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-rw-r--r--keyboards/crkbd/keymaps/rpbaptist/keymap.c558
1 files changed, 98 insertions, 460 deletions
diff --git a/keyboards/crkbd/keymaps/rpbaptist/keymap.c b/keyboards/crkbd/keymaps/rpbaptist/keymap.c
index aeeae2cbd8..fc05a55403 100644
--- a/keyboards/crkbd/keymaps/rpbaptist/keymap.c
+++ b/keyboards/crkbd/keymaps/rpbaptist/keymap.c
@@ -1,474 +1,152 @@
-#include QMK_KEYBOARD_H
+// Copyright 2023 Your Name (@rpbaptist)
+// SPDX-License-Identifier: GPL-2.0-or-later
-static uint32_t oled_timer = 0;
-
-#ifdef RGB_MATRIX_ENABLE
- static uint32_t hypno_timer;
-#endif
-
-enum layer_names {
- _COLEMAKDHM,
- _GAMING,
- _GAMING_EXT,
- _NUMPAD,
- _SYM,
- _NAV,
- _UTIL
-};
-
-enum custom_keycodes {
- BSP_DEL = SAFE_RANGE,
- RGB_RST, // Reset RGB
- RGB_UND, // Toggle RGB underglow as layer indicator
- RGB_IDL, // RGB Idling animations
- RGB_MAP, // RGB_MATRIX_TYPING_HEATMAP
- RGB_NXS, // RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- RGB_SOL, // RGB_MATRIX_SOLID_COLOR
- RGB_CYC, // RGB_MATRIX_CYCLE_ALL
- RGB_DUO, // RGB_MATRIX_RAINBOW_PINWHEELS
- RGB_SCR // RGB_MATRIX_CYCLE_LEFT_RIGHT
-};
-
-typedef union {
- uint32_t raw;
- struct {
- bool rgb_layer_change : 1;
- bool rgb_matrix_idle_anim : 1;
- uint8_t rgb_matrix_active_mode : 4;
- uint8_t rgb_matrix_idle_mode : 4;
- uint8_t rgb_matrix_active_speed : 8;
- uint8_t rgb_matrix_idle_speed : 8;
- uint16_t rgb_matrix_idle_timeout : 16;
- };
-} user_config_t;
-
-user_config_t user_config;
-
-// Base layers
-#define COLEMAK DF(_COLEMAKDHM)
-#define GAMING DF(_GAMING)
-
-// Layer toggle and switch
-#define T_NAV TT(_NAV)
-#define S_NAV MO(_NAV)
-
-#define T_SYM TT(_SYM)
-#define S_SYM MO(_SYM)
-
-// Layer keys with functionality on tap
-#define NAV_0 LT(_NAV, KC_0)
-#define TAB_NUM LT(_NUMPAD, KC_TAB)
-
-#define EXT_SF LT(_GAMING_EXT, KC_LSFT)
-
-// Tap/mod keys
-#define RCTL_BR RCTL_T(KC_RBRC)
-#define LCTL_BR LCTL_T(KC_LBRC)
-
-#define SFT_SPC LSFT_T(KC_SPACE)
-#define SFT_ENT RSFT_T(KC_ENTER)
-
-// Global tab forward and backward
-#define TAB_FWD LCTL(KC_TAB)
-#define TAB_BCK LCTL(LSFT(KC_TAB))
-#define TAB_CLS LCTL(KC_W)
-
-#define WIN_CLS LALT(KC_F4)
-
-// CTRL become parens keys on NAV and NUM layers
-#define LCT_PRN SC_LCPO
-#define RCT_PRN SC_RCPC
-
-// €
-#define KC_EUR ALGR(KC_5)
+#include "rpbaptist.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_COLEMAKDHM] = LAYOUT_split_3x6_3(
+ [_COLEMAKDH] = LAYOUT_split_3x6_3( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
- KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, BSP_DEL,
+ KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, BSP_DEL,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- TAB_NUM, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ TAB_NUM, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- LCTL_BR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTL_BR,
+ LCTL_BR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTL_BR,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- KC_LALT, T_SYM, SFT_SPC, SFT_ENT, T_NAV, KC_RGUI
+ KC_LALT, T_SYM, SFT_SPC, SFT_ENT, T_NAV, KC_RGUI \
//`--------------------------' `--------------------------'
),
- [_GAMING] = LAYOUT_split_3x6_3(
+ [_GAMING] = LAYOUT_split_3x6_3( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,
+ KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- _______, EXT_SF, KC_SPC, _______, _______, _______
+ EXTALT, KC_LSFT, KC_SPC, _______, _______, _______ \
//`--------------------------' `--------------------------'
),
- [_GAMING_EXT] = LAYOUT_split_3x6_3(
+ [_WASD] = LAYOUT_split_3x6_3( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
- KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, _______, _______, _______, _______, _______, KC_DEL,
+ _______, KC_T, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, _______, _______, _______, _______, _______, _______,
+ KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______,
+ KC_LCTL, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, _______, _______, _______, KC_RCTL,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- _______, _______, _______, KC_ENT, _______, _______
