXXX,
+ _______, _______, _______, TO(_BASE), _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______),
+
+
+[_FN] = LAYOUT_split_space(
+ _______, KC_VOLD, KC_VOLU, KC_MUTE, QK_RBT, _______, KC_CALC, KC_PGUP, _______, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS,
+ KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_INS, _______,
+ _______, _______, _______, _______, _______, KC_HOME, KC_END, BL_TOGG, BL_DOWN, BL_UP, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
+
+
+[_FN1] = LAYOUT_split_space(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
+ _______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
+
+
+[_NUM] = LAYOUT_split_space(
+ _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, PROF_MAC, _______, _______,
+ _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
+ _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_DOT, _______, _______, _______,
+ _______, _______, _______, _______, _______, KC_0, _______, _______, DB_TOGG, QK_BOOT),
+};
+
+
+/*--- Profile Macro ---*/
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case PROF_MAC:
+ if (record->event.pressed) {
+ // When keycode PROF_MAC is pressed
+ SEND_STRING("if [ $shell = 'zsh' ]; then echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.zshrc\nclear; else echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.profile\nclear; fi\n");
+ } else {
+ // When keycode QMKBEST is released
+ }
+ break;
+ }
+ return true;
+};
+/*--- End Profile Macro ---*/
+
+/* Return an integer that corresponds to what kind of tap dance should be executed.
+ *
+ * How to figure out tap dance state: interrupted and pressed.
+ *
+ * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
+ * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
+ *
+ * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
+ * has ended, but the key is still being pressed down. This generally means the key is being "held".
+ *
+ * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
+ * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
+ * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
+ *
+ * Good places to put an advanced tap dance:
+ * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
+ *
+ * Criteria for "good placement" of a tap dance key:
+ * Not a key that is hit frequently in a sentence
+ * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
+ * in a web form. So 'tab' would be a poor choice for a tap dance.
+ * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
+ * letter 'p', the word 'pepper' would be quite frustating to type.
+ *
+ * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
+ *
+ */
+uint8_t cur_dance(tap_dance_state_t *state) {
+ if(state->count == 1) {
+ if(state->interrupted || !state->pressed) return SINGLE_TAP;
+ //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
+ else return SINGLE_HOLD;
+ } else if(state->count == 2) {
+ /*
+ * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
+ * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
+ * keystrokes of the key, and not the 'double tap' action/macro.
+ */
+ if(state->interrupted) return DOUBLE_SINGLE_TAP;
+ else if(state->pressed) return DOUBLE_HOLD;
+ else return DOUBLE_TAP;
+ }
+ //Assumes no one is trying to type the same letter three times (at least not quickly).
+ //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
+ //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
+ if(state->count == 3) {
+ if(state->interrupted || !state->pressed) return TRIPLE_TAP;
+ else return TRIPLE_HOLD;
+ }
+ else return 8; //magic number. At some point this method will expand to work for more presses
+}
+
+//instanalize an instance of 'tap' for the 'pn' tap dance.
+static tap pn_tap_state = {
+ .is_press_action = 1,
+ .state = 0
+};
+
+void pn_finished(tap_dance_state_t *state, void *user_data) {
+ pn_tap_state.state = cur_dance(state);
+ switch(pn_tap_state.state) {
+ case SINGLE_TAP: layer_on(_PROG); break;
+ case SINGLE_HOLD: layer_on(_NUM); break;
+ //case DOUBLE_TAP: register_code(KC_ESC); break;
+ //case DOUBLE_HOLD: register_code(KC_LALT); break;
+ //case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
+ //Last case is for fast typing. Assuming your key is `f`:
+ //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
+ //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
+ }
+}
+
+void pn_reset(tap_dance_state_t *state, void *user_data) {
+ switch(pn_tap_state.state) {
+ //case SINGLE_TAP: unregister_code(KC_X); break;
+ case SINGLE_HOLD: layer_off(_NUM); break;
+ //case DOUBLE_TAP: unregister_code(KC_ESC); break;
+ //case DOUBLE_HOLD: unregister_code(KC_LALT);
+ //case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
+ }
+ pn_tap_state.state = 0;
+}
+
+static tap lalt_tap_state = {
+ .is_press_action = 1,
+ .state = 0
+};
+
+void lalt_finished(tap_dance_state_t *state, void *user_data) {
+ lalt_tap_state.state = cur_dance(state);
+ switch(lalt_tap_state.state) {
+ case SINGLE_TAP: register_code(KC_LBRC); break;
+ case SINGLE_HOLD: register_code(KC_LALT); break;
+ }
+}
+
+void lalt_reset(tap_dance_state_t *state, void *user_data) {
+ switch(lalt_tap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_LBRC); break;