+ EXTALT, KC_LSFT, KC_SPC, _______, _______, _______ \
//`--------------------------' `--------------------------'
),
- [_NUMPAD] = LAYOUT_split_3x6_3(
+ [_GAMING_EXT] = LAYOUT_split_3x6_3( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
- _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, KC_P7, KC_P8, KC_P9, XXXXXXX, _______,
+ KC_GRV, KC_Y, KC_I, KC_J, KC_M, KC_N, _______, _______, _______, _______, _______, KC_DEL,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PPLS,
+ KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NUM, KC_EQL, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PAST,
+ KC_CAPS, KC_6, KC_7, KC_LBRC, KC_RBRC, KC_BSLS, _______, _______, _______, _______, _______, _______,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- _______, _______, _______, _______, KC_P0, KC_DOT
+ _______, KC_LALT, KC_ENT, KC_ENT, _______, _______ \
//`--------------------------' `--------------------------'
),
- [_SYM] = LAYOUT_split_3x6_3(
+ [_NUMPAD] = LAYOUT_split_3x6_3( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
+ _______, XXXXXXX, KC_MPRV, KC_VOLU, KC_MNXT, XXXXXXX, KC_EUR, KC_7, KC_8, KC_9, _______, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_MINS, KC_PLUS,
+ S_NUM, XXXXXXX, KC_MSTP, KC_VOLD, KC_MPLY, XXXXXXX, KC_UNDS, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- LCT_PRN, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, XXXXXXX, KC_EQL, KC_PIPE, KC_LT, KC_GT, KC_BSLS, RCT_PRN,
+ SC_LCPO, XXXXXXX, XXXXXXX, KC_MUTE, KC_PSCR, KC_NUM, KC_EQL, KC_1, KC_2, KC_3, KC_SLSH, KC_ASTR,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- _______, S_SYM, _______, _______, _______, _______
+ _______, _______, _______, _______, KC_0, KC_DOT \
//`--------------------------' `--------------------------'
),
- [_NAV] = LAYOUT_split_3x6_3(
+ [_SYM] = LAYOUT_split_3x6_3( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_BSPC,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_MINS, KC_PLUS,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- LCT_PRN, KC_F11, KC_F12, KC_INS, KC_PSCR, KC_CAPS, WIN_CLS, TAB_BCK, TAB_CLS, TAB_FWD, XXXXXXX, RCT_PRN,
+ SC_LCPO, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, XXXXXXX, KC_EQL, KC_PIPE, KC_LT, KC_GT, KC_EXLM, SC_RCPC,\
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ _______, S_SYM, _______, _______, _______, _______ \
+ //`--------------------------' `--------------------------'
+ ),
+
+ [_NAV] = LAYOUT_split_3x6_3( \
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_INS, KC_BSPC,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, KC_RSFT,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ SC_LCPO, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_CAPS, WIN_CLS, TAB_BCK, TAB_CLS, TAB_FWD, KC_BSLS, SC_RCPC,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+---------|
- _______, _______, _______, _______, S_NAV, _______
+ _______, _______, _______, _______, S_NAV, _______ \
//`--------------------------' `--------------------------'
),
- [_UTIL] = LAYOUT_split_3x6_3(
+ [_UTIL] = LAYOUT_split_3x6_3( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
- QK_BOOT, XXXXXXX, KC_MPRV, KC_VOLU, KC_MNXT, COLEMAK, RGB_IDL, RGB_MAP, RGB_NXS, XXXXXXX, RGB_HUD, RGB_HUI,
+ QK_BOOT, RGB_RST, XXXXXXX, XXXXXXX, XXXXXXX, TYPING, RGB_ATG, XXXXXXX, XXXXXXX, RGB_IDL, RGB_UND, RGB_TOG,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- RGB_RST, XXXXXXX, KC_MSTP, KC_VOLD, KC_MPLY, GAMING, RGB_UND, RGB_DUO, RGB_SCR, RGB_SPI, RGB_SAD, RGB_SAI,
+ LCK_NMP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAMING, RGB_PST, XXXXXXX, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- EE_CLR, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG, RGB_SOL, RGB_CYC, RGB_SPD, RGB_VAD, RGB_VAI,
+ EE_CLR, KC_SLEP, XXXXXXX, XXXXXXX, XXXXXXX, WASD, RGB_PCT, XXXXXXX, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______ \
//`--------------------------' `--------------------------'
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(default_layer_state)) {
- case _COLEMAKDHM:
+ case _COLEMAKDH:
state = update_tri_layer_state(state, _SYM, _NAV, _UTIL);
break;
case _GAMING:
+ case _WASD:
state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
break;
}
return state;
}
+void suspend_power_down_keymap(void) {
#ifdef OLED_ENABLE
-oled_rotation_t oled_init_user(oled_rotation_t rotation) {
- if (is_keyboard_master()) {
- return OLED_ROTATION_270;
- } else {
- return OLED_ROTATION_180;
- }
-}
-
-void render_crkbd_logo(void) {
- static const char PROGMEM crkbd_logo[] = {
- 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
- 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
- 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
- 0};
- oled_write_P(crkbd_logo, false);
-}
-
-# ifdef RGB_MATRIX_ENABLE
-const char *rgb_matrix_anim_oled_text(uint8_t mode) {
- switch (mode) {
- case RGB_MATRIX_TYPING_HEATMAP:
- return PSTR("Heat ");
- case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
- return PSTR("Nexus");
- case RGB_MATRIX_SOLID_COLOR:
- return PSTR("Solid");
- case RGB_MATRIX_CYCLE_ALL:
- return PSTR("Cycle");
- case RGB_MATRIX_RAINBOW_PINWHEELS:
- return PSTR("Wheel");
- case RGB_MATRIX_CYCLE_LEFT_RIGHT:
- return PSTR("Wave ");
- default:
- return PSTR("");
- }
-}
-# endif
-
-void render_status(void) {
- // oled_write_P(PSTR("Layout: "), false);
- switch (get_highest_layer(default_layer_state)) {
- case _COLEMAKDHM:
- oled_write_P(PSTR("TYPE "), false);
- break;
- case _GAMING:
- oled_write_P(PSTR("GAME "), false);
- break;
- }
-
- oled_write_P(PSTR("\n"), false);
-
- switch (get_highest_layer(layer_state)) {
- case 0:
- oled_write_P(PSTR(" "), false);
- break;
- case _SYM:
- oled_write_P(PSTR("Sym "), false);
- break;
- case _NAV:
- oled_write_P(PSTR("Nav "), false);
- break;
- case _GAMING_EXT:
- oled_write_P(PSTR("Ext "), false);
- break;
- case _NUMPAD:
- oled_write_P(PSTR("Num "), false);
- break;
- case _UTIL:
- oled_write_P(PSTR("Util "), false);
- break;
- default:
- oled_write_P(PSTR("Unkn "), false);
- break;
- }
- oled_write_P(PSTR("\n"), false);
-
- uint8_t modifiers = get_mods();
-
- oled_write_P((modifiers & MOD_MASK_SHIFT) ? PSTR("SHIFT") : PSTR("\n"), false);
- oled_write_P((modifiers & MOD_MASK_CTRL) ? PSTR("CTRL ") : PSTR("\n"), false);
- oled_write_P((modifiers & MOD_MASK_ALT) ? PSTR("ALT ") : PSTR("\n"), false);
- oled_write_P((modifiers & MOD_MASK_GUI) ? PSTR("SUPER") : PSTR("\n"), false);
-
- oled_write_P(PSTR("\n"), false);
-
- uint8_t led_usb_state = host_keyboard_leds();
- oled_write_P(PSTR("Mode:"), false);
- oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR("\n"), false);
- oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR("\n"), false);
-
-# ifdef RGB_MATRIX_ENABLE
- oled_write_P(PSTR("\n"), false);
- oled_write_P(PSTR("\n"), false);
-
- if (rgb_matrix_config.enable) {
- if (user_config.rgb_matrix_idle_anim) {
- oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_active_mode), false);
- oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_idle_mode), false);
- } else {
- oled_write_P(PSTR("\n"), false);
- oled_write_P(rgb_matrix_anim_oled_text(rgb_matrix_get_mode()), false);
- }
- } else {
- oled_write_P(PSTR("\n"), false);
- oled_write_P(PSTR("\n"), false);
- }
-# endif
-}
-
-bool oled_task_user(void) {
- if (timer_elapsed32(oled_timer) > OLED_TIMEOUT) {
- oled_off();
- return;
- } else {
- oled_on();
- }
-
- if (is_keyboard_master()) {
- render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
- } else {
- render_crkbd_logo();
- #ifdef RGB_MATRIX_ENABLE
- if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
- oled_scroll_left(); // Turns on scrolling
- } else {
- oled_scroll_off();
- }
- #endif
- }
- return false;
-}
+ oled_off();
#endif
-
#ifdef RGB_MATRIX_ENABLE
-
-extern led_config_t g_led_config;
-void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_type) {
- HSV hsv = {hue, sat, val};
- if (hsv.v > rgb_matrix_config.hsv.v) {
- hsv.v = rgb_matrix_config.hsv.v;
- }
-
- RGB rgb = hsv_to_rgb(hsv);
- for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
- if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
- rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
- }