+ case SINGLE_HOLD: unregister_code(KC_LALT); break;
+ }
+ lalt_tap_state.state = 0;
+}
+
+static tap ralt_tap_state = {
+ .is_press_action = 1,
+ .state = 0
+};
+
+void ralt_finished(tap_dance_state_t *state, void *user_data) {
+ ralt_tap_state.state = cur_dance(state);
+ switch(ralt_tap_state.state) {
+ case SINGLE_TAP: register_code(KC_RBRC); break;
+ case SINGLE_HOLD: register_code(KC_RALT); break;
+ }
+}
+
+void ralt_reset(tap_dance_state_t *state, void *user_data) {
+ switch(ralt_tap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_RBRC); break;
+ case SINGLE_HOLD: unregister_code(KC_RALT); break;
+ }
+ ralt_tap_state.state = 0;
+}
+
+static tap rctl_tap_state = {
+ .is_press_action = 1,
+ .state = 0
+};
+
+void rctl_finished(tap_dance_state_t *state, void *user_data) {
+ rctl_tap_state.state = cur_dance(state);
+ switch(rctl_tap_state.state) {
+ case SINGLE_TAP: register_code(KC_RSFT); register_code(KC_RBRC); break;
+ case SINGLE_HOLD: register_code(KC_RCTL); break;
+ }
+}
+
+void rctl_reset(tap_dance_state_t *state, void *user_data) {
+ switch(rctl_tap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_RSFT); unregister_code(KC_RBRC); break;
+ case SINGLE_HOLD: unregister_code(KC_RCTL); break;
+ }
+ rctl_tap_state.state = 0;
+}
+
+static tap lctl_tap_state = {
+ .is_press_action = 1,
+ .state = 0
+};
+
+void lctl_finished(tap_dance_state_t *state, void *user_data) {
+ lctl_tap_state.state = cur_dance(state);
+ switch(lctl_tap_state.state) {
+ case SINGLE_TAP: register_code(KC_LSFT); register_code(KC_LBRC); break;
+ case SINGLE_HOLD: register_code(KC_LCTL); break;
+ }
+}
+
+void lctl_reset(tap_dance_state_t *state, void *user_data) {
+ switch(lctl_tap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_LSFT); unregister_code(KC_LBRC); break;
+ case SINGLE_HOLD: unregister_code(KC_LCTL); break;
+ }
+ lctl_tap_state.state = 0;
+}
+
+static tap d20_tap_state = {
+ .is_press_action = 1,
+ .state = 0,
+};
+
+int d20_srand = 0;
+uint32_t timer_seed;
+
+void d20_finished(tap_dance_state_t *state, void *user_data) {
+ d20_tap_state.state = cur_dance(state);
+ switch(d20_tap_state.state) {
+ case SINGLE_HOLD: {
+ if(d20_srand == 0){
+ timer_seed = timer_read32();
+ srand((unsigned int)timer_seed);
+ d20_srand = 1;
+ }
+
+ SEND_STRING("Seed: ");
+ // uint32_t has max size of 4294967296
+ char SEED_STR_SIZE = 16;
+ // Initialize seed_str
+ char seed_str[SEED_STR_SIZE];
+ for (int iter=0;iter < SEED_STR_SIZE;iter++) seed_str[iter] = 0;
+
+ int i = SEED_STR_SIZE - 2; // Leave null byte on end of string
+ while (timer_seed && i >= 0) {
+ seed_str[i] = timer_seed % 10 + '0';
+ timer_seed /= 10;
+ i -= 1;
+ }
+ i++;
+
+ // Move all characters over i spaces
+ char move = i;
+ while (i < SEED_STR_SIZE -1) {
+ seed_str[i-move] = seed_str[i];
+ seed_str[i] = 0;
+ i += 1;
+ }
+
+ send_string(seed_str);
+ break;
+ // Else allow fall through
+ }
+ case SINGLE_TAP: {
+ if(d20_srand == 0){
+ timer_seed = timer_read();
+ srand((unsigned int)timer_seed);
+ d20_srand = 1;
+ }
+
+ unsigned char roll = rand() % 20 + 1;
+ char res[3];
+ res[0] = (char)((char)(roll / 10) + '0');
+ res[1] = (char)(roll % 10 + '0');
+
+ send_string(res);
+
+ break;
+ }
+ }
+}
+
+void d20_reset(tap_dance_state_t *state, void *user_data) {
+ d20_tap_state.state = 0;
+}
+
+tap_dance_action_t tap_dance_actions[] = {
+ [PN_SWAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, pn_finished, pn_reset),
+ [LAPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lalt_finished, lalt_reset),
+ [RAPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ralt_finished, ralt_reset),
+ [LCPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lctl_finished, lctl_reset),
+ [RCPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rctl_finished, rctl_reset),
+ [D20] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, d20_finished, d20_reset),
+};
diff --git a/keyboards/evyd13/atom47/keymaps/phsc138/readme.md b/keyboards/evyd13/atom47/keymaps/phsc138/readme.md
new file mode 100644
index 0000000000..6817befa8e
--- /dev/null
+++ b/keyboards/evyd13/atom47/keymaps/phsc138/readme.md
@@ -0,0 +1,18 @@
+# PHSC138's Layout for the atom47
+## Base layer
+The base layer is a standard vortex core layout
+
+## Layer 1 (PROG)
+This layer contains space cadet bindings to make programming easier. Ex: tapping left shift will input an open parenthesis
+
+## Layer 2 (GAME)
+This layer contains game specific macros, currently only a D20 has been implemented
+
+## Layer 3 (FN)
+This can be activated by pressing the `fn` key. This layer contains mostly the same bindings as the base vortex core except vim keybinds have replaced the arrow keys.
+
+## Layer 4 (FN1)
+This can be activated by pressing the `fn1` key. This is the default vortex core layer.
+
+## Layer 5 (NUM)
+This is a numpad that can be activated by holding the PN key. This also has some useful keys, such as `QC_BOOT`.
diff --git a/keyboards/evyd13/atom47/keymaps/phsc138/rules.mk b/keyboards/evyd13/atom47/keymaps/phsc138/rules.mk
new file mode 100644
index 0000000000..c6a2d55988
--- /dev/null
+++ b/keyboards/evyd13/atom47/keymaps/phsc138/rules.mk
@@ -0,0 +1,3 @@
+MOUSEKEY_ENABLE = no
+NKRO_ENABLE = yes
+TAP_DANCE_ENABLE = yes