- }
-}
-
-void check_default_layer(uint8_t type) {
- switch (get_highest_layer(default_layer_state)) {
- case _COLEMAKDHM:
- rgb_matrix_layer_helper(THEME_HSV, type);
- break;
- case _GAMING:
- rgb_matrix_layer_helper(HSV_RED, type);
- break;
- }
-}
-
-bool rgb_matrix_indicators_user(void) {
- if (
- user_config.rgb_layer_change && rgb_matrix_config.enable &&
- (!user_config.rgb_matrix_idle_anim || rgb_matrix_get_mode() != user_config.rgb_matrix_idle_mode)
- )
- {
- switch (get_highest_layer(layer_state)) {
- case _GAMING_EXT:
- rgb_matrix_layer_helper(HSV_PURPLE, LED_FLAG_UNDERGLOW);
- break;
- case _SYM:
- rgb_matrix_layer_helper(HSV_GOLDENROD, LED_FLAG_UNDERGLOW);
- break;
- case _NAV:
- rgb_matrix_layer_helper(HSV_SPRINGGREEN, LED_FLAG_UNDERGLOW);
- break;
- case _UTIL:
- rgb_matrix_layer_helper(HSV_PINK, LED_FLAG_UNDERGLOW);
- break;
- case _NUMPAD:
- rgb_matrix_layer_helper(HSV_CORAL, LED_FLAG_UNDERGLOW);
- break;
- default: {
- check_default_layer(LED_FLAG_UNDERGLOW);
- break;
- }
- }
- }
- return false;
-}
-
-void rgb_matrix_update_current_mode(uint8_t mode, uint8_t speed) {
- rgb_matrix_config.speed = speed;
- rgb_matrix_mode_noeeprom(mode);
- eeconfig_update_user(user_config.raw);
-}
-
-void rgb_matrix_update_dynamic_mode(uint8_t mode, uint8_t speed, bool active) {
- if (active) {
- user_config.rgb_matrix_active_speed = speed;
- user_config.rgb_matrix_active_mode = mode;
- } else {
- user_config.rgb_matrix_idle_speed = speed;
- user_config.rgb_matrix_idle_mode = mode;
- }
-}
-
-void rgb_matrix_update_mode(uint8_t mode, uint8_t speed, bool active) {
- if (user_config.rgb_matrix_idle_anim) {
- rgb_matrix_update_dynamic_mode(mode, speed, active);
- }
- if (active || !user_config.rgb_matrix_idle_anim) {
- rgb_matrix_update_current_mode(mode, speed);
- }
-}
-
-void rgb_matrix_set_defaults(void) {
- rgb_matrix_config.enable = 1;
- rgb_matrix_sethsv_noeeprom(THEME_HSV);
-
- user_config.rgb_layer_change = false;
- user_config.rgb_matrix_idle_anim = true;
- user_config.rgb_matrix_idle_timeout = 60000;
-
- rgb_matrix_update_dynamic_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
- rgb_matrix_update_dynamic_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true);
-
- eeprom_update_block(&rgb_matrix_config, EECONFIG_RGB_MATRIX, sizeof(rgb_matrix_config));
-}
-
-void matrix_scan_rgb(void) {
- if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_active_mode && timer_elapsed32(hypno_timer) > user_config.rgb_matrix_idle_timeout) {
- if (user_config.rgb_layer_change) {
- rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
- }
- rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed);
- }
-}
-
-void matrix_scan_user(void) {
- static bool has_ran_yet;
- if (!has_ran_yet) {
- has_ran_yet = true;
- startup_user();
- }
- matrix_scan_rgb();
-}
-
-void eeconfig_init_user(void) {
- user_config.raw = 0;
- rgb_matrix_mode_noeeprom(user_config.rgb_matrix_active_mode);
- keyboard_init();
-}
-
-void keyboard_post_init_user(void) {
- user_config.raw = eeconfig_read_user();
- rgb_matrix_set_defaults();
- rgb_matrix_enable_noeeprom();
-}
-#endif
-
-void suspend_power_down_keymap(void) {
- oled_off();
rgb_matrix_set_suspend_state(true);
+#endif
}
void suspend_wakeup_init_keymap(void) {
+#ifdef OLED_ENABLE
oled_on();
+#endif
+#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_suspend_state(false);
+#endif
+}
+
+uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case SFT_ENT:
+ return TAPPING_TERM - 20;
+ default:
+ return TAPPING_TERM;
+ }
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint8_t saved_mods = 0;
uint16_t temp_keycode = keycode;
- oled_timer = timer_read32();
-
#ifdef RGB_MATRIX_ENABLE
- if (user_config.rgb_matrix_idle_anim) {
- hypno_timer = timer_read32();
- if (rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
- rgb_matrix_update_current_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed);
- if (!user_config.rgb_layer_change) {
- rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
- }
- }
- }
+ process_record_user_rgb_matrix(temp_keycode, record);
#endif
// Filter out the actual keycode from MT and LT keys.
@@ -481,12 +159,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
saved_mods = get_mods() & MOD_MASK_SHIFT;
- if (saved_mods == MOD_MASK_SHIFT) { // Both shifts pressed
+ if (saved_mods == MOD_MASK_SHIFT) { // Both shifts pressed
register_code(KC_DEL);
- } else if (saved_mods) { // One shift pressed
- del_mods(saved_mods); // Remove any Shifts present
+ } else if (saved_mods) { // One shift pressed
+ del_mods(saved_mods); // Remove any Shifts present
register_code(KC_DEL);
- add_mods(saved_mods); // Add shifts again
+ add_mods(saved_mods); // Add shifts again
} else {
register_code(KC_BSPC);
}
@@ -495,80 +173,40 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unregister_code(KC_BSPC);
}
return false;
-#ifdef RGB_MATRIX_ENABLE
- case COLEMAK:
+ case TYPING:
if (record->event.pressed) {
- user_config.rgb_matrix_idle_timeout = 60000;
- rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
+#ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_set_typing_defaults();
+#endif
+ default_layer_set(1U << _COLEMAKDH);
}
return true;
case GAMING:
if (record->event.pressed) {
- if (!user_config.rgb_layer_change) {
- user_config.rgb_layer_change = true;
- }
- user_config.rgb_matrix_idle_timeout = 10000;
- rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
+#ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_set_gaming_defaults();
+#endif
+ default_layer_set(1U << _GAMING);
}
return true;
- case RGB_RST:
- if (record->event.pressed) {
- rgb_matrix_set_defaults();
- rgb_matrix_enable();
- }
- break;
- case RGB_UND: // Toggle separate underglow status
- if (record->event.pressed) {
- user_config.rgb_layer_change ^= 1;
- eeconfig_update_user(user_config.raw);
- if (user_config.rgb_layer_change) {
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
- } else {
- rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
- }
- }
- break;
- case RGB_IDL: // Toggle idle/heatmap animation
- if (record->event.pressed) {
- user_config.rgb_matrix_idle_anim ^= 1;
- if (user_config.rgb_matrix_idle_anim) {
- rgb_matrix_update_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed, true);
- } else {
- rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed);
- }
- }
- break;
- case RGB_MAP:
- if (record->event.pressed) {
- rgb_matrix_update_mode(RGB_MATRIX_TYPING_HEATMAP, rgb_matrix_config.speed, true);
- }
- break;
- case RGB_NXS:
+ case WASD:
if (record->event.pressed) {
- rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true);
- }
- break;
- case RGB_SOL:
- if (record->event.pressed) {
- rgb_matrix_update_mode(RGB_MATRIX_SOLID_COLOR, rgb_matrix_config.speed, false);
- }
- break;
- case RGB_CYC:
- if (record->event.pressed) {
- rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
- }
- break;
- case RGB_DUO:
- if (record->event.pressed) {
- rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
- }
- break;
- case RGB_SCR:
- if (record->event.pressed) {
- rgb_matrix_update_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
- }
- break;
+#ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_set_gaming_defaults();
#endif
+ default_layer_set(1U << _WASD);
+ }
+ return true;
}
return true;
}
+
+// Override functions to save memory
+// https://docs.qmk.fm/#/squeezing_avr?id=magic-keycodes
+uint16_t keycode_config(uint16_t keycode) {
+ return keycode;
+}
+
+uint8_t mod_config(uint8_t mod) {
+ return mod;
+}